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The Sims FreePlay Guide

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Sources of Income: Simoleons

Sources of Income: Simoleons
No matter what your history is with the game series, even when you were an early adopter going all the way back to the original Sims, you played TSO (The Sims Online) and you own every expansion like, ever, the reality is that The Sims FreePlay is unlike any other version or game in the previous series and, more to the point, game play in real-time will very quickly have you whispering in your own ear that you really really could use some money....

Which is why, eventually and no matter how good you are at planning out and leveling your Sims, you (like everyone else who plays the game) will eventually find yourself looking for ways to boost the efficiency of your XP/LP/SP and Simoleon gathering tactics no matter what they are.

One lesson that playing this game reinforced is the truth in the observation that "There Ain't No Such Thing as a Free Lunch" - or TANSTAAFL (we prefer to pronounce it as "Tan-STAFF-All" but the long version works too...

KISS: Keep it Simple and Sweet
The path towards wealth in FreePlay is a predictable one - but the avenue towards wealth is narrow enough so that it can be mostly summed up in a single descriptive but very short paragraph:

"Wealth and XP from Jobs and Leveling, following your Puppy around your yard, Garden Crops, Cooking Recipes, and Hobby Flashmobs."

Yep, that pretty much sums it up.
The taxes you collect on each property are a consistent source of income

Gardening

Gardening: the first method for earning Simoleons that you are introduced to as part of the tutorial play is also one of the easiest ways for you to continue to make money in the game -- especially as it allows you to set all of your Sims to work at predictable schedules. For instance, when you examine the various plants that you can grow, you will note that they all have different grow times, and different rewards:

Plant Name
Unlocked
Cost to Plant
Grow Time
Reward
Bell Peppers
Level 0
Free
30 Seconds
$4 / 4 XP
Carrots
Level 1
$3
5 Minutes
$32 / 20 XP
Corn
Level 2
$11
30 Minutes
$100 / 100 XP
Pumpkin
Level 5
$66
1 Day
$560 / 900 XP
Onions
Level 6
$137
7 Hours
$800 / 600 XP
Beans
Level 7
$115
9 Hours
$840 / 620 XP
Tomatoes
Level 8
$82
6 Hours
$2000 / 860 XP
Watermelons
Level 10
$22
1 Hour
$172 / 120 XP
Potatoes
Level 12
$44
2 Hour
$300 / 200 XP
Spinach
Level 14
1 Life Point
1 Day
$5,800 / 2400 XP
Strawberries
Level 16
$44
1 Day
$2,800 / 1400 XP
Zucchini
Level 18
$66
4 Hours
$480 / 400 XP
Lettuce
Level 20
$22
45 Minutes
$620 / 240 XP
24-carat Carrot
Level 21
2 Life Points
5 Hours
$2,200 / 100 XP
Garlic
Level 22
$93
8 Hours
$260 / 1300 XP
Eggplant
Level 24
$126
18 Hours
$3,000 / 1600 XP
Chilli Pepper
Level 31
$33
16 Hours
$200 / 1000 XP
Hamburger Plant
Level 36
$132
12 Hours
$800 / 1860 XP


The Danger of Sim-eating Plants
As you work your way through the different seeds in the game you will notice that some of them appear to have a snarling plant icon on them - this indicates that this seed has the potential to grow a Sim-eating Plant!

When a Sim-eating Plant is grown, it triggers a spinning wheel event during which the player must tap to resolve the growth into either the desired plant, or a Sim-eating version. If the player ends up with the Sim-eating Plant, they can choose to "negotiate" with the Plant by tapping on it, in order to convince it that your garden may not be the best place for them to live... The negotiation is a 3m event in which your Sim basically wrestles sense into the monster plant.

One of the easiest and most efficient ways to put your Sims to work in Gardening is to pick one house and place as many Garden Plots as you have Sims -- usually in a straight line along the back edge of the lot -- and then invite all of the Sims over who are not at work, and set them to work Gardening. The reason that this is efficient is in how the game interprets the active Sim at any given moment -- when you start with the top Sim in the Sim Tracker and assign them to a plot it automatically makes the next available Sim active.

What that means is you can go right down the line by tapping the Garden Plot itself rather than having to select a Sim, then pick the Seed, rinse and repeat until all of the Sims who are present are Gardening.

While the most profitable Seed would be Peppers (a 30 second crop) that will keep you so busy you will not have time to scratch your nose... Corn, which is a 30 minute crop, is a more convenient one for this sort of effort, since it allows you to do other things in real life and come back at convenient intervals, but YMMV.
Your dog or cat serves as an excellent treasure finding pal

Baking

Baking is another inside track to money and experience... The second most effective means to exchange time for Simoleons and XP is baking, which you will need to own an oven in order to do.

The following recipes are available:

Recipe
Unlocked
Cost to Make
Cooking Time
Reward
Cookies
Level 0
$1
1 Minute
$2 / 10 XP
Hot Cross Buns
Level 2
$1
2 Minutes
$4 / 20 XP
Pancakes
Level 3
$6
10 Minutes
$12 / 60 XP
Heart Shaped Chocolate
Level 4
$9
12 Minutes
$18 / 90 XP
Apple Pie
Level 5
$19
40 Minutes
$36 / 100 XP
Choc Pudding
Level 6
$33
2 Hours
$60 / 300 XP
Croissants
Level 7
$121
18 Hours
$220 / 1,150 XP
Birthday Cake
Level 8
5 LP
1 Day
999 XP
Rocky Road
Level 9
$137
12 Hours
$500 / 1000 XP
Banana Bread
Level 10
$132
20 Hours
$480 / 2400 XP
Donuts
Level 11
$66
8 Hours
$240 / 1200 XP
Caramel Slice
Level 15
$77
10 Hours
$140 / 700 XP
Gingerbread Sims
Level 17
$55
6 Hours
$100 / 500 XP
Brownies
Level 19
$4
5 Minutes
$16 / 80 XP
Danish
Level 21
$165
1 Day
$300 / 1,500 XP
Cheesecake
Level 23
$44
4 Hours
$80 / 400 XP
Waffles
Level 26
$16
45 Minutes
$60 / 300 XP
Muffins
Level 28
$13
30 Minutes
$25 / 120 XP
Souffle
Level 32
1 Life Point
4 Hours
$400 / 400 XP
Wedding Cake
Level 35
2 Life Points
22 Hours
$2,500 / 1700 XP


The seeds/recipes are unlocked as you progress in gaining levels, and as you can see from the list, they offer you a variety of choices for exchanging time for either Simoleons or Life Points.
Probably the biggest single source of income will be your Sim Jobs

Ghostbuster Flashmob

This may sound a bit unlikely but... You can actually do pretty well in terms of money, LP, and XP by ding what we call a Ghostbuster Flashmob - which is basically where you create a designated Ghost House and then gather a decent-sized group of Sims to do a group Ghost Busting Session.

There are a few preparation concerns you will want to observe, but that is mostly a one-time setup process so it will be mostly painless. Just sort out the following:Step 1: Have your designated Master Ghost Hunter take up the hobby and master it, leveling it to 6 and collect all 12 of the items. That last bit is important because you need to be able to reset the collection and the only way you can do that is to have completed it once already.

Step 2: Create a Ghost House. Technically this is optional - but there are benefits to doing it... And besides, it looks really cool. Just saying. So, now that you have decided to make a Ghost House, do the following:

(1) Pick the house you are going to use - preferably it is a house you have unlocked/built that no Sim lives in.

(2) Strip the lot clean, backpacking all of its items. You can always sell what you do not need or want, but you may want to use the garden and yard stuff to decorate the houses of your other Sims. And you never can tell when an extra fridge or couch might come in handy!

(3) Create a basic L-shaped house with a bathroom at one end, and a large living area and bedroom on the main end. You do not want to have too many rooms and you do not want too much clutter because you don't want things getting in the way of the capture process.

(4) Decorate the house as you like - I prefer dark colors for my Ghost House (see the illustrations). Once you have the house, walls and floor the way you want, you want it is time to ghostify the place!

(5) Add Haunted Items and Objects: The rule of thumb here is that you are going to need ONE haunted object for every ONE Ghost Hunting Sim. The reason for that is that when a Sim taps and activates the Ghost Hunting Action on the object, that object is locked to that Sim until the ghost is either caught or escapes.

Ten (10) Haunted Items and/or Objects is the target number since 10 Sims is the limit you can have on a single property. So pick your 10 objects - you can go the cheap route and just buy the lowest price items, or you can go whole-hog and decorate the heck out of your Ghost House. Or you can go middle-of-the-road and compromise

Step 3: Have a Ghost Hunting Flashmob Event: Now that you have everything set up, have your master hunter visit the Ghost House and then whistle up the rest of your team of Ghost Hunters. Once all are present, reset the collection (be sure that you do that, it is important) begin the hunt!

The Flashmob Experience: While filling the collection again and again is the primary objective, remember that you can also pick up XP, money, and LP from the act of catching the duplicates. Not as much as the original bounty to be sure, but every point, every dollar, and every LP counts!

Benefits Review - or - What you Gain: When you do a Ghost Busting Flashmob you have the potential to earn really good XP and a pile of LP, but not so much in the way of money.

Taxes


Construction takes time but each building adds to the town income

Town Income: while this is not as obvious (or as lucrative) as active earning, it must be pointed out that the game includes a passive sort of income that comes from the properties that exist in the city. Each has its own timer, with the timers based upon the order of placement, so you can collect on the following schedule:

Houses

  • Residence 01 -- $5 every 1 Minute
  • Residence 02 -- $10 every 5 Minutes
  • Residence 03 -- $15 every 30 Minutes
  • Residence 04 -- $20 every 1 Hour
  • Residence 05 -- $30 every 2 Hours
  • Residence 06 -- $50 every 4 Hours
  • Residence 07 -- $75 every 8 Hours
  • Residence 08 -- $100 every 12 Hours
  • Residence 09 -- $125 every 16 hours
  • Residence 10 -- $150 every 20 hours
  • Residence 11 -- $175 every 24 hours
  • Residence 12 -- TBA
  • Residence 13 -- TBA
  • Residence 14 -- TBA
  • Residence 15 -- TBA
  • Residence 16 -- TBA

Industry

  • Industry 01 -- $5 / 15 XP every 1 Hour
  • Industry 02 -- $10 / 25 XP every 4 Hours
  • Industry 03 -- $20 / 50 XP every 8 Hours
  • Industry 04 - $50 / 100 XP every 16 Hours
  • Industry 05 -- $25 / 75 XP every 1 Day
  • Industry 06 -- $30 / 100 XP every 1 Day

Business

  • Business 01 -- 25 XP every 2 Hours
  • Business 02 -- 50 XP every 4 Hours
  • Business 03 -- 100 XP every 8 Hours
  • Business 04 -- 150 XP every 12 Hours
  • Business 05 - 200 XP every 16 Hours
  • Business 06 -- 300 XP every 1 Day

When passive income is available for collection the Town Icon will flash with the Simoleon sign -- you simply need to select the Town view and then each of the flashing Simoleon icons over the properties to collect the funds due and reset their timers.

Pets


The Pleasure and Gains of Pet Ownership... Your first pet is free, the rest require Life Points to purchase...

Random Income from Pets: believe it or not the income that you can take in by remembering to click on the dig icon for your pet, which can easily net you $100 or even the odd Life Point, which certainly makes that worth doing.

On average your dog earns more per hour than you can!

An example of pet income over the course of a real-life hour of game play shows the value that they present, especially when this is combined with having one or more Sim Garden at the same time. Here is a sampling for the first pet provided to your original Sim for one hour of play:

  • 7:00 -- 1 Life Point
  • 7:01 -- $50
  • 7:02 -- $5 ($55)
  • 7:02 -- 1 Life Point (2 LP)
  • 7:03 -- $1 ($56)
  • 7:04 -- $10 ($66)
  • 7:05 -- $10 ($76)
  • 7:06 -- $15 ($91)
  • 7:07 -- $50 ($141)
  • 7:07 -- $15 ($156)
  • 7:08 -- $5 ($161)
  • 7:10 -- $10 ($171)
  • 7:10 -- $10 ($181)
  • 7:11 -- $50 ($231)
  • 7:12 -- $5 ($236)
  • 7:13 -- $10 ($246)
  • 7:14 -- $20 ($266)
  • 7:14 -- $5 ($271)
  • 7:15 -- $15 ($286)
  • 7:16 -- $100 ($386)
  • 7:17 -- $15 ($401)
  • 7:18 -- $15 ($416)
  • 7:19 -- $10 ($431)
  • 7:20 -- $5 ($436)
  • 7:21 -- $15 ($451)
  • 7:22 -- $5 ($456)
  • 7:23 -- $1 ($457)
  • 7:23 -- $5 ($462)
  • 7:24 -- $5 ($467)
  • 7:26 -- $25 ($492)
  • 7:27 -- $100 ($592)
  • 7:28 -- $15 ($607)
  • 7:31 -- $15 ($622)
  • 7:32 -- $15 ($637)
  • 7:33 -- $10 ($647)
  • 7:34 -- $10 ($657)
  • 7:35 -- $5 ($662)
  • 7:36 -- $15 ($677)
  • 7:37 -- $10 ($687)
  • 7:38 -- $10 ($697)
  • 7:40 -- $10 ($707)
  • 7:40 -- $15 ($722)
  • 7:41 -- $100 ($822)
  • 7:42 -- $20 ($842)
  • 7:43 -- $20 ($862)
  • 7:45 -- $15 ($877)
  • 7:46 -- $20 ($897)
  • 7:48 -- $15 ($912)
  • 7:50 -- $10 ($922)
  • 7:51 -- $15 ($937)
  • 7:53 -- $25 ($962)
  • 7:55 -- $25 ($987)
  • 7:55 -- $10 ($997)
  • 7:56 -- $5 ($1002)
  • 7:57 -- $5 ($1007)
  • 7:58 -- $10 ($1017)
  • 7:59 -- $25 ($1042)

When you average out the $1000 Simoleons an hour that your dog pulls down in income and compare that to the pittance that your Sim earns for an 8-hour workday, you have to start wondering where to focus your time and attention, right?

But then you factor in the 2 Life Points per hour, which is what the pet averages, that boosts the attractiveness immensely... The thing is of course you earn no XP for this, so really it should be viewed as a side-activity that happens to be profitable and beneficial rather than a primary activity because FreePlay revolves around XP.

You can tell by the sound what your dog has found when digging -- a cash register sound is money, a high-note ding is Life Points, and a regular ding is XP.




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