The Witcher 2: Assassins of Kings Guide
The Witcher II: Assassins of kings Enhanced Edition Unofficial Guide by CM Boots-Faubert for SuperCheats.com
The Witcher series is a game series that is based upon stories of that same name by Polish writer Andrzej Sapkowski. The series of stories has generated something of a cult following, and is composed of a series of collected short stories and five novels about The Witcher -- Geralt of Rivia. The characters in the video game are pretty close to those in the stories, and fans will easily recognize them.
The Witcher stories are a multimedia property, first appearing as books and then being adapted into a movie and a television series, and the video game series of course -- but it is likely the graphic novel series that most gamers will be the most familiar with.
The game that really established the video game series was the now classic 2007 RPG based on Sapkowski's saga called The Witcher that was developed by CD Projekt, but it was not the first game to be made using the series as its subject, it was simply the better one. One of CD Projekt's first games, reviewers really liked it -- and so did gamers -- and in spite of its rather mature subject matter it was wildly popular with teen gamers.
An Intense Introduction to King Slaying
The Witcher 2: Assassins of Kings Enhanced Edition is the direct sequel to The Witcher, and was developed by CD Projekt RED. While it originally appeared as a PC game, the Enhanced Edition was successfully released for the Xbox 360 console -- and that is the version that this guide is for.
In the world of guide writing there are no games that are more challenging to write for than the RPG -- largely because they are so full of choices. In the end though, the process generally comes down to providing gamers with a path, and that is what I have done here. At least part of the excitement that comes with writing RPG guides relates to the need to keep the entire story in your head as you progress, because failing to do that can (and often does) cause the flow of the guide to spin out of control, because it is very easy to lose track of side-quests -- basically it has to be written exactly like it is played, as a deeply involved process.
One of the oddly special aspects present in The Witcher 2 is its ability to appeal to a variety of gaming styles. When I wrote the guides for Final Fantasy XIII and XIII-2 the most common complaint that I received in email related to the necessity to read so much in the games -- specifically the need to constantly access the encyclopedia-like updated documentation that was an active element in game play. The community of gamers who were fans of the series were split almost equally between those who loved that immersive element, and those who absolutely hated it.
I suspect that the same will be true here, because in keeping with the excellent traditions of the RPG/JRPG the developers made sure to include an absolute treasure trove of supporting information that instantly adds to the depth of game play by introducing players to the story and back-story behind the different characters, places, and historic events of the game.
Gamers who love that sort of thing are going to be very pleased with this title -- and what is even cooler? Gamers who hate it are going to be pleased as well because they can still play the game and get a gratifying entertainment experience while completely ignoring 99% of that content! In fact the only exceptions are the handful of maps or documents that provide clues to solving specific puzzles, and how cool is that?
As you explore the fascinating world of swords and sorcery that is The Witcher 2 I sincerely hope that you find this guide helpful -- it was written for you mates -- and that you obtain as much pleasure from this game as I did. It was most excellent.