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Legendary Weapon Prefixes

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The prefix of a legendary-type weapon dropped by Legendary Enemies determine its bonus effects. See the list below for the prefix's effects.

Automatic Automatic fire mode. (Laser Musket only)
Berserker's Does more damage the lower the player character's Armor Resistance. (Up to 200% at 0 resistance)
Bloodied Does more damage the lower the health is.
Cavalier's Reduces damage by 15% while blocking or sprinting.
Crippling 50% more limb damage.
Enraging Critical hits cause target to frenzy.
Explosive Bullets explode on impact doing 15 points area-of-effect damage.
Exterminator's Does 50% more damage against Mirelurks and bugs.
Freezing Does 10 points cryo damage and will freeze targets on critical hits.
Furious Increased damage after each consecutive hit on the same target.
Ghoul slayer's Does 50% more damage against ghouls.
Hunter's Does 50% more damage against animals.
Incendiary Sets target on fire for 15 points of damage.
Instigating Does double damage if the target is at full health.
Irradiated Does 50 points additional radiation damage.
Junkie's Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering.
Kneecapper 20% chance to cripple the target's leg.
Lucky Weapon Critical shots do double damage and the critical meter fills 15% faster.
Medic's Heals target instead of hurting them.
Mighty Deals an additional 25% damage.
Mutant slayer's Does 50% more damage against Super Mutants.
Never Ending Sets ammo capacity equal to the amount one is carrying.
Nimble Provides 75% faster movement while aiming.
Nocturnal Does increasing amounts of damage as the night grows longer and less damage during the day.
Penetrating Ignores 30% of the target's damage and energy resistance.
Plasma infused Adds 10 points of energy damage and can turn enemies into goo.
Poisoner's Target is poisoned for 10 seconds.
Powerful Provides 25% more damage.
Quickdraw Costs 25% fewer Action Points.
Rapid 25% faster fire rate, 15% faster reload.
Relentless Refills Action Points on a critical hit.
Sentinel's Take 15% less damage while standing and not moving.
Staggering Chance to stagger on hit.
Stalker's If not yet in Combat, increases V.A.T.S. accuracy but costs more AP.
Troubleshooter's Does 50% more damage against robots.
Two shot Fires an additional projectile. Decrease in accuracy.
VATS enhanced Improved V.A.T.S. hit chance, 25% less Action Point cost.
VATS enhanced 40% less Action Point cost.
Violent Deals +25% damage and limb damage, but has more recoil.
Wounding Targets bleed for 25 points of additional damage.

Source: Fallout Wikia

 
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Table of ContentsClose
  • Tips and Tricks
  • Act I Quests
  • Act II Quests
  • Act III - Minutemen Main Quests
  • Act III - BoS Main Quests
  • Act III - Railroad Main Quests
  • Act III - The Institute
  • Side Quests
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  • Brotherhood of Steel Sidequests
  • Railroad Sidequests
  • Institute Sidequests
  • Companions
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  • Perks
  • Bobbleheads
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  • Major Locations
  • Locations
  • Workshop Locations
  • Other Locations
  • Workshops
  • Crafting
  • Crafting Components
  • Legendaries
  • Trophies
  • Misc
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