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Assasin's Creed II Guide

Assasin's Creed II Walkthrough and Guide

by Michael Monette  

Print page (no screenshots)   |   Print page Unofficial Guide to Assassin's Creed II


Assassin's Creed II picks up right where the first Assassin's Creed left off -- with test subject Desmond Miles trying to make sense of the strange messages and symbols he has discovered on the wall of his room in the Abstergo Industries research facility, where he is being held prisoner. Desmond must once again use the Animus to relive the genetic memories of one of his ancestors. This time it's the memories of Ezio Auditore da Firenze, a young noble living in the time of the Italian Renaissance.

Every one of Ezio's memories is covered in this guide, as well as every optional event, feather location, and Monteriggioni statue location. You'll also find solutions to all 20 Glyph puzzles and video walkthroughs for each Assassins Tomb.

Note: Now updated to include Sequence 12 and 13 DLCs.

Note: This guide was written based on the Xbox 360 version of the game. Nevertheless, this guide can still be used in conjunction with the PlayStation 3 or PC version, as the only major difference between the three versions is the control scheme.