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Spurflints Hunting Grounds

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Recommended Level: LV18

The trials in this hunting grounds will test your stealth capabilities so having stealth-based skills will help a lot in getting the Blazing Sun marks a bit easier.

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Watch Out Trial

Kill four watchers with Silent Strike.

Blazing Sun 2:00
Full Sun 3:00
Half-Sun 20:00

Before ziplining, use your Focus to identify nearby watchers and tag them. You also need to have at least the Silent Strike skill enabled before you can take this trial. Shooting the watchers from cover won’t count. Also, stealth based skills such as Low Profile and Quiet Sprint will help a lot. Be careful not to get the attention of the stalkers and shell-walkers as well. Stalkers have tripmines that will either explode or send a flare, alerting all other machines.

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Stalker Kill Trial

Kill two stalkers

Blazing Sun 2:00
Full Sun 3:00
Half-Sun 20:00

You have to kill two stalkers within two minutes to get the Blazing Sun. Blast wires are very effective against them since they’re quite aggressive. Placing some around you will help damaging them as well destroying any additional machines that may join the fray. There’s one stalker near the keeper’s area so you can start with that. If you’re feeling confident and adequately equipped, you can do the aggressive approach and deliberately get seen so that the other stalker (and machines) zero in on you and you have to fight them all at once. Just make sure that you have your traps set up and you have a plan where to go to avoid getting flanked.

You can engage the stalkers in melee combat, especially if you have the Knock Down skill which will certainly knock them down after a good heavy spear attack. This can be followed up by a Critical Hit and another series of attacks. If ever Watchers and Shell-walkers join the fray, do your best to evade and concentrate on damaging the stalker.

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Sleight of Crate Trial

Loot four shell-walker crates

Blazing Sun 0:50
Full Sun 1:30
Half-Sun 20:00

To get a Blazing sun, you have to loot four crates within 50 seconds. There are two groups of crates with four crates each. These are closely guarded by shell-walkers so as long as you approach the groups quickly and quietly, you can throw a rock away from the crates as distraction then quickly loot the crates. Given the limited amount of time to loot the crates, you can just run towards the second group while avoiding attacks by sliding and rolling until you loot the last crate to complete the challenge.

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Table of ContentsClose
  • Basics
  • Main Quests
  • Side Quests
  • Errands
  • Skills
  • Collectibles - Ancient Vessels
  • Collectibles - Banuk Figures
  • Collectibles - Metal Flowers
  • Collectibles - Vantage Points
  • Tallnecks
  • Bandit Camps
  • Hunting Grounds
  • Cauldrons
  • Inventory and Crafting
  • Machine Catalogue
  • Extras
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