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Super Smash Bros. for Nintendo 3DS

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Super Smash Bros. Walkthrough

Kirby

 

Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.



Move Guide

Neutral Attack / Special
Press the attack or special button only without using the Circle Pad.
Side Attack / Special
Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special
Hold the circle pad down and press the attack / special buttons
Up Attack / Special
Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash
Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack
Tap left or right to dash then press the attack button.
Air Attacks
Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery
This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash
After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.


Basic Attacks

Neutral attack


Kirby launches a flurry of quick jabs before delivering an overhead strike that launches enemies.

side attack


A basic, sweeping kick.

Up attack


Kirby will kick overhead, starting from the back.

Down attack


Kirby flattens himself a little before delivering a downward kick.


Dash Attacks

Dash attack


Kirby performs a helicopter kick.


Smash Attacks

Side Smash


Kirby unleashes a heavy, launching kick.

Up Smash


Kirby performs an upward spinning kick.

Down Smash


Kirby performs a low spinning, sweeping kick that can hit opponents on both sides.


Special Attacks

Inhale (Neutral Special)




Kirby opens its mouth and creates a vacuum to suck up one opponent. Kirby will be able to copy a captured opponent's ability by pressing the Special button, and his outer appearance will change a bit. When the attack button is hit, Kirby will spit out the opponent, which becomes a star-shaped projectile that can hit and damage opponents. Kirby must use Taunt to throw away the copied ability.

Hammer Flip (Side Special)


Kirby performs a heavy swing of its hammer. When charged, flames will cover the hammer, increasing its power and launch potential. Don't charge it for too long or Kirby will get continuously damaged.



Final Cutter (Up Special)
Kirby will jump while slashing his sword upward, before slashing down and producing a fast, forward-traveling shock wave.





Stone (Down Special)
Kirby transforms into a heavy object that drops on the ground. While in this form, he can't take damage and won't flinch to attacks. When combined with a jump, the impact will have a small splash damage. When used near the ground, the impact can push enemies away.


Air Attacks

Neutral Air


Kirby spins around in mid-air, hitting anyone in any direction.

Side (Forward) Air


Kirby performs a multi-hit spinning kick while airborne

Side (Back) Air


A backwards drop kick.

Up Air


An upward kick

Down Air


Kirby “drills” an opponent downward, using both of his feet.


Final Smash

Ultra Sword


Kirby pulls a massive sword that will pull in opponents while he's swinging it. The attack's range increases gradually.

Recovery


Kirby has multiple jumps which can cover a large distance and considerable height. Kirby's Final Cutter is similar to King Dedede's Super Dedede Jump; it's a two-phase move that launches Kirby high up in the air then automatically perform a downward slash attack with his sword. The move's height is excellent; however, players need to control the trajector and make sure that Kirby will be able to grab the edge of the stage before the move enters its second phase; otherwise, the fall will result to self-destruction.


Gameplay

Kirby's understandably lightweight and one of the smallest (like Jigglypuff). Kirby's multiple jumps can be used to recover efficiently or as part of his offensive moves. Like Jigglypuff, Kirby's small limbs make range somewhat an issue, especially when facing characters with good long-ranged attacks or at least good range. However, Kirby's main strength is the ability to copy other character's Neutral Special abilities. After trapping enemies using Inhale, pressing the pressing the Special button, and his outer appearance will change a bit. When the attack button is hit, Kirby will spit out the opponent, which becomes a star-shaped projectile that can hit and damage opponents. Kirby must use Taunt to throw away the copied ability.

Kirby's Side Smash, Hammer Flip, and Stone moves can heavily damage and launch opponents so he can use it as his main attack finishers. Kirby's also fast so its relatively easy for him to execute a dash attack. Kirby's aerial attacks are average but thanks to his multiple jumps, these mid-air attacks can pressure enemies who are trying to get back to the stage.

 
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