Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Weapon Attack Range

Fire Emblem: Three Houses Walkthrough and Guide by Paul (vhayste)
Thank you for printing this page from Remember to come back to check for updates to this guide and much more content for Fire Emblem: Three Houses

Weapon Attack Range

All units’ attack range will depend on their equipped weapons, Abilities, and Combat Art that you’ll be using. Your unit’s movement range is also included in the calculation of your effective range, as shown below.

If your unit has the means to attack an enemy, the game conveniently and automatically selects that weapon or spell. Obstacles like walls or elevation are ignored as long as the combatants are in range.

It’s recommended to have weapons that will allow you to perform ranged attacks to increase the versatility of your units.

By default melee units can attack any enemy adjacent to them. Certain weapons however like javelins, hand axes, and Byleth’s Sword of the Creator allows their users to attack enemies up to two spaces away.

Bows users can attack targets at least 2 spaces away. This can be increased to 3 spaces if the user has the AbilityBowrange +1” equipped. Additionally, when using the Curved Shot Combat Art, the user’s attack range can even reach up to 4 spaces to the target.

Bow users can’t attack adjacent targets unless they have the Mini-bow equipped. They’re also unable to counter adjacent attackers unless they have the Close Counter Ability equipped.

Very Helpful
Not Useful

Anything missing from this guide?
ASK A QUESTION for Fire Emblem: Three Houses


Comments for Weapon Attack Range

Add a comment

Please log in above or sign up for free to post comments
No comments yet. Tell us what you think to be the first.
Guide Updates
Get notified of updates to this guide
Many of our guides get updated with additional information. To get an email when this guide is updated click below.
Table of ContentsClose
  • System Features
  • Monastery Basics
  • Lessons
  • Activities
  • Facilities and Areas
  • Character Guide
  • Classes
  • Combat Basics
  • Part 1: White Clouds
  • Part 2: Verdant Wind
  • Quests
  • Paralogues
Game Discussions
Click to close