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This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!

Move Guide

Neutral Attack / Special Press the attack or special button only without using the Circle Pad.
Side Attack / Special Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special Hold the circle pad down and press the attack / special buttons
Up Attack / Special Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack Tap left or right to dash then press the attack button.
Air Attacks Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.

Basic Attacks

Neutral Attack

Jigglypuff will unleash a flurry of quick jabs.

Side Attack

Jigglypuff will do a quick, spinning kick.

Up Attack

An upward kick from the back that launches enemies upward.

Down Attack

A low kick that has good launching power.

Dash Attacks

Down Attack

A running head butt

Smash Attacks

Side Smash

Jigglypuff will perform a powerful front kick that has good launching power and powerful damage.

Up Smash

Jigglypuff will perform a powerful upward headbutt.

Down Smash

Jigglypuff will split, hitting enemies on both sides.

Special Attacks

Rollout (Neutral Special)

Jigglypuff will roll in place. When charged, the spin will be much faster and you can also control the direction of the spinout, causing heavy damage with great knockback power to anyone hit.

Pound (Side Special)

A simple slap that launches enemies in the air.

Sing (Up Special)

Jigglypuff sings and puts any nearby opponents to sleep. This will leave them vulnerable for a few seconds, allowing you to make a follow up attack. This only works on ground opponents.

Rest (Down Special)

Jigglypuff will take a nap and any opponent that hits it will get smacked hard and get moderately damaged. They will also be launched in the air. If that hit is not enough to take them out, they'll have a flower on their head, slowly dealing damage over time. This move will only activate if opponents make contact in the small timeframe that Jigglypuff is napping.

Air Attacks

Neutral Air

Jigglypuff will perform a forward kick in mid-air

Side (Forward) Air

A mid-air drop kick

Side (Back) Air

A spinning back kick.

Up Air

An upward sweep using its small arm

Down Air

Jigglypuff will “drill” downward using both of its feet.

Final Smash

Puff Up

Jigglypuff will grow into gigantic propertions until enemies are pushed off the screen. When Jigglypuff reaches its maximum size, any opponent that touches Jigglypuff will be launched off screen. Jigglypuff can't be damaged while it's performing this finisher.


Don't use the UP SPECIAL. That's something you need to adjust to when you're playing Jigglypuff for the first few times. Most Smash characters can recover using their Up Special moves but Jigglypuff is different; triggering Sing while in mid-air will make you self-destruct by plummeting down helplessly. It can jump up to six times and because of its light weight, it can cover great distances by floating in the air using long interval jumps. While horizontal recovery is absolutely no problem, the height of Jigglypuff's jumps is quite limited so don't wait to fall to low off stage or you won't have enough jumps to reach the safety of the ledge.


Jigglypuff is the lightest character in the game. While it has superior maneuverability in the air, expect Jigglypuff to be launched easily, even with other characters' weak or medium attacks. Another limitation is Jigglypuff's very short range, due to its almost non-existent limbs. Jigglypuff's air mobility can be used to harass off-stage enemies that are trying to recover in mid-air. It's high number of jumps and light weight allows it to cover more distance and stay in the air longer. Rollout is very powerful when fully charged but like similar moves, it can cause you to fly offstage.

Sing is limited to put ground enemies to sleep for a few seconds but with proper timing, it's a very good way to land a fully charged smash attack while your opponent is helplessly dozing off. Rest requires perfect timing since it will only be triggered upon contact. It's powerful vertical damage and launch potential and the lingering DOT (Damage-over-time) effect is a great tradeoff should you pull off this risky move. Missing the hit opportunity with Rest will leave Jigglypuff vulnerable while napping for a good three seconds.

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