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4: Baiting the Trap

The Elder Scrolls IV: Oblivion Walkthrough and Guide

by Michael Monette  

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The Elder Scrolls IV: Oblivion Guide - Shivering Isles

Quest 4: Baiting the Trap

Once the Resonator of Judgement has been attuned, a gate will open up to reveal a teleportation pad. Step on the pad to be transported to a command room. A Dark Elf named Kiliban Nyrandil will approach, and explain the purpose of Xedilian. The dungeon is a trap of sorts, intended to thwart naïve adventurers who are looking for fame and glory in the Shivering Isles. A band of adventurers have entered Xedilian, giving you the chance to mess with them a bit. Consult Kiliban Nyrandil or flip through the Manual of Xedilian to learn about using the dungeon mechanisms.

As the Manual of Xedilian explains, there are three different rooms: the Chamber of Conversion, the Chamber of Avarice, and the Chamber of Anathema. There are two buttons—one green and one orange—in each of the chambers. Only one of the buttons can be pressed in each chamber, and each button activates a test of either manic or demented flavour. The green button activates the demented test, killing the Xedilianites, while the orange button activates the manic test, which will drive the adventurers mad. It doesn't matter which button you press, as you will receive the same treasure at the end of the quest. Read the Manual of Xedilian if you wish to know what each button will do in each chamber, and then decide which one you'd like to see more.

Use the traps in Xedilian to drive the Xedilianites insane—or to kill them.

When the Xedilianites have been dealt with, step on the last teleport pad to be teleport to the reception chamber. Collect your earnings from the Recovery Chest, which also contains the Dawnfang/Duskfang sword. Grommok's Journal describes this unique sword. The sword changes to 'Duskfang' at dusk and to 'Dawnfang' at dawn. Kill with this weapon to make it more powerful. It's like having two different swords, but you can't possess both at the same time.

After emptying the Recovery Chest, exit the room through the passage to the right of the chest. You will be attacked by three Knights of the Order. After killing them, be sure to remove the Heart of Order from each corpse. After the battle, speak to Kiliban Nyrandil to learn more about the Knights of Order.

Using the traps in Xedilian to drive the adventurers mad.

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