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Chance, Tax & Utility is one of several scoring setups that Monopoly Go rotates through for its solo banner events — the big milestone events that sit at the top of your game board and typically run for two or three days at a time. Each scoring type has its own set of tiles that count for points, and this one uses three of them: chance, tax and utility. Once you know how to play one Chance, Tax & Utility event, you know how to play all of them, because the underlying rules don't change from event to event — only the theme, the milestones and the rewards.
This guide covers how the scoring actually works, which section of the board is worth targeting, and when it's worth burning a high multiplier versus keeping things steady. If you've landed here from one of our individual event pages, everything here applies to that event — we keep the event pages lean so we can give you the milestones, rewards, and our specific take on how far to push, and we leave the full strategy breakdown in one place.
Points come from landing on one of three tile types: chance, tax or utility. The breakdown is simple:
Whatever base points you score, they're then multiplied by whichever dice multiplier you used for that throw. So a tax tile landed with a x10 multiplier is 30 points, and the same tile landed with a x4 is 12 points. That's the whole scoring system.
The important thing to understand is that these tiles are not evenly distributed around the board. If they were, the strategy would just be "roll as big as possible and hope for the best" — but they're not, and that changes everything.

There are two tax tiles on the board, and they both sit close to the Go square at the end of the final side of the board. Two chance tiles are also in that same area. That's four scoring tiles bunched into roughly twelve squares, and no other section of the board comes close to that density, especially when you consider as well the railroad tiles which will give you tournament points too.
What that means practically: for most of the board you're not really trying to score, you're just trying to get to the Go corner in decent shape so you can use a bigger multiplier when you actually have a decent shot at landing on something to give you some points. That's the single most important concept for these events.
The rest of the board has two utility tiles, water works and electricity company, which are quite spread apart. Both sitting on their own with nothing nearby to bail you out if you miss. Not worth a big roll in my opinion.

My general rule is low multiplier for most of the board, and save the big rolls for the approach to the Go corner. Specifically, once I'm past Go to Jail I start thinking about whether the next roll can reach one of the scoring tiles in the final stretch.
A few things worth knowing:
There is always a tournament running alongside a Chance, Tax & Utility event, and that tournament scores on railroads. Railroads sit at four points on the board, one at the midway point of each side, ten squares apart. So when you're lining up a roll for a tax tile near the Go corner, you've also got a railroad in that same stretch — overshoot the tax tile and land on the railroad instead, and you've still scored tournament points and triggered Shutdown or Bank Heist. That's why I always say the final section of the board is the money spot. There are no-scoring outcomes in that stretch.
If there's a partner event or a racer event running at the same time, you may also see partner tokens or flags appearing as extra items on the board, which gives you yet another reason to be rolling carefully through the high-value section.
Dig events work differently. There are no pickaxes physically on the board to land on — instead, the pickaxes (or laser guns, wands, whatever the current dig event uses) sit inside the milestone rewards of both the banner event and the tournament. So every point you score in the Chance, Tax & Utility event is dragging you towards a dig event reward, even though the dig event itself isn't represented on the board you're rolling on. Partner event tokens and flags are also in the milestone rewards when the relevant events are also running.
A few of the flash boosts that can appear during a Chance, Tax & Utility event are worth timing your play around:
Check our daily events schedule for predicted boost times today, and our Boost Events Explained page if you want the full breakdown of what each one does.
Not really. You'll score some points by accident but you'll burn far more dice than you need to. Manual rolling is worth the extra attention for any event you actually care about clearing.
Only if you're passing close to one on a low-multiplier roll anyway. Don't go hunting for them with a big multiplier — they're isolated and the risk isn't worth the 2 points.
The highest-value single landing is a tax tile hit with your maximum multiplier. At x10 that's 30 points, at x100 during High Roller that's 300. Plan your Go corner approach around whatever multiplier cap you have available.
Luck of the board layout. Scopely didn't design it specifically for event scoring, but the natural clustering of tax and chance tiles in that section has made it the obvious target for this event type.
Every Chance, Tax & Utility event on Monopoly Go plays roughly the same way, so once you've got the Go corner strategy down it'll serve you for every future event in this scoring type. Head back to the specific event page you came from for the milestones, rewards list, and my take on how far to push in that particular event, or check our daily events schedule to see what's currently live.
We have questions and answers related to this topic which may also help you:
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