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Whirlwind Maze

Final Fantasy VII Walkthrough and Guide

by Absolute Steve  

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Final Fantasy VII Guide - Walkthrough

Whirlwind Maze

|| Treasure:|Neo Bahamut Materia, Hi-Potion, Ether, Kaiser Knuckle,           ||
||          | Reflect Ring(Boss Reward), MP Turbo Materia, Poison Ring.       ||

(Perfect Game Note 19:)
Get used to walking up/down on this screen. You need to steal 98 Gigas Armlet's from Gigas (purple giants) here. The only bright side is that you have gotten one already from Demons Gate. It's possible to encounter Gigas in the battle square too, but that is WAY slower than here. You also MUST win Earth Mallets from him. 99 if you don't use the W-item trick, and otherwise just one. I really, really wish you luck. I know from experience this takes a long while. If you're also doing a no-escape game you'll also have to cope with the Grenades.  To prevent getting highly damage give someone the Protect Ring, and put everyone in the back. You can also use Defend to cut the damage down.

Note: If you're also following the Max Natural HP/MP challenge, things get rough here. In fact, you may get stuck here a very long time. Also, if you go further, Tifa will join up, so if you don't want this, don't go ahead just yet. I suggest you keep two characters dead all the time to prevent them from getting exp. More tips are in the special section for this.

Walk down the crater. You can steal a Gigas Armlet from the purple giants if you want to. It may seem crappy, but it does increase your STR by 30 points!

In the next screen, Tifa will join you if she isn't already in your party.  Continue to the left. In the next screen, also continue walking to the left and pick up the Red Orb.. the Neo Bahamut Materia, and give it to someone. You can also save your game here. Walk further left to see a small scene. In the next area, inspect the two cloaked people to find a Hi-Potion and an Ether. As Cloud says, you can't walk through the whirlwind when the wind blows strong. You have to wait for it to calm down. If you fail you'll have to fight a Wind Wing enemy.  Proceed further.

In the next screen, just follow the path, picking up the Kaiser Knuckle from the chest along the way. There are, by the way, many interesting enemies around here. Funny looking, rare, and only available here. Be sure to give them a good look. Dragon Riders and Killbins can be morphed into Mind Sources, if you have the patience for that. Proceed to the next screen up north.

Here, you'll have to get past the whirlwind again, but to make things more difficult, there is an extra flow that will always kick you out. Proceed to the next area north, but before you do equip Fire protective gear.

Jenova*DEATH is a pushover if you're well protected against Fire. Pummel the enemy with strong magic, summons and Limit Breaks for a swift victory.

|Name: Jenova-DEATH (Level: 55)            |Nullifies: Gravity                 |
|HP: 25000                                 |-----------------------------------|
|MP: 800                                   |Status Effect Weaknesses:          |
|Exp: 5000                                 |Slow, Paralyzed, Darkness          |
|AP: 400                                   |                                   |
|Gil: 5000                                 |                                   |
|Drops: Reflect Ring(100%)                 |                                   |
|Steal: ---                                |                                   |
|Morph: ---                                '-----------------------------------|
|Attacks: Red Light [1 Enemy, Mag Atk, Cost=8MP, Fire Element, 843.75 Base     |
|Damage]; Tropic Wind [1 Enemy, Mag Atk, Cost=12MP, Fire Element, 750 Base     |
|Damage]; Silence [1 Enemy, Mag Atk, Cost=24MP, Can inflict Silence];          |
|Strategy: The previous Jenova fight was all about water, this one's all about |
|fire, making it perhaps even easier than the last one. If you came with Fire  |
|protective gear, this fight's a breeze. Her Silence means little harm. If you |
|didn't protect yourself, you could also be cheap and drain her MP with Magic  |
|Hammer.                                                                       |

After the battle, choose either Red XIII or Barret to give the Black Materia to, then talk to Tifa to continue. Don't forget to grab the MP Turbo Materia that Jenova Death left behind. Grab the Poison Ring from the chest when you continue to the north.
In the next screen, things get even trickier to get past the whirlwind. Now you must also dodge and time the lightning that strikes down in a certain rythm.  When you get to the far north, it's time for a large amount of scenes and you can sit back most of the time. Sometimes walk a bit, talk a bit. Enjoy the great FMV's.


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Playstation | PC

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