Powers
As you play various modes in the game, you'll have the chance to collect more powers that you can equip to your characters in Smash Run. Each of this powers have the corresponding Weight. Every character has a maximum weight limit. The general rule is that heavier characters will be slower but have a higher weight limit, enabling them to carry more "heavier" powers. Light characters in the other hand are faster but they can't carry that much powers because of their small weight limit.
There are also powers that have identical names but with different number of uses or charge. Powers with more uses will weigh more. For the list of all the powers available, refer to the list below:
Auto-Recovery
Automatically heals damage bit by bit.
- Lv. 1: Weight 3, 2 uses
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 7, 2 uses
- Lv. 4: Weight 9, 2 uses
Back Shield
Equips you with a Back Shield.
- Lv. 1: Weight 1, 1 use
- Lv. 2: Weight 2, 2 uses
- Lv. 3: Weight 3, 3 uses
- Lv. 4: Weight 4, 4 uses
Beam Sword
Equips you with a beam sword.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 7, 3 uses
- Lv. 4: Weight 9, 4 uses
Bob-omb
Equips you with a Bob-omb.
- Lv. 1: Weight 2, 1 use
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 4, 3 uses
- Lv. 4: Weight 5, 4 uses
Boomerang
Equips you with a Boomerang
- Lv. 1: Weight 2, 1 use
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 4, 3 uses
- Lv. 4: Weight 5, 4 uses
Brief Invincibility
Prevents you from taking damage, just for a moment.
- Lv. 1: Weight 3, 2 uses
- Lv. 2: Weight 4, 3 uses
- Lv. 3: Weight 5, 4 uses
- Lv. 4: Weight 6, 5 uses
Devil's Pact
Temporarily boosts your stats and increases your damage to 300.
- Lv. 1: Weight 2, 1 use
- Lv. 2: Weight 4, 1 use
- Lv. 3: Weight 6, 1 use
- Lv. 4: Weight 8, 1 use
Dual Cyclone
Generate two cyclones, one on each side of you, that ensnare enemies.
- Lv. 1: Weight 6, 2 uses
- Lv. 2: Weight 8, 2 uses
- Lv. 3: Weight 11, 3 uses
- Lv. 4: Weight 13, 3 uses
Evershield
Prevents your shield from decreasing in size.
- Lv. 1: Weight 2, 1 use
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 4, 3 uses
- Lv. 4: Weight 5, 4 uses[/li
Extra Jump
Increases the number of times in a row you can jump in midair.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 8, 2 uses
- Lv. 4: Weight 10, 3 uses
Hammer
Equips you with a Hammer.
- Lv. 1: Weight 4, 1 use
- Lv. 2: Weight 6, 2 uses
- Lv. 3: Weight 8, 3 uses
- Lv. 4: Weight 10, 4 uses
Healing Shield
Shield against enemy attacks to heal yourself.
- Lv. 1: Weight 3, 2 uses
- Lv. 2: Weight 4, 2 uses
- Lv. 3: Weight 6, 3 uses
- Lv. 4: Weight 7, 3 uses
Health Recovery
Heals damage you have taken.
- Lv. 1: Weight 3, 3 uses
- Lv. 2: Weight 5, 3 uses
- Lv. 3: Weight 7, 3 uses
- Lv. 4: Weight 9, 3 uses
Heavenly Light
Call down a pillar of light that damages nearby enemies.
- Lv. 1: Weight 2, 2 uses
- Lv. 2: Weight 3, 3 uses
- Lv. 3: Weight 4, 4 uses
- Lv. 4: Weight 5, 5 uses
High Jump
Increases the height of your jumps.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 8, 3 uses
- Lv. 4: Weight 10, 3 uses
Homing Foe
Increases the chance that a launched opponent will collide with another enemy.
- Lv. 1: Weight 3, 3 uses
- Lv. 2: Weight 4, 3 uses
- Lv. 3: Weight 6, 4 uses
- Lv. 4: Weight 7, 4 uses
Homing Missiles
Fire two homing missiles at enemies.
- Lv. 1: Weight 7, 6 uses
- Lv. 2: Weight 10, 8 uses
- Lv. 3: Weight 13, 10 uses
- Lv. 4: Weight 17, 13 uses
Horizon Beam
Fire a giant laser beam straight ahead.
- Lv. 1: Weight 5, 2 uses
- Lv. 2: Weight 9, 3 uses
- Lv. 3: Weight 12, 4 uses
- Lv. 4: Weight 15, 5 uses
Horizon Beam
Lets you perform a fast, downward attack by pressing down while airborne.
- Lv. 1: Weight 3, 2 uses
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 7, 2 uses
- Lv. 4: Weight 9, 2 uses
Launch Ring
Create a ring of light that launches enemies.
- Lv. 1: Weight 4, 1 use
- Lv. 2: Weight 7, 2 uses
- Lv. 3: Weight 10, 3 uses
- Lv. 4: Weight 12, 4 uses
Meteor Shower
Call down meteors in front of you.
- Lv. 1: Weight 7, 2 uses
- Lv. 2: Weight 10, 3 uses
- Lv. 3: Weight 13, 4 uses
- Lv. 4: Weight 16, 5 uses
Ore Club
Equips you with an Ore Club.
- Lv. 1: Weight 8, 1 use
- Lv. 2: Weight 11, 2 uses
- Lv. 3: Weight 14, 3 uses
- Lv. 4: Weight 17, 4 uses
Payback
Converts damage you take into a one-time boost to your next attack
- Lv. 1: Weight 2, 1 use
- Lv. 2: Weight 4, 2 uses
- Lv. 3: Weight 6, 3 uses
- Lv. 4: Weight 8, 4 uses
Power Bomb
Drop a bomb that deals damage to enemies in the blast radius.
- Lv. 1: Weight 4, 2 uses
- Lv. 2: Weight 7, 3 uses
- Lv. 3: Weight 10, 4 uses
- Lv. 4: Weight 12, 5 uses
Rage
The more damage you've taken, the stronger you'll be.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 6, 2 uses
- Lv. 4: Weight 8, 3 uses
Random
Triggers the effect of a random Power.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 7, 3 uses
- Lv. 4: Weight 9, 4 uses
Ray Gun
Equips you with a ray gun.
- Lv. 1: Weight 2, 1 use
- Lv. 2: Weight 4, 2 uses
- Lv. 3: Weight 6, 3 uses
- Lv. 4: Weight 8, 4 uses
Reflector
Deflects incoming projectiles for a time.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 8, 3 uses
- Lv. 4: Weight 10, 4 uses
Rocket Belt
Equips you with a Rocket Belt.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 7, 3 uses
- Lv. 4: Weight 9, 4 uses
Shinespark
Increases your running speed. When you start to shine, you can also deliver a body blow.
- Lv. 1: Weight 5, 2 uses
- Lv. 2: Weight 7, 2 uses
- Lv. 3: Weight 9, 2 uses
- Lv. 4: Weight 11, 2 uses
Shocking Taunt
Taunt to fire lightning in the direction pressed on the +Control Pad.
- Lv. 1: Weight 4, 2 uses
- Lv. 2: Weight 6, 2 uses
- Lv. 3: Weight 9, 3 uses
- Lv. 4: Weight 11, 3 uses
Shuffle
Randomly reassigns the power of your stats.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 7, 3 uses
- Lv. 4: Weight 9, 4 uses
Smart Bomb
Equips you with a smart bomb.
- Lv. 1: Weight 4, 1 use
- Lv. 2: Weight 6, 2 uses
- Lv. 3: Weight 8, 3 uses
- Lv. 4: Weight 10, 4 uses
Smash Extend
Allows you to charge a smash attack longer, increasing its power.
- Lv. 1: Weight 3, 1 use
- Lv. 2: Weight 5, 2 uses
- Lv. 3: Weight 7, 3 uses
- Lv. 4: Weight 9, 4 uses
Spinning Blades
Summon swords that spin around you, harming nearby enemies.
- Lv. 1: Weight 5, 2 uses
- Lv. 2: Weight 8, 2 uses
- Lv. 3: Weight 12, 3 uses
- Lv. 4: Weight 15, 3 uses
Strong Head
Increases the power of head-based attacks, such as headbutts.
- Lv. 1: Weight 2, 2 uses
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 5, 3 uses
- Lv. 4: Weight 7, 4 uses
Strong Body
Increases the power of torso-based attacks, such as tackles.
- Lv. 1: Weight 2, 2 uses
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 5, 3 uses
- Lv. 4: Weight 7, 4 uses
Strong Kick
Increases the power of leg-based attacks, such as kicks.
- Lv. 1: Weight 2, 2 uses
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 5, 3 uses
- Lv. 4: Weight 7, 4 uses
Strong Punch
Increases the power of arm-based attacks, such as punches.
- Lv. 1: Weight 2, 2 uses
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 5, 3 uses
- Lv. 4: Weight 7, 4 uses
Strong Throw
Increases the distance and strength of throws.
- Lv. 1: Weight 2, 2 uses
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 5, 3 uses
- Lv. 4: Weight 7, 4 uses
Super Armor
Prevents you from flinching when you take damage.
- Lv. 1: Weight 4, 1 use
- Lv. 2: Weight 7, 2 uses
- Lv. 3: Weight 10, 3 uses
- Lv. 4: Weight 13, 4 uses
Super Leaf
Equips you with a Super Leaf.
- Lv. 1: Weight 2, 1 use
- Lv. 2: Weight 3, 2 uses
- Lv. 3: Weight 4, 3 uses
- Lv. 4: Weight 5, 4 uses
Super Scope
Equips you with a Super Scope.
- Lv. 1: Weight 4, 1 use
- Lv. 2: Weight 6, 2 uses
- Lv. 3: Weight 8, 3 uses
- Lv. 4: Weight 10, 4 uses
Warp
Instantly transports you to a random location.
- Lv. 1: Weight 4, 1 use
- Lv. 2: Weight 6, 2 uses
- Lv. 3: Weight 8, 3 uses
- Lv. 4: Weight 10, 4 uses
Source: supersmashbros.wikia.com
for Super Smash Bros. for Nintendo 3DS