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Kill Charlie’s Enforcers

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You have two targets for this objective. Taking out a racket boss’ enforcer greatly damages his income, even to the point that it should be enough to flush him out. However, make it to the point to still eliminate the remaining enforcers. If you proceed in confronting the boss, any surviving enforcer(s) will be by his side and protect him during the confrontation. And as always, wiretap every corner of the available portions of the district to have an advantage.

Kill Doug “Hatchet” Marcheti

Head to the marked location. The target is inside a green house but you won’t be able to sneak easily inside without taking out a handful of his men. Use your intel view to identify the threats. There are several backalley entry points that you can take since there’s a sentry guarding the main road entrance. The western alley seems to be poorly guarded and has some fences to cover your approach.

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Take out the guard behind the couch. This should be enough to give you room to enter the house and sneak behind Marcheti to finish him off but if you want to get the area of scum first, take out the other guy facing the main road then the sentry next. Save the last two in the alley. There are also some cash inside Marcheti’s hideout so don’t forget to grab them as well.

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Kill Deacon Caruso

This enforcer is a bit tricky to kill with stealth since he has several roving guards in an enclosed hideout. If you’ll need to engage him in a firefight, there’s a good sniping position just above them. You can take out his men from that position, just be careful of the occasional molotovs they’ll be lobbing at you. Take note that the rooftop has ladder access from the other side. The enemies will use it to get to you so make sure to use your intel view to keep track of their movement. There are also explosive gas canisters scattered in the junkyard so use that to your advantage as well.

Tip: There’s also an album cover on the shelf inside the garage.

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After killing the enforcers, you can now meet up with Donovan to seal the deal and target the boss himself, Charlie Kincaid. If you managed to wiretap every single corner of the Hollow, Donovan will tell you that Charlie might be recruited since you have the necessary intel to do so. The game will also confirm that for you. Select accept to start the next mission.

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Table of ContentsClose
  • Basics
  • Favors and Associates
  • New Bordeaux: The Home Fires Burn
  • Delray Hollow: Thicker than Blood
  • Delray Hollow: The Way of Flesh
  • Delray Hollow: Pray on the Way Up
  • River Row: Work the Man Who Bleeds
  • River Row: Fish Gotta Eat
  • Pointe Verdun: The Blade Stained Red
  • Pointe Verdun: Brave New World
  • Bayou Fantom: Sitdown
  • Barclay Mills: The Dead Stay Gone
  • Barclay Mills: A Little Late for That
  • Downtown: Compromised Corruption
  • Downtown: Everyone Will Notice
  • Tickfaw Harbor: Hot Rubber & Cold Blood
  • Tickfaw Harbor: Connection to Cuba
  • Frisco Fields: The Privileged Die Slow
  • Frisco Fields: There’s a War Going On
  • Frisco Fields: Certainly That Was Exciting
  • French Ward: Evil That Men Do
  • French Ward: The Poor Sumbitch
  • French Ward: Real Nice Time
  • Southdowns: The Fists & Flames
  • Southdowns: Jesuit in New Mexico
  • Southdowns: Burn Like Napalm
  • New Bordeaux: In Comes the Devil
  • Hotel Paradiso: Yet Here We Are
  • French Ward: Blind Eyes of God
  • Optional Missions
  • Collectible Maps
  • Album Covers
  • Hot Rod Magazines
  • Playboy Magazines
  • Propaganda Posters
  • Repent Magazines
  • Vargas Paintings
  • Trophies
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