The prefix of a legendary-type weapon dropped by Legendary Enemies determine its bonus effects. See the list below for the prefix's effects.
Automatic | Automatic fire mode. (Laser Musket only) |
Berserker's | Does more damage the lower the player character's Armor Resistance. (Up to 200% at 0 resistance) |
Bloodied | Does more damage the lower the health is. |
Cavalier's | Reduces damage by 15% while blocking or sprinting. |
Crippling | 50% more limb damage. |
Enraging | Critical hits cause target to frenzy. |
Explosive | Bullets explode on impact doing 15 points area-of-effect damage. |
Exterminator's | Does 50% more damage against Mirelurks and bugs. |
Freezing | Does 10 points cryo damage and will freeze targets on critical hits. |
Furious | Increased damage after each consecutive hit on the same target. |
Ghoul slayer's | Does 50% more damage against ghouls. |
Hunter's | Does 50% more damage against animals. |
Incendiary | Sets target on fire for 15 points of damage. |
Instigating | Does double damage if the target is at full health. |
Irradiated | Does 50 points additional radiation damage. |
Junkie's | Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering. |
Kneecapper | 20% chance to cripple the target's leg. |
Lucky Weapon | Critical shots do double damage and the critical meter fills 15% faster. |
Medic's | Heals target instead of hurting them. |
Mighty | Deals an additional 25% damage. |
Mutant slayer's | Does 50% more damage against Super Mutants. |
Never Ending | Sets ammo capacity equal to the amount one is carrying. |
Nimble | Provides 75% faster movement while aiming. |
Nocturnal | Does increasing amounts of damage as the night grows longer and less damage during the day. |
Penetrating | Ignores 30% of the target's damage and energy resistance. |
Plasma infused | Adds 10 points of energy damage and can turn enemies into goo. |
Poisoner's | Target is poisoned for 10 seconds. |
Powerful | Provides 25% more damage. |
Quickdraw | Costs 25% fewer Action Points. |
Rapid | 25% faster fire rate, 15% faster reload. |
Relentless | Refills Action Points on a critical hit. |
Sentinel's | Take 15% less damage while standing and not moving. |
Staggering | Chance to stagger on hit. |
Stalker's | If not yet in Combat, increases V.A.T.S. accuracy but costs more AP. |
Troubleshooter's | Does 50% more damage against robots. |
Two shot | Fires an additional projectile. Decrease in accuracy. |
VATS enhanced | Improved V.A.T.S. hit chance, 25% less Action Point cost. |
VATS enhanced | 40% less Action Point cost. |
Violent | Deals +25% damage and limb damage, but has more recoil. |
Wounding | Targets bleed for 25 points of additional damage. |
Source: Fallout Wikia