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A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color—learn what each is best at!

Neutral Attack / Special Press the attack or special button only without using the Circle Pad.
Side Attack / Special Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special Hold the circle pad down and press the attack / special buttons
Up Attack / Special Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack Tap left or right to dash then press the attack button.
Air Attacks Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.

Basic Attacks

Neutral Attack

A couple of basic punches

Side Attack

A straight jab

Up Attack

A spinning jump

Down Attack

A downward strike using one of his Pikmins.

Dash Attacks

Dash Attack

Olimar rolls on the ground.

Smash Attacks

Side Smash

Olimar throws a Pikmin in front of him

Up Smash

Olimar throws a Pikmin upward

Down Smash

Olimar throws a couple of Pikmins on both sides.

Special Attacks

Pikmin Pluck (Neutral Special)

Olimar plucks a Pikmin from the ground. Doing this in the air won't do anything and will leave you vulnerable. Olimar can only have three Pikmins at a time. He can pluck Pikmins in the following order: red, yellow, blue, white, purple.

Pikmin Throw (Side Special)

Olimar throws the Pikmin behind him to the opponent. Each color Pikmin have different effects. Some of them will latch on the opponent, dealing small damage over time while the Purple one hits hard like a Smash. The higher your target's damage percentage, the longer the Pikmin will stay attached. If all your current summoned Pikmins can attach to an opponent, you can throw them all to the target and all three of them will attach and deal damage over time.

Winged Pikmin (Up Special)

A couple of winged Pikmins will carry Olimar up.The more Pikmins he has, the heavier he'll be.

Pikmin Order (Down Special)

Olimar whistles and orders the Pikmin to rearrange themselves.

Air Attacks

Neutral Air

Olimar spins in mid-air

Side Air (Front)

A standard downward punch

Side Air (Back)

A standard upward swing aimed at the back.

Up Air

Olimar grabs a Pikmin and swings it in the air, overhead.

Down Air

Olimar swings a Pikmin downward.

Final Smash

End of Days

Olimar enters a rocket and blasts off. While he's in space, Bulborbs will appear on the ground and damage all your opponents. He'll crash land back to the ground and anyone caught in the impact area will be damaged. You can control the rocket's direction a bit as it plummets back to the ground.



Olimar's only recovery move is his Up Special (Winged Pikmin) which allows him to safely return to the stage, thanks to the Pikmin's pull. However, he'll be heavier with all three Pikmins with him. This will prevent the flying Pikmins from lifting Olimar up. You can throw the Pikmins off stage before you use this move but only if the situation allows you to do it. Olimar has no horizontal recovery moves and his double-jump can only cover default distance.


Olimar is a small, lightweight character that can't do much damage by himself. His gameplay relies heavily in using his trusted Pikmin minions. These plant-like creatures have different colors and different effects:

Red: These Pikmins have average damage and knockback. They have the fire attribute.

Yellow: These Pikmins can latch on their targets and continuously deal lightning damage until they get removed.

Blue: These Pikmins have more health over the others and can deal average damage as well.

White: These Pikmins can latch on their targets and continuously deal poison damage until they get removed.

Purple: This Pikmin is considered the best in terms of damage and knockback power.

Olimar doesn't have any projectile moves so throwing his Pikmin is the closest thing he has for a ranged attack. Thrown Pikmins can either attach themselves on the target or hit the target and return to Olimar instantly. A Pikmin is lost if it is thrown outside the stage or been repelled by enemy attack. Olimar's basic attacks lack the effective range to deal considerable damage. His Smash attacks can be quite useful though so you'll have to rely on those more often.

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