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Super Smash Bros. for Nintendo 3DS

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Super Smash Bros. Walkthrough

Luigi

 

Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.


Move Guide

Neutral Attack / Special
Press the attack or special button only without using the Circle Pad.
Side Attack / Special
Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special
Hold the circle pad down and press the attack / special buttons
Up Attack / Special
Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash
Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack
Tap left or right to dash then press the attack button.
Air Attacks
Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery
This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash
After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.


Basic Attacks

Neutral Attack


Luigi with land a one-two punch before finishing with his butt that can send enemies in the air.

Side Attack


Luigi performs a forward kick with decent range.

Up Attack


Luigi performs a quick downward slam with his fist.

Down Attack


Luigi performs a low attack by kicking backward.


Dash Attacks

Dash Attack


Luigi will trash his hands while eyes closed towards the enemy.


Smash Attacks

Side Smash


Luigi delivers a powerful thrust using his open hand. The range is short but it's powerful enough to launch enemies.

Up Smash


Luigi delivers a powerful downward strike that can launch enemies.

Down Smash


Luigi performs a powerful spinning low sweep.


Special Attacks

Fireball (Neutral Special)


Luigi flicks his fingers to release a fireball that will roll close to the ground.

Green Missile (Side Special)


Luigi blasts off head first to the side. He can perform this while on the ground or while in mid-air. This move can be charged. However, if Luigi charges too long, he'll get exhausted and will take a bit of recovery time to use this move again. There's also a chance that Luigi will get stuck on a wall if there's one directly along his trajectory.

Super Jump Punch (Up Special)


This move is similar to Mario's however, the damage in Luigi's version diminishes the farther he is from the enemy. To deal most damage, he must use this move right beside the opponent.

Luigi Cyclone (Down Special)


While Luigi is spinning, you can control his direction and allow him to travel for a short distance. When he outstretches his arms outward at the end of the move, he'll have more reach and will still hit enemies within range.


Air Attacks

Neutral Air


Luigi performs a weak, short-ranged kick.

Side Air (Front)


Luigi delivers a quick, overhead clubbing using his fist.

Side Air (Back)


Luigi delivers a drop kick.

Up Air


Luigi performs a somersault kick.

Down Air


Luigi performs a spinning downward drop kick.


Final Smash

Poltergust 5000


Luigi unleashes his vacuum gun called the Poltergust 5000. He will sway it around and suck any opponent nearby. Opponents get continuously damaged while they're inside the vacuum so the earlier you can capture someone, the better. At the end of the move, the trapped opponents will be blown outside, dealing additional damage.

Recovery

Luigi's vertical recovery move is no other than the Super Jump Punch. It has good reach and can be used in addition to his already good basic jump height. His Green Missile move has good horizontal range and can be used as a potent recovery move when thrown outside the stage. The longer you charge this move in mid-air, the farther it reaches. Luigi Cyclone is another potential recovery move but use it only when you're near the edge. The ending animation when Luigi outstretches his arms will cause a split-second delay which can lead to free fall if he wasn't able to grab hold of the stage's edge.






Gameplay

Like Mario, Luigi has decent average mobility and speed. His range may not be that great so you have to consider the risks before using his moves. His Green Missile special has good range and will allow him to quickly close the distance while having the chance to potentially damage any opponent along the way. The catch however is that using this move at the wrong place and time will cause him to fly off the stage instead or hit a wall which will make him stuck for a few seconds – enough for opponents to take advantage of.

His Fireballs are good for harassing opponents but he won't be able to rely on that move alone to deal much damage. His Super Jump Punch is quite powerful if it connects at close range; any farther and it will cause measly damage. Speaking of range, his Smash attacks have very limited reach so you have to be fast and careful since you have to be up-close-and-personal to your target.

 
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