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Days Gone

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Days Gone Walkthrough and Guide

Hot Springs (Merchant)


The Merchant in Hot Springs is the first one who will sell you weapons. Increase this encampment's trust level to at least LV2 to gain access to a better set of weapons, including a shotgun sidearm, a sniper rile , submachine Guns, etc.


Trust Level: Price
.22 Repeater
Default: 1,000
Low stopping power that requires a lot of headshots. Offset by ammo availability and quick rate of fire.
TLV2 : 1000
Even-keeled submachine gun. Nothing fancy but gets the Job done.
Combat Shotgun
TLV3: 2500
Elite Weapon with high damage, low spread, and average reload times.
TLV2: 2000
A noticeable step up, especially at close to mid-range.
TLV2: 3000
Great pump-action shotgun with reasonable fire rate and damage.
TLV3: 3750
Military-grade reliability effective from medium to long range.


Trust Level: Price
Noticeable improvement over the 9mm. More ammo capacity and better accuracy.
Lil’ Stubby
TLV2: 2000
Small unique shotgun that fits in a hip holster. It’s low accuracy and rate of fire is off set by its high damage and the stopping power of a shotgun as a sidearm.
TLV3: 1250
Automatic sidearm great for one-on-one encounters but you have to make sure to make each shot count.


Trust Level: Price
TLV1: 2250
Simple rifle with slow rate of fire but with high stopping power, damage, and range.
TLV3: 2500
This German-made machine gun has extremely high rate of fire but its recoil makes it hard to aim. Preferably used at close range.

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Table of ContentsClose
  • Basics - Gameplay
  • Basics - Exploration
  • Basics - Combat
  • Basics - Deacon's Motorcycle
  • Mechanics
  • Merchants
  • Skills
  • Story Missions
  • Camp Jobs - Copeland's Camp
  • Camp Jobs - Hot Springs
  • Camp Jobs - Lost Lake
  • NERO Checkpoints
  • NERO Research Sites
  • Infestation Zones
  • Ambush Camps
  • Hordes
Game Discussions
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