Log into your account here:
    Not registered? Sign up for free. Sign Up
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
go
Follow the dark path or use the light

Creating Custom Weapons

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
 
Back to Fallout 3 Guide Index More for this game: PC | PS 3 | Xbox 360
 
Print page (no screenshots)   |   Print page
 



Fallout 3 Guide

Creating Custom Weapons

In order to create a customized weapon you will need four specific items and the Schematics for the weapon you want to build.  Lastly you need to find one of the 46 Work Benches to assemble and construct the weapon.  Below is a chart with all required items for each of the customized weapons.

Required Items

.----------------.-------------------------------------------------------------.
|Name:           |Required Items:                                              |
|================|-------------------------------------------------------------|
|Bottlecap Mine  |Lunch Box, Sensor Module, Cherry Bomb, 10 Bottle Caps        |
|Dart Gun        |Paint Gun, Toy Car, Surgical Tubing, Radscorpion Poison Gland|
|Deathclaw       |Wonderglue, Leather Belt, Medical Brace, Deathclaw Hand      |
|Gauntlet        |                                                             |
|Nuka-Grenade    |Nuka-Cola Quantum, Turpentine, Tin Can, Abraxo Cleaner       |
|Railway Rifle   |Crutch, Steam Gauge Assembly, Fission Battery,Pressure Cooker|
|Rock-It Launcher|Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor      |
|Shiskebab       |Motorcycle Gas Tank, Pilot Light, Lawnmower Blade,           |
|                |Motorcycle Handbrake                                         |
'----------------'-------------------------------------------------------------'


Custom Weapon Schematics

There are 23 Schematics in total; 3 for each customized weapon with the exception of Bottlecap Mine and the Rock-It Launcher that have 4 Schematics. The condition of your weapon depends on two things: 1. The amount of Schematics you have in your possession, and 2. Your Repair Level.  See below.

1 Schematic:  Condition is 50% of your Repair Skill.

2 Schematics: Condition is the same as your Repair Skill.

3 Schematics: Condition is 125% of your Repair Skill (although the condition of the weapon cannot exceed the maximum of 100%)

 



 
 

Comments for Creating Custom Weapons

 
 
Add a comment
 
1 comments, latest first.
 
Nov 19th 2015 Guest
This advise is s@#$%
ID #626543
 
 
LINKS FROM THE WEB..