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Super Smash Bros. for Nintendo 3DS

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Super Smash Bros. Walkthrough

Little Mac

 

This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut.


Move Guide

Neutral Attack / Special
Press the attack or special button only without using the Circle Pad.
Side Attack / Special
Hold the circle pad to the left or right then press the attack / special buttons
Down Attack / Special
Hold the circle pad down and press the attack / special buttons
Up Attack / Special
Hold the circle pad up and press the attack / special buttons
Up/ Side / Down Smash
Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough.
Dash Attack
Tap left or right to dash then press the attack button.
Air Attacks
Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations.
Recovery
This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd
Final Smash
After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack.


Basic Attacks


Neutral attack


Little Mac unleashes a flurry of punches that damage that is followed up by a hook and an uppercut.

Side attack


A rapid, three-hit jab combo.

Up attack


A strong, upward punch.

Down attack


A fast, low punch.


Dash Attacks

Dash attack


Little Mac will run and do a powerful overhead, downward punch that can launch enemies.


Smash Attacks


Side Smash


Little Mac delivers a devastating right-jab that deals heavy damage and launches enemies as well.



Little Mac delivers a powerful uppercut that launches enemies vertically.

Down Smash
Down Smash


Little Mac delivers a low, right hook on both sides in blinding speed



Special Attacks



Straight Lunge (Neutral Special)
Press Special once to charge. Press the same button again to release the charge. Little Mac will automatically release the charged punch once full charge is achieved. The longer the charge, the higher the damage and longer the range. Take note that if there's no enemy hit by the attack, Little Mac will need to cool down his fist, rendering him vulnerable for a good two seconds.



Jolt Haymaker (Side Special)
Little Mac leaps forward before landing a heavy, downward hook. This move covers a lot of ground and can quickly close the distance. However, you need to gauge the range to the target; otherwise, Little Mac will pass by and miss the target. This move has good damage and launching power.

Rising Uppercut (Up Special)


Little Mac performs a spinning, upward punch that has good height and can hit the target multiple times.

Slip Counter (Down Special)


Little Mac raises his guard and anticipates at attack. If the enemy hits him when he's in this stance, the attack is canceled and the aggressor is countered with an uppercut.


Air Attacks

Neutral Air


A normal, downward diagonal jab.

Side Air (Front)


A less powerful uppercut.

Side Air (Back)


A spinning backhand.

Up Air


An aerial upward hook.

Down Air


A downward strike.


Final Smash

Giga Mac


Little Mac transforms into the gigantic Giga Mac. In this form, he has access to most of his ordinary moves but all of them deal increased damage and range, thanks to his size. He can't also be flinched when attacking, making him quite unstoppable while in this form. Opponents who dare attack him while in this form can be easily countered and pummeled by Giga Mac's powerful attacks.


Recovery

Little Mac can cover a lot of ground while in mid-air using his Jolt Haymaker move. However, this will leave him in a fall state so make sure you gauge the distance where his swing will land. His Rising Uppercut is his only vertical recovery maneuver. Though this gives Little Mac a good vertical height recovery, he can't control the angle of the jump so make sure you're directly below the stage's edge before using this. Otherwise, you'll be in a fall state and self-destruct.





Gameplay

Little Mac is a very fast, ground-based character. His punches are quick and powerful. Combined by his agility and mobility, Little Mac's punches have good reach and range. One interesting unique ability of Little Mac is his KO Punch. In his portrait on the lower screen, you'll find a gauge that slowly fills up when LM is dealing and receiving damage. Once it is full, a blinking “KO” will appear in place of the meter. Press your Neutral Special to deliver a full-powered, devastating punch.

His Jolt Haymaker special needs further adjustment and practice before you can use it effectively. It has a ridiculous range and when combined with Little Mac's speed and acceleration, it's quite easy to go over the edge and fall to self-destruction. However, if it connects, this move is capable of launching enemies afar. His Straight Lunge packs a lot of power when fully charged, not to mention it covers large ground as well.

Don't force him in aerial combat as his aerial attacks are weak. He can't also use his speed and range while airborne. His Rising Uppercut is a good, multi-hit attack that has good vertical range, allowing Little Mac to reach even those high above him.

 
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