Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Meta Knight unleashes a flurry of slashes.
Meta Knight slashes his sword twice horizontally before finishing with an upward slash.
Meta Knight stabs upward while spinning.
Meta Knight performs a low stab with his sword.
Dash Attacks
Meta Knight flies to the opponent before delivering a kick.
Smash Attacks
A powerful horizontal slash.
Meta Knight swings his sword in the air three times.
Meta Knight sweeps the floor around with his sword, capable of hitting enemies on both sides.
Special Attacks
This Meta Knight's spinning attack that can lift him and destroy smaller projectiles. Hitting the special button while the move is in effect increases the spin and height of the move.
Meta Knight will fly towards the direction where the move is executed while spinning and with his sword outward, similar to a drill. Players can change the direction of the move upward.
Meta Knight will fly while looping once. This jump has a really good height but will render Meta Knight in a “fall” status.
Meta Knight vanishes in a split-second and reappear again. If you tilt the circle pad to the left or right, you can make him appear to that direction at a short distance.
Air Attacks
Meta Knight somersaults in the air while his sword drawn.
A normal forward slash.
Multiple slashes at the back.
A standard upward slash.
A standard downward slash.
Final Smash
Galaxia Darkness
Meta Knight waves his cape. Anyone caught within it will be swallowed by darkness and will sustain heavy damage. Characters who are not within the range of the cape will still suffer low damage due to the darkness.
Recovery
Meta Knight can jump up to six times, which is quite beneficial for a lightweight character like him. His multiple number of jumps should be more than enough to get you back on the stage. In addition to his jumps, he can also rely on some of his Special moves. Shuttle Loop is his main vertical recovery move because of its high reach. However, after using this move, Meta Knight will fall helplessly until he hits solid ground.
His Drill Rush has a very good horizontal reach and will give you a good opportunity to damage opponents who will attempt to prevent you from recovering back to the stage. In addition, his Dimensional Cape is an outstanding evasive horizontal recovery move as long as you memorized its maximum distance.
Gameplay
Albeit his small size, Meta Knight is one of the best equipped light characters in the game. His aerial attacks are quite average so don't expect it to be his strong suite. His moveset has the right combination of quick, offensive attacks – some of which can even be abused and used as recovery moves. Drill Rush is quite effective for both attack and recovery because of its range. Dimensional Cape allows you to move past your opponent so you can deliver Meta Knight's quick slashes from behind. His Mach Tornado serves as both shield against weaker projectiles and a multi-hit spinning move against unguarded enemies within his range.