Move Guide
Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Dedede swings his hammer twice, then thrusts it while spinning, before finally swinging it up to finish the combo.
Dedede spins his hammer horizontally
Dedede performs an upward-forward headbutt.
Dedede rolls to the side. You can keep him lying on the ground by holding the circle pad down.
Dash Attacks
Dedede performs a belly drop.
Smash Attacks
Dedede slams his hammer hard, launching the opponent vertically. When fully charged, this smash can deal heavy damage and longer launch distance.
Dedede swings his hammer upward, launching the opponent high up in the air.
Dedede makes a full 180 degree swing, launching the opponent horizontally.
Special Attacks
Dedede sucks in his opponent. While he has an opponent in his tummy, he can still move around but he can't attack or deploy his shield. When released, the swallowed enemy turns into a projectile star that can hit other opponents.
Dedede hits a spiky ball that bounces in a short distance. This can launch enemies and deal considerably damage. However, enemies can hit this projectile back with proper timing.
Super Dedede Jump (Up Special)
Dedede performs a high jump before landing heavily on the ground, causing good splash damage.
Dedede charges up his hammer before delivering a powerful swing. He can still walk and jump once while charging. Be careful not to charge too long or Dedede will get damaged.
Air Attacks
Dedede spreads his arms, hitting anyone on both sides within his reach.
Dedede swings his hammer overhead then downward in mid-air.
Dedede spins his body a bit then swings his hammer from below to the side.
Dedede spins his hammer upward.
Dedede slams his hammer downard
Final Smash
Dedede Burst
King Dedede will create a large, sucking vortex that can trap opponents. He then beats them up using his hammer before detonating a bomb as a finisher.
Recovery
For a heavy character, King Dedede surprisingly can jump up to five times. The height of these jumps aren't that high but it's usually enough to get him to safety. KD's Super Dedede Jump has incredible height but this is quite a risky maneuver to pull off, especially if you'll use this to recover offstage. After the high jump, this move is automatically followed by a ground-shaking drop, which will cause self-destruction if you weren't able to land on the edge of the stage at least. During the jump, you can control the trajectory where Dedede will get launched to.
Gameplay
King Dedede is a solid-hitter and can withstand a good amount of beating before he can be launched. His attacks are slow but if they connect, they either result in heavy damage or getting knocked back. However, one thing unique about him is that albeit his size and weight, he can jump up to five times. This can be used in both attacking and recovery, especially when he's harassing characters recovering from the edge of the stage. His ordinary attacks can deal heavy damage and even if his Smash attacks take a while to fully charge, they boast incredible power and knockback potential. One example of this is his Jet Hammer special.
King Dedede has good range, thanks to his hammer. Gordo Throw is a bouncing projectile that will force enemies to be careful in their approach since it is a bit tricky to evade compared to a projectile or beam that has a straight trajectory. Super Dedede Jump is a good offensive move because of its two-phase attack. King Dedede's Inhale attack can trap one opponent at a time though it won't damage the trapped victim inside. However, since KD can still move while his mouth is full, this gives him a bit of tactical adjustment since he can spit out the trapped character as a projectile that can hit other players.