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Follow the dark path or use the light


Legendary Weapons

Fable 2 Walkthrough and Guide

by Mike Hazleton  

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Fable 2 Guide - Legendary Weapons

Melee Weapons:

The Calavera

This is mace-like melee weapon of the 'blunt' type. It boasts the flame augment, allowing you to deal splash damage with fire while swinging it at enemies. As a helpful tip, try to get this weapon before embarking on The Crucible quest. The Demon Door which houses it is easy to open early on and despite the relatively low value of the weapon compared to some other legendary items, it should not be ignored before going on the tough route through the Crucible.

Location: Inside the Demon Door at Westcliffe (see the Demon Door section of this guide for how to get in there).

Augments: Flame.

Damage: 67

Value: 4385 gold


The Chopper

This battle-axe of the 'cutting' type has an impressive damage rating of 86. The augments Stoneskin and Discipline prevent scarring your unblemished face with the former, and gives more experience from each fight with the latter. The story behind this one is that the previous legend of the Crucible promised to hand over his fabled weapon to anyone who would beat his Crucible record – a perfect score from all 8 rounds.

Location: Westcliff – complete the Crucible with a perfect score in each of the 8 rounds.

Augments: Discipline and Stoneskin.

Damage: 86

Value: 16,200 gold


The Daichi

This is a Katana, a thin blade of the 'cutting' weapon type. It has a massive value of 59,400 gold, three augments and a huge damage score of 96. With it you can increase damage, add electronic splash damage, and boost your attractiveness. By far one of the best legendary weapons in Fable II.

Location: Inside the Archon's Knot tomb. To access it, escape the spire, then go to the level of Garth's Brightwood Tower you used to get to Wraithmarsh and press A to jump over the gap in the edge and into the well below. Explore the tomb to find a chest towards the exit.
Augments: Bewitching, Devastation and Killerwatt.

Damage: 96

Value: 59,400 gold


Hal's Sword (Limited Edition DLC)

This is only available to those who bought the Limited Edition version of Fable 2. Enter your code that came with the game in the Marketplace to unlock it. It is, quite clearly, a sword, and of the 'cutting' type. It has a low value and damage rating, three augment slots, but none filled by default. It's based on the Covenant Energy Sword in Halo 2 and 3, though clearly not as powerful!

Location: In the Guild Cave's Chamber of Fate – there is a chest at the far end.

Augments: None

Damage: 22

Value: 3375 gold


The Hammerthyst

As the name suggests, this is a hammer, so a 'blunt' weapon. It has good damage, a low value, but the Barkskin augment, which increases your defence, but makes scarring more common.

Location: Inside the Oakfield Demon Door

Augments: Barkskin

Damage: 78

Value: 4725 gold


The Maelstrom

This is a fairly average sword, but the augment increases damage on guards and civilians; anyone who isn't clearly evil.

Location: The Temple of Shadows – sacrifice as many people as possible and your spouse, as outlined in the Sacrificing to the Shadows quest in the hour after midnight, to unlock and receive this weapon.

Augment: Scourge

Damage: 58

Value: 3375 gold


The Rising Sun

In contrast to the Maelstrom, this weapon does the most value to evil people, like ghouls and shadow creatures.

Location: Simply donate a bundle of cash to the Temple of Light between midday and 1:00pm this time, over 10,000 gold in one go is needed.

Augment: Righteous Violence.

Damage: 61

Value: 4050 gold


The Wreckager (Limited Edition DLC)

Another fantastic weapon, probably second only to the Daichi. It has high damage of 65, but most importantly three great augments, reducing scarring, giving you gold for each kill an creating fear amongst those around you.

Location: Inside the Halls of the Dead, an exclusive area for those with the Limited Edition version of Fable II. You access it after downloading the content with your code in the Xbox Live Marketplace, through a new dive spot in the water by middle of the pier at Bloodstone town. It's a tough tomb to get through, and you must follow the orb sequences to get through – one of which makes you use a dive spot within the tomb to follow it into the next area. At the end of the orb path you will find a chest with the Wreckager in.

Augments: Fear Itself, Golden Touch and Stoneskin.

Damage: 65

Value: 54,000 gold


Ranged Weapons

The Enforcer

The first of the ranged legendary weapons, The Enforcer is a pistol boasting a whopping 177 damage which also increases your defence and attack but makes you more likely to scar. The value matches the damage, at 17,550 gold, complete with Barkskin and Lucky Charm augments. The downside is that it is a pistol, so needs reloading regularly.

Location: Buy Giles's farm in Brightwood after completing the Cold Comfort Farmer and Blind Date quests and take the cellar key from upstairs and go into the cave within where you will find a dig spot with the Enforcer in. You can also complete Red Harvest and loot the key from his grave using your dog to sniff it out.

Augments: Barkskin and Lucky Charm

Damage: 177

Range: 20

Ammo Capacity: 1

Value: 17, 550

The Perforator

Similarly fantastic when compared to the Enforcer, this is a rifle with a far higher range, 60, and an ammo capacity of 6. The augments within create fear when you are around, increase your experience, but also makes you more prone to scarring. It has a huge value of 59,400 gold.

Location: In the Wraithmarsh Demon Door

Augments: Barkskin, Discipline and Fear Itself

Damage: 81

Range: 60

Ammo Capacity: 6

Value: 59,400 gold

The Rammer

This powerful and expensive crossbow has huge damage of 119, a quicker reload time than the Enforcer, but the same ammo capacity of 1. It does however allow splash damage of fire on your enemies thanks to the augments within, as well as draining health from enemies and improving your attractiveness. This is the compromise between the Enforcer and the Perforator.

Location: Take out all 50 gargoyles. The chest is in Gargoyle's Trove as explained under the Gargoyles section of this guide.

Augments: Bewitching, Flame and Ghoul.

Damage: 119

Range: 45

Ammo Capacity: 1

Value: 54,000


The Red Dragon

This pistol has an unusual ammo capacity for this type of weapon of 6. The augments increase damage further and increase your defence similarly.

Location: Win the Westcliff Shooting Range to receive it.

Augments: Devastation and Lucky Charm

Damage: 41

Range: 35

Ammo Capacity: 6


Weapon Augments

Here is a list of all the augments in Fable II and the effects that they have. You can find them while questing or buy them from the stone-cutters in the towns and villages of the game. Try using complimentary augments that either take off the negative side effect that may come with one of them, or increase the positive effect to a great degree. Every weapon can boast up to 4 augment slots, but this varies depending on the version of each one found. They can equally come with no augment slots. Legendary weapons come pre-packed with augments, except the Limited Edition downloadable-content Hal's Sword, which has 3 slots by default that you can customise with your own augments.


Effect: Increases your attractive power to other citizens

Cost: 900


Cursed Warrior

Effect: Increased experience in combat, but gradually reducing your health while the augment is equipped. Note that this will never actually kill you, just knock your health to seriously low levels.

Cost: 2680



Effect: Increases damage.

Cost: 4690



Effect: Increased experience in combat.

Cost: 4690


Fear Itself

Effect: Creates fear amongst those around you.

Cost: 875



Effect: Adds fire splash damage to your attacks.

Cost: 2680



Effect: Drains health from your opponent and gives it to you when attacking.

Cost: 4690


Effect: Increased defence, but also the chance of scarring increases.

Cost: 1530


Gold Burden

Effect: Receive gold for each enemy killed, but defence and attack are both reduced.

Cost: 2680

Golden Touch

Effect: Gold received for every enemy killed.

Cost: 8200



Effect: Electrical splash damage when attacking.

Cost: 2680

Life Sucks

Effect: Drains the health from enemies, though your defence and attack are both reduced.

Cost: 2680


Lucky Charm

Effect: Attack and defence increased.

Cost: 4690


Piercing Agony

Effect: High attack boost, but your health decreases constantly. Note that this will never actually kill you, just knock your health to seriously low levels.

Cost: 2680


Slash and Burn

Effect: Fire damage replaces regular damage, but you are more likely to scar in battle.

Cost: 1530



Effect: Resistance to scarring.

Cost: 3060


Storm Scar

Effect: Electrical damage when equipped, but you are more prone to scarring.

Cost: 1530