Move Guide
Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Ike performs a basic jab, kick, and a downward strike with his sword
Ike swings his sword in front
Ike strikes upward with his sword leveled with his head. This launches the enemies upward.
Ike swings his sword forward while crouching
Dash Attacks
Ike charges at the opponent and stops his advance by slashing upward, launching enemies in the air.
Smash Attacks
Ike lifts his sword over his head and slashes down with heavy impact.
Ike performs an overhead slash that reaches his opposite side.
Ike performs a heavy downward forward slash followed up by another upward slash.
Special Attacks
Eruption (Neutral Special)
Ike charges up his sword and slams it on the ground, causing a powerful vertical explosion. Has a long charge time to reach full power.
Ike dashes towards his opponent at blinding speed and swings his sword. When charged, this move has increased range and damage.
Aether (Up Special)
Ike throws his sword in the air, jumps up to grab it, and slams it down to the ground. Ike cannot be interrupted or flinched when the sword is going up. The thrown sword also deals damage to whoever gets caught in its reach while it is spinning.
Ike counters the attempted strike. The counterattack's damage increases if the opponent's attacking strength is higher.
Air Attacks
[img=M_Ike13.JPG title=Neutral Air
Ike slashes his sword downward while in the air
Ike performs a heavy downward overhead slash
Ike spins and slashes horizontally to the back
Ike spins his sword upward
Ike thrusts his sword downward, causing enemies hit to slam heavily on the ground.
Final Smash
Great Aether
This move is the finisher counterpart of his Aether move. When Ike swings his sword upward, all enemies within range will be caught and brought to the air. Ike follows up and grabs the sword and slamming it down the ground, along with anyone caught in it.
Recovery
Unfortunately, Ike's recovery options are very limited. Ike's main horizontal recovery is Quick Draw since it covers an average distance but this leaves him in a fall state, where he'll be vulnerable and he can't do anything. His only reliable vertical recovery move is Aether which is already risky on its own. If the thrown sword fails to reach at least the edge of the stage, Ike will fall to his demise after he grabs the sword and finishes the other part of the move.
Gameplay
Ike is a good heavy hitter with decent range. His strength is clearly displayed by his ability to easily swing a heavy, two-handed sword in some of his moves. Ike lacks the speed to move quickly or chain attacks effectively. He doesn't have any projectile attacks and the only move that he can rely on to close the distance is his Quick Draw move. However, Ike becomes deadlier as the battle drags on as his ordinary attacks have good knockback and launch potential on top of his above average damage.
Ike's Eruption attack requires proper timing to get the most of out of its damage. Aether is a very good offensive move especially for jumpy characters and for stages with multiple smaller platforms. It is also a good way to hit multiple opponents at once. Almost all of Ike's moves involve swinging his sword which gives him decent range against enemies. Counter gives Ike an opportunity to break free from combos and pressure, as well as guarding the stage's edge.