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Ike

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One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.
One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.

Move Guide

Neutral Attack / Special Press the attack or special button only without using the Circle Pad.
Side Attack / Special Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special Hold the circle pad down and press the attack / special buttons
Up Attack / Special Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack Tap left or right to dash then press the attack button.
Air Attacks Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.

Basic Attacks

Neutral Attack
Neutral Attack

Ike performs a basic jab, kick, and a downward strike with his sword

Side Attack
Side Attack

Ike swings his sword in front

Up Attack
Up Attack

Ike strikes upward with his sword leveled with his head. This launches the enemies upward.

Down Attack
Down Attack

Ike swings his sword forward while crouching

Dash Attacks

Dash Attack
Dash Attack

Ike charges at the opponent and stops his advance by slashing upward, launching enemies in the air.

Smash Attacks

Side Smash
Side Smash

Ike lifts his sword over his head and slashes down with heavy impact.

Up Smash
Up Smash

Ike performs an overhead slash that reaches his opposite side.

Down Smash
Down Smash

Ike performs a heavy downward forward slash followed up by another upward slash.

Special Attacks

Guide Image
Guide Image

Eruption (Neutral Special)

Ike charges up his sword and slams it on the ground, causing a powerful vertical explosion. Has a long charge time to reach full power.

Quick Draw (Side Special)
Quick Draw (Side Special)

Ike dashes towards his opponent at blinding speed and swings his sword. When charged, this move has increased range and damage.

Guide Image
Guide Image

Aether (Up Special)

Ike throws his sword in the air, jumps up to grab it, and slams it down to the ground. Ike cannot be interrupted or flinched when the sword is going up. The thrown sword also deals damage to whoever gets caught in its reach while it is spinning.

Counter (Down Special)
Counter (Down Special)

Ike counters the attempted strike. The counterattack's damage increases if the opponent's attacking strength is higher.

Air Attacks

[img=M_Ike13.JPG title=Neutral Air

Ike slashes his sword downward while in the air

Forward Air
Forward Air

Ike performs a heavy downward overhead slash

Back Air
Back Air

Ike spins and slashes horizontally to the back

Up Air
Up Air

Ike spins his sword upward

Down Air
Down Air

Ike thrusts his sword downward, causing enemies hit to slam heavily on the ground.

Final Smash

Great Aether

This move is the finisher counterpart of his Aether move. When Ike swings his sword upward, all enemies within range will be caught and brought to the air. Ike follows up and grabs the sword and slamming it down the ground, along with anyone caught in it.

Recovery

Unfortunately, Ike's recovery options are very limited. Ike's main horizontal recovery is Quick Draw since it covers an average distance but this leaves him in a fall state, where he'll be vulnerable and he can't do anything. His only reliable vertical recovery move is Aether which is already risky on its own. If the thrown sword fails to reach at least the edge of the stage, Ike will fall to his demise after he grabs the sword and finishes the other part of the move.

Gameplay

Ike is a good heavy hitter with decent range. His strength is clearly displayed by his ability to easily swing a heavy, two-handed sword in some of his moves. Ike lacks the speed to move quickly or chain attacks effectively. He doesn't have any projectile attacks and the only move that he can rely on to close the distance is his Quick Draw move. However, Ike becomes deadlier as the battle drags on as his ordinary attacks have good knockback and launch potential on top of his above average damage.

Ike's Eruption attack requires proper timing to get the most of out of its damage. Aether is a very good offensive move especially for jumpy characters and for stages with multiple smaller platforms. It is also a good way to hit multiple opponents at once. Almost all of Ike's moves involve swinging his sword which gives him decent range against enemies. Counter gives Ike an opportunity to break free from combos and pressure, as well as guarding the stage's edge.

 
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