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Fire Emblem: Three Houses

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Fire Emblem: Three Houses Walkthrough

The Face Beneath

 
Unlocked on:
Part 2: Verdant Wind, (02) Pegasus Moon
Available until:
4/26
Recommended Level:
29
Required unit(s):
Mercedes, Caspar



Completion Rewards:
* Church Soldiers
* Bergliez War Group

Post-Battle Rewards:
Rafail Gem (Relic, Crest of Lamine) Accessory that nullifies attack Effectiveness and critical hits. May also halve Damage. This is a great protective accessory for Mercedes, since she's the crest-bearer for this relic.


For this battle, Mercedes and Caspar are the critical units so make sure to keep them safe. They’ll be located right in front of the Death Knight, but just enough outside his Attack Range. Thankfully, you have complete control over these two critical units so you only have to make sure that they stay out of the Danger Radius and attack Range of nearby enemies. The Death Knight will not join the battle and will not move, unless attacked first.



There are also four demonic beasts in the area. You can divide your army into two groups; one going west and the other heading east. If you want to move as a single unit, have your army walk around to the southwest heading north. Start by heading west, then kill the Demonic Beast there first. Loot the Umbral Steel x1 from the chest in the corner.


Continue moving your army towards the ruins in the middle of the Map. The enemy Mage there has a wide Attack Range so it’s recommended to lure and deal with the nearby Demonic Beast first then send your high-resistance units to tank the mage’s Damage. If you have Flier units or access to the Warp spell, you can just send your attacker to take out the mage instantly. Otherwise, keep your units close and pick off the enemy units as you push forward.


After clearing the middle area, you can now start working your way around both flanks to regroup with Mercedes and Caspar. Don’t scatter your units too far apart since enemy reinforcements will arrive shortly near Death Knight’s position and on both sides of the middle section of the Map.


Mop up all the remaining enemies without touching the Death Knight and the mission will be complete.




 
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Table of Contents Close
  • System Features
  • Monastery Basics
  • Lessons
  • Activities
  • Facilities and Areas
  • Character Guide
  • Classes
  • Combat Basics
  • Part 1: White Clouds
  • Part 2: Verdant Wind
  • Quests
  • Paralogues
Game Discussions
 
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