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Fable 2 Guide By Mike Hazleton Back to Fable 2 Index :: Fable 2 SuperCheats

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Introduction Expressions Combat Relationships Dog Collectibles Money Tips Experience Tips
Walkthrough Childhood - Music Box - Abion's Most Wanted - Barnum's Image Capturing Device - The Beetle Hunt - Tramp's Treasure - The Love Letter Early Adulthood - Birth of a Hero - The Bandit - The Journey Begins - The Ritual - A Bridge Too Far - Till Death Do Us Part - The Sculptor - The Archaeologist - The Ritual (Part 2) - Donating to the Light - The Hero of Will - The Crucible - The Summoners - Cold Comfort Farmer - Red Harvest - The Crucible (Part 2) - Defender of the Light - Temple of Shadows - Sacrificing to the Shadows - The Oakfield Massacre - Westcliff Development - The Spire - The Hero of Will (Part 2) - The Hero of Skill - Stranded - The Hero of Skill (Part 2) - T.O.B.Y. - Treasure Island of Doom - Hobbe Squatters - Westcliff Development (Part 2) - Blind Date - Rescuing Charlie - Something Rotten - Love Hurts - Cemetery Mansion - Evil in Wraithmarsh - Returning the Dark Seal - The Hero of Skill (Part 3) - Bloodstone Assault - The Weapon Brightwood Tower Castle Fairfax Blackmail The Rescue
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Knothole Island DLC Guide Location of Knothole Island Knothole Island's Big Freeze Knothole Island's Huge Heat Knothole Island Drowning Knothole Island Volumes Knothole Island Achievements Box of Secrets New Items Spoiler DLC
Fable 2 SuperCheats

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Fable 2 Guide - The Beetle Hunt

This quest is your first opportunity to earn some evil points, if you desire. Once you have accepted, you are beamed into the warehouse, and Arfur, the villain of this early piece introduces himself (look at him with LT when prompted), saying he will give you a gold coin instead if you destroy the warehouse owner's stock. If you want to do this, earning 1 evil point, then remain downstairs and use your sword to destroy the stock. The completion metre in the bottom right hand corner will tell you how you are progressing. Otherwise, to earn 2 good points, continue upstairs and use your toy gun to exterminate the pests with Y. The game should lock you on to the majority of the five automatically, though they are in the open anyway so shouldn't be too hard to miss.


Take out those Beetles!

This earns the second gold coin. Follow the trail down the stairs and to the right to the two adults arguing outside underneath the lamppost. Pete, the drunk, has had his bottle stolen by a nearby tramp, and will give one gold coin if we get it back.

Previous: - Barnum's Image Capturing Device
Next: - Tramp's Treasure






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