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Monopoly Go Adventure Club

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Monopoly Go Adventure Club.
Monopoly Go Adventure Club

Adventure Club in Monopoly Go is a cooperative event where you have to complete various levels in order to win rewards. There have been a number of iterations of this event including Haunted Mansion and Vikings.

The most recent Adventure Club event prior to this event ran from April 1 2026, you can find the details for that event by following this link, Scottie's Big Night.

Look out for the latest Adventure Club event from 1 PM ET on May 13, this one is Wonderland Adventures follow that link to check out the info we have on the event and see what you can win. On this page we have a reminder of how to play this type of event, the details however may be different in the latest iteration.

How to play Adventure Club

When the event starts in your game, you'll see spaces for a number of partners as indicated by the slots on the game board. Just like in other partner events, tap the green plus icon to find a partner from your friends list and send them an invite, or to approve an invite that you've received. The number of partners seems to vary event to event, we have seem anywhere from 5-8 players in a team.

You can select a number of partners to play alongside in this event, the number of pages does seem to change from event to event. If you don't reach the total needed, then teams will be merged together so that everyone ends up in a team consisting of the same number of players.

If you manage to complete your full team of players before the end of the 24 hour team up phase, your team can enter the event and start tackling tasks right away and not wait until the end of the team up phase.

How to get more Adventure Club tokens

In order to complete tasks in the Adventure Club, you have to collect event tokens. You can get these from Quick Wins, the eight hourly shop gift, and also any banner event and tournament that starts after this special event starts for the duration of the special event.

Banner events and tournaments are the best place to get tokens, so do take a look at what events are on right now and coming up next on our daily events schedule to know at which milestones all of the tokens are, to help plan how far you want to play each event to make the most of your available dice.

Tokens are used for actions in Adventure Club so try to get as many as you can to help out your team.

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How to play Adventure Club

After the 24 hours of time to arrange your team elapses, or as soon as you have a team of eight players, the actual fun starts and you can enter the actual event itself.

Initially you will see a number of objects in the game screen, have a click around and see what you can interact with and what can be interacted with after other tasks have been completed.

If you can it's best that everyone in your team gets involved with each task, that way they'll all pick up the milestone rewards for the individual tasks. However with eight people it's not always possible, so I would suggest not clearing all the tasks solo, but doing a bit, then wait for some other team members to contribute to the same task, and the push ahead and complete it to unlock the next task, then play through the event in a similar way to that.

Once you start a task you'll see the milestone bar and options that you can select to use some of your tokens to make progress towards the end goal.

The best option is to have each member of a team participate in each task, because only if you participate do you get the reward for that task.

Once you complete all of the tasks in a section that completes a level on the main milestone list and all team members get that reward. You can find the main milestone list at the top of this page.

While there are also chests on each level, think carefully before trying these as only some of the rewards from chests are valid for the whole team, some are just for the taker, in which case it may be better to save the valuable Adventure Club tokens for later milestones.

In terms of teamplay, it's better to dedicate your teams resources on fixing the main tasks as opposed to just going after chest steals.

As this is a new event, we don't know what will be in store for us as reach the final stages to capture the wild sticker, it may well be that we need more Adventure Club tokens that anticipated, so don't waste them on chest openings unless you really need them. Better to secure your path to the big prize which is the wild sticker and then go after any chests in the final stages when you know what is required.

There are many sections to make your way through in Adventure Club, and for each one there is a similar goal, to complete the tasks and to get you to the next section until the milestone or event is completed. Carry on to the next section where I explain how the cards work in this event and how to complete tasks.

How to complete tasks in Adventure Club

Once your team has formed you can start the event. Click some objects to see which task you are able to complete. When you click on an object that gives you a task, there are one to three different numbered options that you can select from along with the token cost for selecting that option.

Tasks
Complete tasks to progress

Once you have selected one, two cards are then drawn from your deck and the total of these cards must either match or beat the number shown by adding the two cards together. Power cards can help, as well as the temperature slide, more on those in a moment,

Card Deck
Card Deck

In your deck there are cards numbered 2-10 plus power cards which can assist you in your task. Also there is a temperature slider to help you out whether you are on a losing or winning streak.

If your deck is on fire, which is after you make five wins in a row, then you'll be able to draw an extra card. However if you continually lose, you'll go further down the ice scale, but you'll get 1-4 extra points added to your score of the two drawn cards.

The power cards are drawn like any other card, at random, from your deck and they perform the following functions:

  • Green - Shuffle - Reshuffles your deck
  • Red - On Fire - Sets your deck's temperature to On Fire instantly, giving you an extra card draw until you lose your winning streak
  • Blue - Team Boost - The value of your card is multiplied by the number of team members that are at the task
  • Light Blue - Ice Cold - Sets your deck's temperature to Ice Cold instantly giving you +4 to your score

So you can see that drawing the Team Boost card while there are many team members on the same task will be really helpful. Drawing the Ice Cold card is also a big help as the next card you draw will get four points added to it.

Getting your deck on fire will allow you to draw an extra card each try as long as you keep that streak going! Going further along the ice scale by losing tries will push your counter down the cold side of the temperature scale, where you get anywhere from one to four additional points to your card total depending on where you are on the scale.

Also, if you draw two cards that are the same, then you'll get to draw one extra card for that turn.

The key to completing task, winning those chests and working your way through the event milestones is to all contribute as a team. Probably best not to steal chests from other players as that won't help morale too much! And will likely cause other players to steal too, and as already explained, getting these chests can use up too many event tokens, when the real prize is after completing all four event milestones to get the grand prize.

Obviously like other partner games, if you know who you are teaming up with then you may stand a better chance of completing this event, so do take some time to find the best partners that you can. Remember to check the profiles of anyone that you send an invite out to.

Should you pick a low number or high number to try to beat? I think this depends on a few things. For example if I am an 'on fire' hot streak, then I've been going for the low numbers to try to keep the streak going for longer, the extra card that you get for being on fire is really helpful so you should be able to beat most one star numbers.

If I'm not on a streak, then I tend to go for the higher numbers, like the 17s or 20s, that way I'll likely fail them, but move down ice levels until I get to ice cold with the +4 bonus, and you get that until you beat the number.



 
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