The decision that was made for Forza: Horizon to break with tradition and create what is in every respect an off-shoot of the main Forza Motorsport Series must have been an interesting one to watch being made at Turn 10, particularly considering their well-established reputation for knowing just what the customers want. I would love to have been a fly on the wall for that process.
While you should already be aware that Horizon is very different from the main series, it bears remarking here that the primary focus for this game is more on Road Rally type racing than the traditional track environment and professional racing that are found in the main series. That is OK, there is plenty of room here for a different approach - even a fusion of arcade-style with realistic modding which is what we have here.
The opening CS at the Start Screen gives you a taste of some of the cars you will race in the game and the impressive scenery
To set the tone and begin this Introduction in the best light, let us examine what Forza: Horizon actually is...
Unlike the traditional Forza games, Horizon is a story-based racing game with added extras including mini-games, a ranking system, and multi-player play that involves non-traditional racing in environments that are NOT race tracks.
The game and its racing environment are placed in the mountains of Colorado in the USA, and include organized -- what is called “sanctioned” races -- and illegal street races, as well as PR and Showcase events that have the player doing special and designated tasks.
In short, Forza: Horizon is the game that serious fans of the Forza Series have often speculated about and wondered after but never quite believed would be created.
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