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The Sims FreePlay Walkthrough

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Goals and Adding Sims

Goals and Adding Sims
As your play progresses you will notice that at different points you will arrive at what are basically cusp goal events -- goals that can only be completed by having X number of Sims on your property or participating at any one time.

With this operative system in play, what that means is that you will have to develop a strategy to move forward in building new houses and creating new Sims as a regular part of your game play, at least until you have created all possible Sims you can for your current Town Level.

Bearing in mind that you have to exchange time for money, and you need money to build the houses, the first four houses/Sims that you create can easily be managed by collecting Town income and gardening, but after that the expense of simply placing the unfinished house and furnishing it with the bare necessity required for the Sim you place there to live a proper existence will mean working towards gaining income during the construction process.

For example the 5th house that you place will take 2 Hours to build and cost $1000 -- so it should be placed as soon as you have the money to do that, and then while it is building you should work towards gaining the money you will need to furnish it.

Bear in mind that these expenses are going to get larger as you progress in the game, so you will either need to be diligent about making sure your Sims get off to work in the mornings or you will need to buy the resources you need, right mate?
Making enemies as well as friends plays into more than a few goals...

Building a Town

Build Costs
Part of the process of adding Sims is the cost of building their homes -- and this varies depending upon the level you have reached and how many Sims you have in the game.

The following lists should help you to understand how this works, and therefore how to plan out your play and how to utilize your resources -- and motivate you to be there to send your Sims to work!

5 Sims Building Costs



  • Unfurnished Studio -- $5000 4 hours
  • Furnished Townhouse -- $10,000 4 Hours
  • Family Home -- $20,000 4 Hours
  • Mansion -- $30,000 4 Hours
  • Empty Lot -- $2,500 4 Hours
  • Medieval Castle -- 70 Life Points 4 Hours
  • Sci-Fi Shuttle -- 75 Life Points 4 Hours
  • Vampire Den -- 45 Life Points 4 Hours
  • Sharehouse -- 20 Life Points 4 Hours
  • The Sanctuary -- 10 Life Points 4 Hours
  • Dark Secret -- 15 Life Points 4 Hours
  • Geek Heaven -- 25 Life Points 4 Hours
  • Sim Cinema -- 75 Life Points 4 Hours


6 Sims Sims Building Cost



  • Unfurnished Studio -- $15000 8 hours
  • Furnished Townhouse -- $20,000 8 Hours
  • Family Home -- $30,000 8 Hours
  • Mansion -- $50,000 8 Hours
  • Empty Lot -- $7,500 8 Hours
  • Medieval Castle -- 70 Life Points 8 Hours
  • Sci-Fi Shuttle -- 75 Life Points 8 Hours
  • Vampire Den -- 45 Life Points 8 Hours
  • Sharehouse -- 20 Life Points 8 Hours
  • The Sanctuary -- 10 Life Points 8 Hours
  • Dark Secret -- 15 Life Points 8 Hours
  • Geek Heaven -- 25 Life Points 8 Hours
  • Sim Cinema -- 75 Life Points 8 Hours

Raising your Town Level is the path to adding to your Town Sims Cap

7 Sims Sims Building Cost


  • Unfurnished Studio -- $20,000 12 hours
  • Furnished Townhouse -- $30,000 12 Hours
  • Family Home -- $50,000 12 Hours
  • Mansion -- $60,000 12 Hours
  • Empty Lot -- $10,000 12 Hours
  • Medieval Castle -- 70 Life Points 12 Hours
  • Sci-Fi Shuttle -- 75 Life Points 12 Hours
  • Vampire Den -- 45 Life Points 12 Hours
  • Sharehouse -- 20 Life Points 12 Hours
  • The Sanctuary -- 10 Life Points 12 Hours
  • Dark Secret -- 15 Life Points 12 Hours
  • Geek Heaven -- 25 Life Points 12 Hours
  • Sim Cinema -- 75 Life Points 12 Hours


8 Sims Sims Building Cost



  • Unfurnished Studio -- $30,000 16 hours
  • Furnished Townhouse -- $40,000 16 Hours
  • Family Home -- $60,000 16 Hours
  • Mansion -- $70,000 16 Hours
  • Empty Lot -- $15,000 16 Hours
  • Medieval Castle -- 70 Life Points 16 Hours
  • Sci-Fi Shuttle -- 75 Life Points 16 Hours
  • Vampire Den -- 45 Life Points 16 Hours
  • Sharehouse -- 20 Life Points 16 Hours
  • The Sanctuary -- 10 Life Points 16 Hours
  • Dark Secret -- 15 Life Points 16 Hours
  • Geek Heaven -- 25 Life Points 16 Hours
  • Sim Cinema -- 75 Life Points 16 Hours


9 Sims Sims Building Cost



  • Unfurnished Studio -- $30,000 20 hours
  • Furnished Townhouse -- $40,000 20 Hours
  • Family Home -- $60,000 20 Hours
  • Mansion -- $70,000 20 Hours
  • Empty Lot -- $15,000 20 Hours
  • Medieval Castle -- 70 Life Points 20 Hours
  • Sci-Fi Shuttle -- 75 Life Points 20 Hours
  • Vampire Den -- 45 Life Points 20 Hours
  • Sharehouse -- 25 Life Points 20 Hours
  • The Sanctuary -- 15 Life Points 20 Hours
  • Dark Secret -- 20 Life Points 20 Hours
  • Geek Heaven -- 30 Life Points 20 Hours
  • Sim Cinema -- 75 Life Points 20 Hours

As you can see from the sampling above, the cost in Simoleons and the time increments for houses that are priced in Simoleons by $10K and 4 hours on average, while the cost of Life Point based housing increments much slower, with several levels of advancement required during which the time increments for houses purchased with Life Points before the actual cost in Life Points goes up as you can see by the lists above, and for Life Point housing it is not universal -- the costs increase for the more economical housing options but the higher-end do not immediately increase.

While it is tempting to purchase Life Points in order to speed things along or purchase the LP priced housing, you will very likely find that if you are diligent in completing goals you will have a steady stream of LP that will accumulate. The smarter buy is Simoleons if you are going to spend real money...

Build Requirements


There are specific build requirements in the game that must be met in order to gain access to the different types of Industry and Businesses -- these include specific numbers of Sims, specific minimum town value, and invariably include specific level requirements that dictate how many Sims you can actually have in your town -- a key element in the process of building and advancing the game.

Building a Town


One thing is well established -- your level is what dictates how many Sims you can place in your town -- so if you need more Sims in order to meet the requirement for a specific build, you will need to add them. If you cannot add them because you do not have the placement option, that means your level or town value is too low.

Level up by completing actions or add new buildings/businesses until you see that you have unlocked another Sim slot, then add the Sim, and so on.

Bear in mind that as your level increases and as you add Sims things get more expensive to add into the game -- plus the more advanced in number that choice is in each area, the more time that it takes to complete the building process. While you are rewarded for leveling with additional Sims you can place quickly early on, once you get the first 8 placed it will take multiple level-ups to unlock the next Sim. All of this should be factored into your planning as you play.

Another factor that you should add into your planning is that when you marry two Sims and they move in together, that creates an empty house -- if you initially spent money building the basic starter homes and then went with the cheaper Life Point based detached housing options, you should spend the $5000 to relocate a Sim living in the oddly detached housing into the now vacant standard house since it offers them a more reasonable and time-conserving living environment...




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