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Greninja

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This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump that let it travel through the air and avoid falling.
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump that let it travel through the air and avoid falling.

Move Guide

Neutral Attack / Special Press the attack or special button only without using the Circle Pad.
Side Attack / Special Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special Hold the circle pad down and press the attack / special buttons
Up Attack / Special Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack Tap left or right to dash then press the attack button.
Air Attacks Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.

Basic Attacks

Neutral Attack
Neutral Attack

Greninja strikes the enemy with a few jabs. If the opponent is caught in the last hit, Greninja will unleash a flurry of strikes to finish to combo.

Side Attack
Side Attack

Greninja performs a mid-kick with good range and average knockback power.

Up Attack
Up Attack

Greninja swings its tongue-scarf over its head to hit the target on the other side.

Down Attack
Down Attack

Greninja performs a low kick that can launch enemies on the air.

Dash Attacks

Dash Attack
Dash Attack

Greninja abruptly stops and hits the opponent with a strong sweeping low kick that can launch them in the air.

Smash Attacks

Side Smash
Side Smash

Greninja hits the opponent with a water blade.

Up Smash
Up Smash

Greninja creates two water blades and slashes upward

Down Smash
Down Smash

Greninja creates two water blades while crouching and slashes them sideways

Special Attacks

Water Shuriken (Neutral Special)
Water Shuriken (Neutral Special)

Greninja throws a fast water shuriken to the target. If charged, this water shuriken will become larger and capable of dealing multiple hits to the target.

Press the directional button to trigger the special move while holding the special button. This will allow you to send Greninja's shadow ahead of him. The spot where the shadow stops is where Greninja will appear and kick the enemy up. This move is quite difficult to spot especially if you're not paying attention to the floor.

Hydro Pump (Up Special)
Hydro Pump (Up Special)

Greninja shoots a heavy stream of water that propels him upward. You can control the angle where he launches a bit.

Substitute (Down Special)
Substitute (Down Special)

When attacked moments after using this move, Greninja will evade the incoming attack and replace himself with a substitute before teleporting and counterattacking from behind.

Air Attacks

Neutral Air
Neutral Air

Greninja surrounds itself with a water burst.

Forward Air
Forward Air

Greninja strikes with a water blade in mid-air.

Back Air
Back Air

Greninja unleashes a flurry of kicks in mid-air

Up Air
Up Air

Greninja performs a spinning kick upward.

Down Air
Down Air

Greninja stomps the target from the air.

Final Smash

Secret Ninja Attack

Greninja flips a tatami mat in front of him. If an enemy is standing where the mat is, he/she will be thrown to the sky where Greninja pummels him/her with a series of lightning-fast attacks against the moonlit silhouette.

Recovery

Greninja's best recovery option is Hydro Pump mainly because of its incredible height reach and that you can control the direction of the launch. Shadow Sneak is a little tricky to use since it has very limited distance when used. You need to control the shadow and release the button only when you see your shadow on the platform. Even after using Shadow Sneak, you can follow it up with a Hydro Pump.

Gameplay

Staying true to the warrior it was derived on, Greninja proves itself as one of the fastest (and lightest) characters in the game. Its moveset has an array of good moves, including one that can take enemies by surprise or keep them at bay. Greninja's only projectile-based move, Water Shuriken is very effective in stopping enemies on their tracks since each hit from this weapon can make the targets flinch. A charged Water Shuriken is also a reliable ranged offensive move that can deal multiple hits to a target.

Shadow Sneak is a unique and useful moves. On Normal stages with poor lighting, it will be hard to see the shadow, giving Greninja chances to take them by surprise using this move. Since you can still control Greninja while the shadow is moving, you can have multiple approaches like jumping or charging towards the opponent, only to activate the move and hit the enemy from behind. Substitute is a very good counter since it also protects Greninja from behind. Greninjas smash attacks all have decent range, thanks to the water blades it creates on the fly. Overall, Greninja's attacks aren't spectacular. What it lacks in power is certainly justified by its speed and amazing mobility.

 
Verdict:
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Not Useful
 

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