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Pokemon X Walkthrough and Guide by Paul (vhayste)
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New Starters

As you start the game, you have to select your starter Pokemon. This follows the tradition of the older Pokemon games where players can select a Grass, Fire or Water starter.

US Name: Chespin
Jp. Name Harimaron (ハリマロン)
Type Grass
Classification Spiny Nut Pokémon
Height 0.4m
Weight 9.0kg

The Grass-type Pokémon Chespin has a tough shell covering its head and back. Despite having a curious Nature that tends to get it in trouble, Chespin keeps an optimistic outlook and doesn't worry about small details.

Chespin's moveset is primarily consisting of physical attacks so players who will choose it as their starter should keep the Pokemon's physical-oriented growth. It starts with balanced attack and defense stats and will have good growth on those stats including HP until it evolves to it's second form. At LV5, Chespin can learn Vine Whip which provides STAB (Same Type Attack Bonus) damage and at LV11, it can learn Bite - a Dark-type physical attack that has a base power of 60 and has 30% chance to make the target flinch.

Once Chespin reaches LV16 and evolves into Quilladin, its growth will shift towards increasing its defense along with comparable growth to attack. Its SP attack and def will be within close average. Quilladin will need to retain most of its movesets since the next notable move can be learned at LV26. Needle Arm is learned at that level. Similar to Bite, it also has a base power of 60 and has 30% chance to make the target flinch. The difference is that since this is a grass-type move, Quilladin can deal more damage thanks to STAB. At LV30, Quilladin can learn Take Down which has a base power of 90 but will cause the user to lose some HP due to recoil. At LV35, Quilladin can also learn Seed Bomb, another grass-type physical attack that has a base power of 80 without any special effects.

At LV36, Quilladin finally evolves into a Chestnaught and will become a dual-type Pokemon. (Grass/Fighting) Chestnaught will have a major boost in its defense stat and considerable increase in its attack and HP too. As soon as it evolves, Chestnaught also learns its signature move called Spiky Shield. This move will prevent any attacks targeted at it from striking that turn. However, in case a move makes contact with the user, the attacker will receive damage. This move also loses effectiveness if used consecutively or with another protecting move.

Chestnaught's next powerful offensive move can be learned at LV48 (Body Slam). This normal move has a good 85 base power, 100 accuracy and the chance to paralyze the target. At LV55, Chestnaught will learn Wood Hammer. Its 120 base power and 100 accuracy (120bp/100ac) is really something to look out for. The only side effect for using this move is the recoil damage. Five levels later, Chestnaught can learn Hammer Arm (100/90). This move not only deals damage but will lower the target's speed.

US Name: Fennekin
Jp. Name Fokko (フォッコ)
Type Fire
Classification Fox Pokémon
Height 0.4m
Weight 9.4kg

Searing heat of up to 200 degrees blows from the ears of the Fire-type Pokémon Fennekin. This Pokémon loves to snack on twigs. Fennekin can be temperamental, but it tries to do its best for its Trainer.

Fennekin will have a steady growth with its SP Attack, Def and Speed. She'll continue having impressive growth on these stats so players who want to to choose it must concentrate on improving these stats further through training. Like the other starters in this generation, Fennekin learns its basic same-type attack at level 5. (Ember) Prior to its evolution level, it can learn Flame Charge, an average fire-attack that deals damage and increases Fennekin's speed by one stage. Both moves deal STAB (Same Type Attack Bonus) damage.

At LV16, Fennekin becomes Braixen. In this form, Braixen gains impressive SP Atk growth with SP Def and Speed following shortly after. At LV14, Braixen learns its first Psychic-type move: Psybeam. This move has 65 base power and has the small chance to confuse the target. At levels 27 and 30, Braixen can learn two support skills: Lucky Chant and Light Screen. Players who want diversity may choose Light Screen over Lucky Chant since the latter affects team-mates in a double-battle. Prior to evolving to its third form, Braixen can learn a new offensive Psychic-type move called Psyshock. This move is special, psychic-type but the damage will be calculated against the target's defense and not special defense as normal calculations would have been.

Braixen turns to a Delphox as LV36. In this third evolution, all of its lower-half stats will improve though its SP Attack stats will still continue to grow higher than speed and SP Def. Players who will be training Delphox must concentrate on SP Attack to further increase the damage of its moves and choose whether they'll stick to Speed or SP Def.

Delphox becomes a Fire/ Psychic type which enables it to enjoy STAB bonuses for its offensive Fire and Psychic moves. Immediately after evolving, Delphox learns Mystical Fire, a 65/100 Fire-type move that deals damage and lowers the SP Attack by one stage. This happens to be its signature move as well. Delphox learns a more powerful fire attack called Flamethrower (90/100) at level 42. Players will have to weight whether they'll want to keep the signature move Mystical Fire with its SP Attack reducing properties or trade it to Flamethrower with higher base power and 10% chance to burn the target. At LV51, Delphox can learn Psychic, a 90/100 psychic-type move that deals great damage and has the chance to lower the target's SP Def.

Delphox can finally learn its ultimate fire move, Fire Blast (110/85) at level 61 and its most powerful psychic attack, Future Sight (120/100) at LV69. The latter has a two-turn delay and cannot be stopped by Protect, Detect, Endure or the Wonder Guard ability. Even if the Pokemon that was facing Delphox when the move was used was switched, the new Pokemon will take damage - type, ability and stats considered.

US Name: Froakie
Jp. Name Keromatsu (ケロマツ)
Type Water
Classification Bubble Frog Pokémon
Height 0.3m
Weight 7.0kg

The Water-type Pokémon Froakie is both light and strong, making it capable of jumping incredibly high. The bubbles on its chest and back protect it from attacks. Froakie may appear absentminded, but in truth it pays close attention to its surroundings at all times.

Froakie has three main stats that will affect its growth. Among the Gen 6 starters, it excels in Speed, which is followed suit by its attack and SP attack stats. This allows Froakie to deal good physical and special damage. Froakie learns Bubble at LV5 and Lick at LV10 which are special and physical moves respectively. At LV14, Froakie learns Water Pulse. This water-based move deals damage and has 20% chance of confusing the target.

Froakie evolves to Frogadier at LV16. At this point, it will have a considerable boost to speed and sp attack stat growth. Players will have to keep Frogadier's attack moves since it will learn the Round (60/100) at LV23. This move however is more powerful when used by teammates in double or triple battles. It will learn two physical attacks at LV28 and 33. Fling (LV28) is a dark-type move which damage depends on the user's held item while Smack Down (LV33) is a rock-type move that can damage flying or levitating Pokemon. This is also a move that Frogadier can use to counter moves like Fly and Bounce. One notable move is Bounce, a flying-type move which Frogadier can learn at LV44. It seems that this move can only be learned by Frogadier by delaying its evolution at LV36.

At LV36, Frogadier evolves to Greninja. Like before, it will have a significant boost to its Speed stat and SP attack. However, its Attack stat will follow close albeit a bit lower than the SP attack. It will also become a Water/Dark-type, enabling it to enjoy STAB damage with Dark-type attacks as well. Greninja learns its signature move, Water Shuriken as soon as it evolves as well.

Water Shuriken is a priority, water-type physical attack that 15 base power, 100 accuracy and can hit the target 2-5 times. What makes this move special is that each hit can deal critical damage and each hit increases in power. It's unfortunate that Greninja doesn't have the Skill Link ability which should have enabled it to hit its target with Water Shuriken in a maximum number of hits.

Greninja's next set of moves that it can learn will consist of special and status moves. Its only special Psychic-type move, Extrasensory (80/100) can be learned at LV49 and has the chance to cause the target to flinch. It's most powerful special attack, Hydro Pump (110/80) can be learned at LV60 while its last dark-type physical attack, Night Slash (70/100) can be learned at LV70.


Classic Starters

It’s been a tradition from the past pokemon games for budding trainers to receive one of the three starter pokemon. In addition to your chosen starter, you’ll also be able to select one of the three classic starters: Bulbasaur, Charmander or Squirtle. These are the very first starters when Pokemon Red and Blue were released in North America in 1998. (They’re also the starters for Pokemon Green, which is released in Japan). All of these classic starters can Mega Evolve, as long as you raise them to their third evolutions (Venusaur, Charizard and Blastoise respectively)

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Comments for Starters

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4 comments, latest first.
Dec 8th 2014 Guest
I always win with a team of Pangoro,Greninja,Sylveon,Venusaur,Aerodacyl and Meowstic!!!
ID #482366
Jan 20th 2014 Guest
I need to know how to ride a ryho
ID #346038
Dec 31st 2013 Guest
ID #336885
Dec 9th 2013 Guest
I always win with a team of event Blaziken, (remember it ends soon), Talonflame, Blastoise, Greninja, Xerneas and oddly, Dedenne. My pokemon most of the time never faint this way and the Elite Four, The Gym Leaders and The Champion go down as fast as a lv 1 Magikarp going up against a lv 100 Arceus
ID #327420
Table of ContentsClose
  • Basics
  • Pokemon
  • PSS
  • Walkthrough (1)
  • Walkthrough (2)
  • Walkthrough (3)
  • Walkthrough (4)
  • Post Game
  • Extras
  • Competitive Battles
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