All units’ attack range will depend on their equipped weapons, Abilities, and Combat Art that you’ll be using. Your unit’s movement range is also included in the calculation of your effective range, as shown below.
If your unit has the means to attack an enemy, the game conveniently and automatically selects that weapon or spell. Obstacles like walls or elevation are ignored as long as the combatants are in range.
It’s recommended to have weapons that will allow you to perform ranged attacks to increase the versatility of your units. |
By default melee units can attack any enemy adjacent to them. Certain weapons however like javelins, hand axes, and Byleth’s Sword of the Creator allows their users to attack enemies up to two spaces away.
Bows users can attack targets at least 2 spaces away. This can be increased to 3 spaces if the user has the Ability “Bowrange +1” equipped. Additionally, when using the Curved Shot Combat Art, the user’s attack range can even reach up to 4 spaces to the target.
Bow users can’t attack adjacent targets unless they have the Mini-bow equipped. They’re also unable to counter adjacent attackers unless they have the Close Counter Ability equipped.