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All-Star pits players against 4-6 enemies over the course of seven matches. There are no continues in this mode; once it is game over, you have to start again from the beginning. Getting KO'd by opponents or self-destructing can cause game overs.

You'll start off with the "temporary" version of All-star mode. This is marked by a lock on the upper left corner of the illustration in the lower screen. The "real" All-Star mode will be unlocked after you unlock all hidden characters in the game. This mode will let you earn new trophies, gold coins, and equipment.

The only way to win the match is to KO all six opponents while doing your best to maintain as little damage to your character as possible. Your opponents' effectiveness and aggressiveness is determined any of the three difficulties you've selected.

Rest Area

You only have one life and you'll be given four recovery items only for the entire All-Star session. Knowing how much damage the recovery items heal is crucial in planning which ones to use or not. The items are as follows:

Maxim Tomato x1 Recover 50% damage
Fairy Bottle x1 Heals a character with over 100% damage
Heart Container x2 Heals 100 damage

After every match, you'll be taken to the Rest Area where you can use whatever recovery item you want. Trophies and customization items are awarded here as well.


After successfully surviving the matches, you'll be taken to the results screen. This is very similar to the results screen in Classic Mode. Here you'll see your total score, and the rewards you have acquired.

Like Classic Mode, you can control your fighter and hit the names of the staff moving upwards in the following Credits Screen. Doing this will slowly fill up the blank tiles in the background, revealing a portrait of the character you're using. Take note of the locked portions of the portrait in the background; hitting a name near that background will fill it up so make sure to move around and keep filling up those blank spaces.

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