In this page, we will discuss combat arts, how they're used, and how they can turn the tide of battle.
Basically, combat arts are special attacks that have varying effects like dealing Bonus Damage against specific enemy types or prevent enemies from counterattacking. They’ll reduce the Durability of your weapon by a significant amount per use but when used at the right moment, they can be very potent and effective.
Combat arts like those that affect the positioning of your allies doesn’t use up Weapon Durability to be activated. The combat arts a unit can learn will depend on his/her class and his/her mastery level for that class. Relic users like Byleth and Catherine also have personal combat arts that can only be used with their relic weapons equipped.
Each character can only have up to three combat arts. If your unit learned more than that, you can freely swap it out from the Inventory menu > Combat Arts as shown below.
Here's the complete rundown of combat arts in the game. Credits to Serenesforest.com for the details of the entries we missed.
Sword Arts
Combat Art | Dura Loss | Mt | Hit | Crit | Rng | Effect |
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Sunder | 3 | 4 | *** | 15 | 1 | *** |
Wrath Strike | 3 | 5 | 10 | *** | 1 | *** |
Grounder | 4 | 3 | 20 | 10 | 1 | Effective against flying enemies |
Hexblade | 3 | 7 | 10 | *** | 1 | Unleash an attack that deals magical Damage |
Windsweep | 5 | 3 | 20 | 10 | 1 | Prevents enemies from counter-attacking. |
Haze Slice | 5 | 2 | *** | *** | 1 | Grants Avoid+30 for the turn. |
Bane of Monsters | 4 | 6 | *** | 10 | 1 | Effective against monsters. |
Finesse Blade | 4 | 2 | *** | *** | 1 | Avoid +10, Boost in Mt based on the user’s Dex |
Soulblade | 4 | 2 | 10 | *** | 1 | Deals magical Damage. Mt based on user’s Res |
Sword Dance | 2 | 1 | *** | *** | 1 | Avoid +20, Mt based on user’s Cha |
Foudroyant Strike | 3 | 6 | 30 | 30 | 1 | Thunderbrand only; effective against Armored and Dragon type enemies |
Ruptured Heaven | 3 | 7 | 10 | 10 | 1-2 | Sword of the Creator only; Mt based on user’s Mag, effective against Dragon type enemies |
Heaven’s Fall | 3 | 10 | 10 | 10 | 1-2 | Dark Creator Sword only; Mt based on user’s Mag |
Sublime Heaven | 3 | 10 | 10 | 20 | 1-2 | Sublime Creator Sword only; Mt based on user’s Mag, effective against Dragon type enemies |
Beast Fang | 3 | 10 | *** | 30 | 1 | Blutgang only; effective against Cavalry and Dragon type enemies |
Assassinate | 5 | 0 | 15 | *** | 1 | Assassin only; Avoid +15, chance to instantly kill enemies |
Astra | 9 | 0 | -10 | *** | 1 | Swordmaster only; executes x5 consecutive attacks at 30% might |
Lance Combat Arts
Combat Art | Dura Loss | Mt | Hit | Crit | Rng | Effect |
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Tempest Lance | 5 | 8 | 10 | *** | 1 | *** |
Shatter Slash | 3 | 4 | 10 | *** | 1 | Inflicts -5 def to an enemy for a turn |
Knightkneeler | 4 | 5 | 15 | *** | 1 | Effective against Cavalry type enemies |
Hit and Run | 4 | 4 | 10 | *** | 1 | Avoid +20, user moves 1 space backwards |
Monster Piercer | 4 | 7 | *** | *** | 1 | Avoid +10, effective against monster type enemies |
Lance Jab | 5 | 3 | *** | 10 | 1 | Mt increase based on user’s Spd |
Vengeance | 4 | 2 | *** | 10 | 1 | Damage dealt is equal to the user’s lost HP |
Glowing Ember | 4 | 2 | *** | *** | 1 | Avoid +10; Mt increase based on user’s Def |
Swift Strikes | 4 | 2 | *** | *** | 1 | User performs two consecutive attacks |
Frozen Lance | 4 | 3 | 5 | *** | 1 | Deals magical Damage; Mt increase based on user’s Dex |
Ruined Sky | 3 | 13 | 5 | *** | 1 | Lance of Ruin only; Avoid +10; Effective against Flying and Dragon type enemies. |
Atrocity | 3 | 15 | 20 | *** | 1 | Areadbhar only; Effective against all enemy types |
Burning Quake | 3 | 8 | *** | 20 | 1 | Lúin only; Avoid +10; Mt increase based on user’s Spd; Effective against Dragon type enemies. |
Paraselene | 3 | 10 | *** | *** | 1 | (Great Lord only) Avoid +10; after combat, user moves 1 space backwards. |
Axe Combat Arts
Combat Art | Dura Loss | Mt | Hit | Crit | Rng | Effect |
---|
Smash | 5 | 3 | 20 | 20 | 1 | *** |
Spike | 5 | 5 | 10 | 15 | 1 | *** |
Helm Splitter | 5 | 7 | *** | 5 | 1 | Effective against Armored enemies |
Monster Breaker | 5 | 9 | *** | *** | 1 | Effective against Monster type enemies. |
Diamond Axe | 7 | 14 | -20 | *** | 1 | *** |
Exhaustive Strike | 1 | 3 | *** | 10 | 1 | Consumes the weapon’s remaining Durability and boosts Mt by 30% |
Armored Strike | 4 | 3 | *** | 10 | 1 | Mt increases based on user’s Def |
Wild Abandon | 5 | 10 | -30 | 30 | 1 | *** |
Focused Strike | 3 | 0 | 30 | *** | 1 | *** |
Lightning Axe | 3 | 4 | *** | *** | 1 | Deals magical Damage. Mt increases based on the user’s Res |
Apocalyptic Flame | 3 | 15 | 20 | *** | 1 | (Freikugel only) After combat, inflicts Str -5 on enemy for 1 turn; Effective against Dragon type enemies |
Dust | 3 | 20 | *** | *** | 1 | (Crusher only) After combat, inflicts Def -5 on enemy for 1 turn; effective against Dragon type enemies. |
Raging Storm | 3 | 14 | 10 | *** | 1 | (Aymr only) If the attack hits successfully, user can move again; Effective against Dragon type enemies. |
Flickering Flower | 3 | 10 | 10 | 10 | 1 | (Emperor only) Prevents enemy from moving for 1 turn |
War Master’s Strike | 5 | 3 | 30 | *** | 1 | (War Master only) Effective against all enemy types |
Bow Combat Arts
Combat Art | Dura Loss | Mt | Hit | Crit | Rng | Effect |
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Curved Shot | 3 | 1 | 30 | *** | 2-3 | *** |
Deadeye | 5 | 6 | *** | *** | 3-5 | *** |
Heavy Draw | 5 | 8 | 10 | *** | 2 | *** |
Encloser | 3 | 4 | 15 | *** | 2 | Prevents enemy from moving for 1 turn. |
Ward Arrow | 3 | 4 | 15 | *** | 2 | Prevents enemy from using magic for 1 turn. |
Point-Blank Volley | 4 | 3 | 10 | *** | 1 | Avoid +10; executes x2 consecutive hits |
Monster Blast | 4 | 5 | *** | 10 | 2 | Effective against monsters. |
Waning Shot | 3 | 4 | 10 | *** | 2-3 | After combat, inflicts -5 Str to the enemy for a turn. |
Break Shot | 3 | 4 | 5 | *** | 2-3 | After combat, inflicts -5 Def to the enemy for a turn. |
Schism Shot | 3 | 4 | 15 | *** | 2-3 | After combat, inflicts -5 Res to the enemy for a turn. |
Fallen Star | 3 | 10 | 30 | 10 | 2-3 | (Failnaught only) Avoids all attacks on the next combat turn; Effective against Dragon type enemies. |
Hunter’s Volley | 5 | 1 | 15 | 10 | 2-3 | (Sniper only) Executes x2 consecutive hits |
Wind God | 3 | 5 | 20 | *** | 2-5 | (Barbarossa only) |
Gauntlet Combat Arts
Combat Art | Dura Loss | Mt | Hit | Crit | Rng | Effect |
---|
Draining Blow | 3 | 5 | 20 | *** | 1 | User is healed equal to 50% of the Damage inflicted to the enemy. |
Mighty Blow | 3 | 10 | -5 | 20 | 1 | *** |
Bombard | 3 | 3 | *** | 10 | 1 | Executes x2 consecutive hits |
Rushing Blow | 3 | 7 | 20 | *** | 1 | Avoid +10; After combat, the user moves 1 space in front of the enemy. |
Fading Blow | 3 | 6 | 10 | *** | 1 | Avoid +30; After combat, the user moves 1 space backwards. |
Mystic Blow | 3 | 10 | 10 | *** | 1 | Deals magical Damage. |
Nimble Combo | 3 | 4 | *** | *** | 1 | Avoid +20; executes x2 consecutive attacks. |
One-Two Punch | 4 | 8 | 20 | *** | 1 | Triggers a Follow-up attack. |
Monster Crusher | 4 | 13 | 10 | 10 | 1 | Effective against monsters |
Fierce Iron Fist | 5 | 1 | *** | 10 | 1 | (Grappler only) Triggers 3 consecutive hits |
Other Combat Arts
Combat Art | Dura Loss | Mt | Hit | Crit | Rng | Effect |
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Healing Focus | *** | *** | *** | *** | *** | Restores 50% of the user’s HP |
Swap | *** | *** | *** | *** | 1 | User swaps places with the enemy. |
Shove | *** | *** | *** | *** | 1 | User pushes an ally 1 space forward. |
Reposition | *** | *** | *** | *** | 1 | Use moves the ally 1 space behind him/her. |
Draw Back | *** | *** | *** | *** | 1 | The user moves 1 space backward and “pulls” an ally in front to move 1 space backward too. |
Smite | *** | *** | *** | *** | 1 | User pushes an ally 2 spaces. |
Triangle Attack | 3 | 8 | 30 | 40 | 1 | Requires 3 flying allied units (including the user) to be adjacent to the same enemy, practically surrounding it. |