In Fire Emblem: Three Houses, Cavalry and Flier units are mounted units in the game and have the best movement Range and reach in the game, giving them greater Map presence over other classes. Their versatility can also influence the flow of the battle through various roles like scouting, emergency backup/Support, hit-and-run, and more. Also, they can no longer “shuttle” or “ferry” units due to the absence of the Pair-Up mechanic.
Due to their potential to control the flow of battle, mounted units are made weak against Effective Damage from specific weapons, Combat Art, or magic, as a balancing mechanic. Keep this in consideration when moving your mounted units across the Map. |
Mounted units have the Canto Ability, which allows them to use their remaining movement (Mv) to reposition after taking certain actions. This allows them to reposition themselves even outside an enemy’s Danger Radius after performing an action.
Mounted units can also use the Mount/Dismount command, which allows them to fight on foot or using their mount. The unit’s type will change to infantry or armored type while dismounted. For more details about this mechanic, please follow this link.
Cavalry are horse-mounted units that can cross most Terrain and take advantage of various Terrain Effects. Fliers on the other hand, can traverse over a wide Range of terrain that other units (even cavalry) can’t go to. This allows them to pick off isolated and weaker enemies while the main army is moving in the battlefield.
Naturally, fliers are disadvantages too. For one, they can’t take advantage of most beneficial Terrain effects. Enemy archers are also their natural bane; even a high-leveled flier can be in peril if she can’t take out the enemy Archer in a single attack.