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6: Den of Thieves

The Elder Scrolls IV: Oblivion Walkthrough and Guide

by Michael Monette  

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The Elder Scrolls IV: Oblivion Guide - Fighter's Guild

Den of Thieves

Speak to Azzan in the Anvil Fighters Guild hall once you have attained the Swordsman rank. Ask him for a contract, and then inquire further into the thief situation in Anvil. Azzan wants you to locate the hideout of a band of thieves somewhere on the outskirts of the city. Unfortunately Azzan is unable to provide the exact location of the thieves' hideout. The only information he can provide is its close proximity to Anvil. You'll need to hit the streets to find someone who knows of the thieves.

The Wood Elf Maglir will accompany you on this quest. Maglir is an 'important' character, which is denoted by the crown icon that appears when the crosshair hovers over him. As an important character, if Maglir's health falls to zero, he will not die, but instead be knocked unconscious and rendered incapacitated for a short period of time. Due to this status, you won't have to worry about him dying on you.

Speaking to practically anyone in Anvil and selecting the 'Thieves' dialogue option will have you pointed in the right direction. Whoever you end up asking, they will point you to Newheim the Portly, a Nord who resides by the Anvil docks. Newheim moves around quite a bit, so follow the active quest marker to locate him. Ask Newheim about the thieves to learn of their hideout. The thieves are hiding out in Hrota Cave, which is just a short walk north from Anvil. Newheim will also mention an heirloom; inquire further to add 'Newheim's Flagon' to your journal.

The band of thieves is hiding out in Hrota Cave, which is just a short walk north from Anvil.

You'll have to do some fighting once inside the cave, so make sure you have the necessary supplies before heading in. To complete the quest, you must kill each and every thief in Hrota cave. Be sure to have 'Den of Thieves' set as your active quest, because this way there will be a green marker pointing to every one of the thieves in the cave.

Before charging into a new area of the cave, be sure to check the local area map to see how many thieves you'll be dealing with at once. Start by clearing out the thieves in the tunnels beyond the rock wall, and then enter the large area at the northeast end of the map to find three more thieves. As you make your way to this area, watch for the trip wire trap that Maglir is sure to set off.

When the thieves in the large area have been dealt with, hop down into the small pit in the middle of the area and look on the wooden table to spot Newheim's Heirloom. Grab the heirloom and make your way back to the cave entrance.

Return to the Fighters Guild hall and tell Azzan of your success to receive payment. If you have also completed 'Amelion's Debt,' speak to Azzan about your advancement within the guild to be promoted to Protector.

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