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Fallout 3 Guide By Abolsute Steve Back to Fallout 3 Index :: PC | PS 3 | Xbox 360

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Introduction PlayStation 3 Controls Xbox 360 Controls General Hints and Tips
Walkthrough Baby Steps Growing Up Fast Future Imperfect Escape! Following in His Footsteps Galaxy News Radio Scientific Pursuits Tranquility Lane The Waters of Life Picking Up the Trail Rescue from Paradise Finding the Garden of Eden The American Dream Take it Back! DLC: Operation Anchorage - Aiding the Outcasts - The Guns of Anchorage - Paving the Way - Operation: Anchorage! - OA: Exclusive Equipment DLC - Broken Steel - Broken Steel - Death From Above - Shock Value - Who Dares Wins - - Adams Air Force Base - - Air Control Tower - - Mobile Platform Crawler - - Launch Platform Base - Broken Steel - Unmarked Quests - BS - Exclusive Weapons - BS - Exclusive Perks DLC - The Pitt - The Pitt - Into the Pitt - Unsafe Working Conditions - Free Labor - Pitt: Exclusive Equipment - Pitt: Exclusive Perks DLC - Mothership Zeta - Not of This World - Among the Stars - This Galaxy Ain't Big Enough... - MZ - Exclusive Equipment DLC - Point Lookout - Point Lookout - The Local Flavor - Walking with Spirits - Hearing Voices - Thought Control - A Meeting of the Minds - Point Lookout Side Quests - Point Lookout Map - PL: Exclusive Equipment
MISCELLANEOUS QUESTS WSG Get Radiated! WSG The Super-Duper Mart WSG The Minefield WSG Repel Rats WSG Crappy for the Crippled WSG Lurking in the Mirelurk Lair WSG Rivet City's History WSG Robotic Rampage WSG Librarians are not boring The Power of the Atom Those! Big Trouble in Big Town The Superhuman Gambit The Nuka-Cola Challenge Strictly Business The Replicated Man Blood Ties Oasis Tenpenny Tower Head of State You Gotta Shoot 'Em In The Head Stealing Independence Reilly's Rangers Trouble on the Homefront Agatha's Song
FREEFORM QUESTS

Wasteland Map
North-West Map North-Middle Map North-East Map Middle-West Map Middle-Middle Map Middle-East Map South-West Map South-Middle Map South-East Map Wasteland Unique Encounters
STATS - Special Explained STATS - Derived Statistics STATS - Skills Perks Creating a Grand, Great All-Round Character Level Up / Karma Bobblehead Locations Custom Weapon Locations Fat Man Locations Trade Caravans Radio Frequencies Behemoths Followers
Weapons
Creating Custom Weapons Armor and Clothes Items Collectible Items Xbox 360 Achievements Playstation 3 Trophies Spoilers / Endings


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Fallout 3 - Broken Steel Guide

Who Dares Wins

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|ITEMS: [] First Aid Box, [] .32 Caliber Rounds (x12), [] RadAway, [] Mentats, |
|       [] First Aid Box, [] RadAway x2, [] Pulse Grenade x2, [] Laser Rifle,  |
|       [] Frag Grenade x3, [] First Aid Box, [] Nuka-Cola Quantum, [] Jet,    |
|       [] I'm Sorry My Darling (Note), [] First Aid Box, [] Mentats, [] Ammo  |
|          Box, [] First Aid Box, [] Enclave Crate, [] Microfusion Cell x4,    |
|       [] Pulse Grenade x2.                                                   |
|                                                                              |
|ENEMIES: o Enclave Soldier       o Enclave Hellfire Trooper    o Turrets      |
|         o Enclave Squad Sigma   o Enclave Squad Sigma Leader  o Armory Master|
|                                                                              |
|QUEST REWARD: 1500 EXP.                                                       |
|                                                                              |
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Note: You may want to glance over the Unmarked Quests at this point, because some of them might no longer be available after you finish this Quest.

You’ll need to get to the White House Plaza.  One way to travel here is by following the route as outlined below.  Simply follow your quest marker to make your way through the areas (which you might have visited before), or even fast travel to one of these locations.  When you reach Pennsylvania Avenue you’ll come across some Brotherhood of Steel Knights fighting off Mutants.  This is close to the White House Plaza entrance.

Tepid Sewers -> Georgetown -> Foggy Bottom Station -> Pennsylvania Avenue

Enter through the Manhole that leads to Utility, then follow the Presidential  Sub Level tunnels.  When you finally reach the end of the tracks, talk to the A.I. M.A.R.G.o.T and use your Science or Speech skill to gain user privileges. The acronym stands for Metro Authority Rapid Governmental Transit System. btw.

Note: I presume that when you turn Margot hostile, all following robotic security in the tunnels up ahead will also become agressive.  If someone can confirm this, I would appreciate it.

Presidential Metro:


This video instructs you through the presidential tubes and furthermore, provides you with a well-working strategy on how to get the metro working again.

Note: If you are high leveled (18 at least), then you’ll also encounter Feral Ghoul Reavers in the upcoming tubes.  These are tough, quick, deal a lot of damage and have tons of health.  I suggest you bring out the best you got when you’re up against one.
Loot the contents of the [FIRST AID BOX] on the wall and turn left around the corner to find the remains of what presumably was a security officer.  Look near the body for [.32 CALIBER ROUNDS (x12)] and a Police Hat.  Turn around and traverse down the tube until you get to an intersection.  While the left (north) tube leads to a dead end, it can net you a [RADAWAY] and [MENTATS] from nearby a skeleton, as well as the contents of a [FIRST AID BOX] upstairs.

Continue down the southern tube and immediately as the tube splits, glance over the skeleton(s) to find [RADAWAY x2].  As you travel through the tunnel, when you hear a few Ghoul moans, swiftly look over your right through the fence and watch a metro ride them over.  Ouch!  So it is working at the other side...

Take note of the door on your left, denoted by ‘Equipment Room’, but explore the end of this tunnel first to find two [PULSE GRENADES] and an Iron Fist near a skeleton at the very end.  This area is slightly irradiated, but on the bright side, the sentry bots have cleared the area of Glowing Ones for you, so there’s no reason to complain.

The Equipment Room doesn’t hold that much equipment, although it arguably does for a metro station office (then again we’re talking about the White House’s private metro, but it doesn’t matter).  There’s a [LASER RIFLE] and three [FRAG GRENADES] to be found next to the desk, a [FIRST AID BOX] in the corridor, and a [NUKA-COLA QUANTUM] in the room on the other side.

Ignore your left as you step into the next tube, and proceed southwards.  A Robobrain and Mister Gutsy are likely to be involved in a Ghoul conflict.  Resolve the matter and continue down the tunnel to the point where you reach an emergency exit to the Capitol.
Head upstairs and search the bench for a [JET] and a note called [I’M SORRY MY DARLING], which is a rather depressing recording of a woman who’ll never see her lover again.  You can’t go any further, and the tunnel’s dead end does not have any loot lying around either, so head inside the eastern area.  This metro is still functioning, but it needs to be powered up.

The cabin houses a [FIRST AID BOX] and [MENTATS], as well as the Power Box to activate the metro.  It requires 2 Main Fuses, however, which can only be acquired by destroying the Presidential Metro Sentry Bot that patrols in this area.  Explorers will want to check out the eastern office to find an [AMMO BOX] and a [FIRST AID BOX] there.

Before placing the Main Fuses in the Power Box, take the time to lay a Pulse Mine in front of each locked double door to your north.  Two Sentry Bots will assault you once the Power Box has been fixed, but the Pulse Mines will deal a fair amount of initial damage.
With the power back on, the double doors leading to the Capitol Building are now unlocked.  Furthermore, you can now finally use the metro.  Hop in the front cabin and activate the Metro Console for a little ride.

Hop off, go upstairs and pick the (Average) door to your immediate left first.  This corridor contains an [ENCLAVE CRATE], [4x MICROFUSION CELLS], [PULSE GRENADE x2], and an (Average) Turret Control System.  It helps to fiddle with the settings and turn off the Mark VII Turret that you’re otherwise up against around the corner, since the Enclave tweaked it to aid them instead.

Sneak through the corridor and assault the Enclave Troops from the be-hind, then go upstairs and head through the double doors to access Adams Air Force Base.

Previous: - Shock Value
Next: - - Adams Air Force Base






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