Move Guide
Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dashing Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Bowser delivers two standard jabs.
Bowser extends his arms for a single jab with a bit longer reach
Bowser performs a slash upward and sweeps to his side.
Bowser's standard low attack.
Dash Attacks
Bowser will run towards an opponent and deliver a kick by
Smash Attacks
Bowser will perform a drop-kick, capable of dealing heavy damage and knocking enemies off-screen. This can also be done in mid-air
Bowser will drop on all fours, charge up and jump with his might, using his spiky shell to launch enemies upward.
Bowser ducks inside his shell, charge up and spin violently on the ground.
Special Attacks
Bowser breathes fire, capable of reaching medium range and damaging multiple enemies at once. You can hold the special button for him to breath fire longer; however, this will decrease the move's power considerably the longer it is used. You can also control the angle of the fire a bit.
Grab an opponent, jump in the air then slam them on the ground. This move can also be done while running or even while in mid-air.
Bowser ducks inside his shell and spin violently. He can also move sideways while spinning. This can be done in mid-air and used as a recovery move.
In mid-air, Bowser will butt-stomp enemies. On the ground, he can lift opponents with his horns before crashing down on the ground via butt-stomp.
Air Attacks
Bowser will spin around vertically, capable of hitting enemies in almost all directions.
In mid-air, Bowser will use his horns to attack enemies upward. This has very limited range and power compared to his other up attacks.
In mid-air, Bowser will perform a single swipe attack.
Bowser will retreat back to his shell and use his spiky shells to pummel enemies below.
Bowser will start breathing fire before he lands on solid ground.
Final Smash
Bowser transforms to his gargantuan form known as the Giga Bowser. This form can be a hassle in normal stages but it excels well in Final Destination form stages where players have very limited space to escape or move about. Giga Bowser's attacks are heavy and can easily launch medium to severely damaged enemies with a hit or two.
Recovery
Bowser can only rely on his Whirling Fortress move to recover. When timed after the peak of using a double jump, it can allow him to reach higher heights. Just hold up then use Whirling Fortress to make Bowser spin upwards.
Gameplay
What Bowser lacks in speed, he makes up with his strength and defense. His build also allows him to have longer reach so its possible for you to land the first blow before your opponent retaliates. If Bowser's damage is low, players can play him aggressively since most weaker attacks won't flinch him. When using Whirling Fortress and Flying Slam, Bowser also becomes untouchable while he's performing those moves so you can use that to your advantage especially when trying to deal with multiple enemies at once. '
Flying Slam is a deadly yet risky maneuver. This move is very flexible since you can use it to grapple enemies while fighting normally on the ground, capture them in mid-air, or tackle then while running before finishing them off with a deadly body slam.