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Fighter's Guild

The Elder Scrolls IV: Oblivion Walkthrough and Guide

by Michael Monette  

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The Elder Scrolls IV: Oblivion Guide

Fighter's Guild

The Fighters Guild is one of the four joinable guilds in Oblivion. Your character must have a relatively clean criminal record (meaning, a good fame/infamy ratio, and no current bounty) to join. First, you'll need to speak to either Azzan in Anvil, Vilena Donton in Chorrol, or Burz gro-Khash in Cheydinhal. Each of these NPCs can be found in the Fighters Guild hall of their respective city. To advance in rank within the Fighters Guild, you must complete jobs.

To get started, travel to one of the aforementioned cities, enter the Fighters Guild hall there, and speak to the leader about joining the Fighters Guild.

 

This section is broken down into the following chapters...

A Rat Problem
The Desolate Mine
The Unfortunate Shopkeeper
Unfinished Business
Drunk and Disorderly
Den of Thieves
Amelion's Debt
The Master's Son
More Unfinished Business
Azani Blackheart
The Wandering Scholar
The Fugitives
Trolls of Forsaken Mine
The Stone of St. Alessia
The Noble's Daughter
Mystery at Harlun's Watch
Information Gathering
Infiltration
The Hist



 
 
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Comments for Fighter's Guild

 
 
2 comments, latest first.
 
Aug 4th 2013 Guest
There are more then three fighters guilds
ID #302648
 
Oct 10th 2010 Guest
i've completed the wandering scholar, the fugitives and the trolls of forsaken mine quests, but my rank has remained at warder and am therefore unable to get access to any further fighters guild quests. I've been back
to all 3 guild masters to try to get advancement but with no luck
Does anyone have any ideas on how i could fix this problem?
Thanks in advance,
ID #14865
 
 
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