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Fire Emblem: Three Houses

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Fire Emblem: Three Houses Walkthrough

Rumored Nuptials

 
Unlocked on:
Part 1: White Clouds, (10) Wyvern Moon
Available until:
2/22
Recommended Level:
13
Required unit(s):
Ingrid, Dorothea


Chests Loot:
* Healing Staff
* Prayer Ring

Map Completion Rewards:
*Galatea Pegasus Co. (Battalion)

Post-Battle Rewards:
* Luin (Hero’s relic, Crest of Daphnel. Crest-bearer can use the exclusive Combat Art “Fire Quake”)
* Goddess Ring (Regen each turn)


This is the first Paralogue you should do first once available, because of the very useful Healing accessories you can get like the two rings that will allow the wearer to recover HP every turn.


For this mission, you have to keep Ingrid and Dorothea safe since they’re critical units. You have two options to clear this Map; eliminate all enemies or escort Ingrid to the escape point in the lower-right portion of the map. The actual enemy numbers will be revealed once you start the battle. If you want to escort Ingrid, the best path would be going to the southwest and head east to the escape point. Otherwise, you can divide your army to two groups to clear the entire map.



Try to avoid ending a unit’s turn while stepping on a Crater tile. This Terrain will reduce a unit’s movement, defense, and will Damage him/her at the start of the turn. Cavalry units’ movement will be restricted while Fliers will have no problems traversing the Map.


If you’re confident with your army’s individual strengths, you can divide them into two groups; just ensure that you have a dedicated healer for each group. Healers with Physic is recommended. Start off by looting the nearby chest to get a Killer Axe. Next, defeat the enemies to the south.


There’s a heal tile further south, outside the other enemies’ Attack Range. You can use this as a stopover to regroup and heal up. Once you’re ready, you can proceed further south or thin out the enemy numbers in the central path. It’s better to set one of your melee units to an enemy’s attack Range to lure them and have them go to your position instead. One of the units guarding the southwest corner has a Devil Axe. Defeat it to get that weapon.


Have your separate group defeat the Merchant in the northeast corner to get an Antitoxin. From there, you can continue moving towards the next chest, which contains a Healing Staff.



After clearing the enemies in the southwest corner, you can rest in the other heal tile there. Heal up and lure the enemies guarding the path to the escape point. As you get near the escape point, three more enemy units will appear as reinforcements.


After a few turns have passed, more enemies will appear from the northeastern and northwest roads. At this point, you should have cleared most of the enemies on the Map. From here, you can either defeat all enemies near the escape point and have Ingrid escape or regroup and eliminate the remaining enemies. Either method will secure victory and complete the mission.


After the cutscene, you'll receive the Hero's Relic "Luin" and Goddess Ring. The weapon is pretty much Ingrid's exclusive weapon since only the bearer of the Crest of Daphnel can use it at its full potential.




 
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Table of Contents Close
  • System Features
  • Monastery Basics
  • Lessons
  • Activities
  • Facilities and Areas
  • Character Guide
  • Classes
  • Combat Basics
  • Part 1: White Clouds
  • Part 2: Verdant Wind
  • Quests
  • Paralogues
Game Discussions
 
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