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Super Smash Bros. for Nintendo 3DS

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Super Smash Bros. Walkthrough

Mii Brawler

 
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This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time!


Neutral Attack / Special
Press the attack or special button only without using the Circle Pad.
Side Attack / Special
Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special
Hold the circle pad down and press the attack / special buttons
Up Attack / Special
Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash
Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack
Tap left or right to dash then press the attack button.
Air Attacks
Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery
This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash
After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.


Basic Attacks

Neutral Attack


Quick punches that will become a fast flurry of hits if it connects.

Side Attack


A strong mid-kick.

Up Attack


A standard uppercut

Down Attack


A low sweeping kick


Dash Attacks

Dash Attack


A flying kick with good distance and range.


Smash Attacks

Side Smash


A powerful straight punch that can send enemies flying.

Up Smash


A powerful somersault kick

Down Smash


A kick on one side, and a straight punch to the other side.


Special Attacks
Mii Custom fighters can have up to three alternate specials per type. These are the default ones.

Shot Put (Neutral Special)


The brawler throws an iron ball that can hit hard on a target. It has very limited distance.

Onslaught (Side Special)


The brawler launches horizontally with a flying kick. If it connects to an opponent, he/she will be punished by a flurry of kicks before getting launched upward with an uppercut.



Soaring Axe Kick (Up Special)
The first kick takes the enemy on the air then the brawler performs another kick that will send the opponent crashing to the ground.



Head-On Assault (Down Special)
The first upward headbutt launches the enemy on the air then followed up by another diving headbutt that will bury the opponent firmly to the ground for a few moments.


Air Attacks

Neutral Air


A normal airborne kick

Side Air (Front)


A roundhouse kick

Side Air (Back)


A quick side kick.

Up Air


A wide overhead kick

Down Air


A double-fisted slam.

Final Smash


Omega Blitz

The brawler must land the first kick to initiate this Final Smash. After the kick connects, it will launch the enemy on the air where the brawler will pummel the opponent mercilessly with a series of attacks. For the finisher, the brawler will hit the opponent downward, dealing heavy damage. This combination of attacks function similarly to Ike's Great Aether.


Recovery

The brawler maintains his/her speed and mobility even with some stat-reducing equipment equipped. His/her double-jump covers a wide distance so that alone should be enough to cover it. The brawler's recovery moves will also depend on the specials you have set. For example, Onslaught and Burning Dropkick have good horizontal coverage. The Soaring Axe Kick has good vertical height but you need to be very close to the edge otherwise the following part of the move will send you straight down to self-destruction.




Gameplay

You're free to edit the Mii Brawler's movesets. The strategy will depend and change accordingly on the chosen specials for your Mii Brawler. Also, since you can change your Mii Brawler's equipment as well, you should take into consideration the stat bonuses and bonus effects your brawler can derive from those.

 
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