Creating Custom Weapons

Fallout 3 Walkthrough and Guide by Absolute Steve  

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Fallout 3 Guide

Creating Custom Weapons

In order to create a customized weapon you will need four specific items and the Schematics for the weapon you want to build.  Lastly you need to find one of the 46 Work Benches to assemble and construct the weapon.  Below is a chart with all required items for each of the customized weapons.

Required Items

|Name:           |Required Items:                                              |
|Bottlecap Mine  |Lunch Box, Sensor Module, Cherry Bomb, 10 Bottle Caps        |
|Dart Gun        |Paint Gun, Toy Car, Surgical Tubing, Radscorpion Poison Gland|
|Deathclaw       |Wonderglue, Leather Belt, Medical Brace, Deathclaw Hand      |
|Gauntlet        |                                                             |
|Nuka-Grenade    |Nuka-Cola Quantum, Turpentine, Tin Can, Abraxo Cleaner       |
|Railway Rifle   |Crutch, Steam Gauge Assembly, Fission Battery,Pressure Cooker|
|Rock-It Launcher|Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor      |
|Shiskebab       |Motorcycle Gas Tank, Pilot Light, Lawnmower Blade,           |
|                |Motorcycle Handbrake                                         |

Custom Weapon Schematics

There are 23 Schematics in total; 3 for each customized weapon with the exception of Bottlecap Mine and the Rock-It Launcher that have 4 Schematics. The condition of your weapon depends on two things: 1. The amount of Schematics you have in your possession, and 2. Your Repair Level.  See below.

1 Schematic:  Condition is 50% of your Repair Skill.

2 Schematics: Condition is the same as your Repair Skill.

3 Schematics: Condition is 125% of your Repair Skill (although the condition of the weapon cannot exceed the maximum of 100%)



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