Move Guide
Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Pit performs a 3-hit slash. The last hit will knock back the enemy.
Dark Pit slashes his blades like a scissor.
Dark Pit performs a three-hit kick going up.
Dark Pit will slash one of his blades downward.
Dash Attacks
Dark Pit dashes forth and swing his blades at the moment the attack button is pressed.
Smash Attacks
Dark Pit performs a two-hit slash, the second one dealing more damage and knock back power.
Dark Pit performs a two-hit slash upward, the second one dealing more damage and knock back power.
Dark Pit performs a two-hit slash sweep that has considerable damage and knock back power.
Special Attacks
Fires a dark arrow. You can charge up for a few seconds to increase the power, range, and speed. While charging, you can tilt up to fire the arrow upward.
Dark Pit equips a large gauntlet then charge towards the target to deliver a powerful uppercut if it connects. This can send the target flying, and can be used to deflect items as well.
This move allows Dark Pit to launch himself up to a great height. This attack doesn't damage enemies but can be an excellent recovery move.
Deploy shields on both sides that can push enemies away and also protect you from any attack for a couple of seconds. This can be done on both land or air.
Air Attacks
Dark Pit spins his blade in front of him vertically. Enemies caught in it will get hit multiple times.
Dark Pit will spin his blades horizontally (front) or stab both of his blades for a back attack.
Dark Pit spins his blade over his head, similar to a chopper. Enemies caught in it will get hit multiple times and get knocked off.
Dark Pit slashes downward, making the enemy hit hard on the ground
Final Smash
Dark Pit releases a very powerful beam that has a very long range (a whole stage from end to end) that can instantly KO anyone caught in it. Timing is necessary since the beam itself is thin.
Recovery
Dark Pit can jump up to four times but the third and fourth jumps won't be as high as the first two. For horizontal recovery, you can use his Electroshock Arm special and for vertical his far-reaching Pandora Wings move. With these, you can easily return back to the stage.
Gameplay
Dark Pit doesn't have heavy damage-dealing attacks so he'll need to use his agility and multi-hit attacks to slowly build up damage to his opponents before using moves with high knockback. Since most of his attacks utilize his blades, this gives Dark Pit a little extra range. His mobility while airborne is also something that he can take advantage off. The Guardian Orbitars provide excellent side defense regardless whether if its used on the ground or while in the air. Dark Pit's Electroshock Arm attack has quick speed, good range, and knockback power so using it at the right time can compensate his lack of considerable power.