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In the Solo menu, the top screen will display your Character Roster while the bottom screen will allow you to change the CPU level (AI difficulty), set the number of opponents, access and change the rules, and toggle the setting if customized characters from the game's roster will be allowed or not.

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The green wrench icon on the upper right corner of the lower screen is the toggle switch allow customized characters or not. Upon selecting a character, players will have the option to choose the default or any of the customized characters (if there's any) available. Next to the green wrench icon is the button that will allow you to change the rules. These settings are explained in this page. This will display either Timed or Stock. (see the dedicated sections for these game types below). Beside that button is where you can set how many minutes (Timed) or lives (Stock) are allotted to each player for the match.

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AI difficulty can range from 1 to 9. One is the lowest; enemies at this level will barely do anything, and won't pose that much of a threat even to first-time players. LV3 is the default level and expect the opponents to fight back. This is still manageable and will pose moderate challenge even to new players. At LV5, opponents will start using advanced techniques and strategies. This is a good, average level for experienced players.

At LV7, opponents will be much aggressive. Experienced players can still keep up with them and they'll offer good enough challenge. This is also a good level to observe and learn how AI opponents execute their combos or recover from falls.

LV9 is the highest difficulty and expect some unforgiving opponents. This will stretch the abilities of experienced players but it might as well be the comfortable level of veteran Smash players. Expect enemies to dodge or deflect your attacks often, move to counterattack, or grab you at the right time when you're deploying your shield.

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Choosing your character is done on the upper screen. You have to place the pucks that represent you and the CPU(s) to the characters you prefer. For random selection, leave them in the grid that has a question mark. Once selection is done, you can confirm whether to start the match or not.

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Timed Batles

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This is the default mode in Smash. The game has a time limit and the players who scores the most KOs is the winner. This can either be a Free-for-all match or a Team Deathmatch battle. The following factors are considered when scoring:

  • +1 point = KO and opponent
  • -1 point = if an opponent KO's you
  • -1 point = if you're KO'd by the environment (falls, traps, natural hazards, transitions, and effects)

Battles can vary depending on the match Rules set but the general gameplay stays the same: deal as much damage as you can to enemies, score some KOs, and survive. The running score is not displayed real-time and will only be displayed at the end of the match.

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Just in case the time runs out and there's a tie between two or more players, the game will have an overtime mode called Sudden Death. In this mode, each player starts with 300% damage where the slightest Smash hit can send them flying. In this mode, the one who strikes first and hard usually claims the victory.

Stock Batles

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In stock battles, there is no time limit; only a limited number of "lives". The number of KOs doesn't matter, you just have to be the last player standing. There is also no Sudden Death mode in this match type since the only way to win the match is to survive until the end.

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