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Super Smash Bros. for Nintendo 3DS

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Super Smash Bros. Walkthrough

Wii Fit Trainer

 

You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!


Neutral Attack / Special
Press the attack or special button only without using the Circle Pad.
Side Attack / Special
Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special
Hold the circle pad down and press the attack / special buttons
Up Attack / Special
Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash
Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack
Tap left or right to dash then press the attack button.
Air Attacks
Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery
This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash
After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.


Basic Attacks


Basic Attacks

Neutral Attack


A three-hit exercise routine where the third knee hit can bury your opponent, allowing you to land follow up attacks.

Side Attack


A stretching maneuver that can hit opponents in front or at the back. The forward thrust can send enemies flying horizontally while the foot flip that launch enemies up.

Up Attack


A routine that can launch enemies up.

Down Attack


A low, knee thrust.


Dash Attacks

Dash Attack


A sliding attack with his/her arm and leg outstretched


Smash Attacks

Side Smash


A powerful, forward stretch

Up Smash


An upward arm stretch that can launch enemies up.

Down Smash


An arm and leg stretch that can hit both sides.


Special Attacks



Sun Salutation (Neutral Special)
The Wii Fit trainer will charge up an energy ball. This charge can be canceled by evading. Press the special button again to release the stored energy as a projectile. If fully charged, this energy ball deals more power and heals up the Wii Fit trainer.

Header (Side Special)


Throws a soccer ball in the air before headbutting it. The soccer ball will become a projectile that travels on a curved path and can bounce on the floor.

Super Hoop (Up Special)


The Wii Fit trainer will use hula hoops to lift up. Pressing the Special button faster further increases the lift height.

Deep Breathing (Down Special)


This is a self-buff that can increase the Wii Fit trainer's damage and launching power. When used, a large circle will appear around the Wii Fit trainer. Press the special button again at the right time when the outer circle reaches the inner red circle.


Air Attacks

Neutral Air


A bending kick.

Side Air (Front)


A diagonal stretch that can hit both sides.

Side Air (Back)


A backward double kick

Up Air


A bending upward stretch

Down Air


An aerial stomp


Final Smash

Wii Fit


The Wii Fit trainer fires off a multitude of silhouettes with different poses that expands as they travel farther. Each silhouette can deal a small amount of damage and can be quite hard to avoid. These don't do that much damage and has weak knock back power but it can be quite effective in any stage or number of opponents. Using it while an opponent is off-stage can prevent him/her from recovering back and effectively give you a KO.


Recovery



Wii Fit trainer lacks horizontal recovery moves so he/she needs to rely on his/her Super Hoop. The default jump height of Super Hoop isn't that impressive so you have to increase its lift by pressing the Special button rapidly. If you're too far off stage but not below it, you can exhaust your double-jump, then delay your fall using a Header, before connecting with a Super Hoop. This will allow you to cover more ground while staying on the offensive. Remember that Super Hoop puts you to freefall so make sure you judge your distance and height reach carefully.


Gameplay

Wii Fit trainer is the new entry in the series that caught everyone off guard. While being a fitness instructor, the Wii Fit trainer is reliable fighter with a good moveset. Let's start with his/her neutral attack. This three-hit attack has the chance to bury your opponent which gives you enough time to follow up with a quick smash attack. Forward attack is a two-way attack that can opponents on both sides.

Sun Salutation is a good projectile attack that can be charged up. This useful move retains its charge even after you evade an attack. A fully-charged Sun Salutation packs more power and can heal the Wii Fit trainer a bit. Header is also a good projectile attack that has considerable power and range. This can be used in mid-air as well so you can use it against opponents trying to recover back to the stage. Deep Breathing is the Wii Fit trainer's self buff. It restores a tiny bit of HP to him/her but it can also temporarily increase her power and knockback.





 
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