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- A Meeting of the Minds

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
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Fallout 3 - Point Lookout Guide

A Meeting of the Minds

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|ITEMS: [] First Aid Box x3, [] Gatling Laser, [] Laser Rifle, [] Laser Pistol,|
|       [] Pulse Mine, [] Mesmetron Power Cell x5, [] Microfusion Cell x2,     |
|       [] Pulse Grenade x2, [] Electron Charge Pack x20 (x6), [] Energy       |
|          Cell x20 (x3), [] Microfusion Cell x20 (x2), [] Ammo Box x2,        |
|       [] Flamer Fuel x12 (x2), [] Microfusion Cell x20, [] Ammo Box,         |
|       [] Laser Pistol, [] Pre-War Book x3, [] Safe, [] Energy Cell x20,      |
|       [] Microfusion Cell x20, [] Ammo Box x2, [] Mesmetron Power Cells x5,  |
|       [] Mesmetron Power Cells x3, [] Ammo Box x2, [] Microfusion Cells x3,  |
|       [] Energy Cells x2, [] Psycho x2, [] Stimpak, [] Rad-X x2, [] Buffout, |
|       [] RadAway x2, [] Psycho, [] Purified Water, [] First Aid Box x2,      |
|       [] Blood Pack, [] Med-X x3, [] Safe, [] Gatling Laser, [] Ammo Box,    |
|       [] Energy Cell x3, [] Pulse Mine, [] First Aid Box, [] Pulse Grenade,  |
|       [] Microfusion Cell x3, [] Microwave Emitter, [] Flamer Fuel x2,       |
|       [] Energy Cell x5, [] Electron Charge Pack x6, [] Mesmetron P. Cell x2,|
|       [] Microfusion Cell x7, [] First Aid Box x2, [] Ammo Box x2, [] Safe,  |
|       [] Ammo Box x3, [] Ammo Box, [] First Aid Box, [] Safe.                |
|                                                                              |
|ENEMIES: o Robobrain Sentry     o Turrets     o Protectron                    |
|                                                                              |
|QUEST REWARD: Microwave Emitter storage stash.                              |
|                                                                              |
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This lengthy video reveals the conclusion of Point Lookout’s main quests. The entire Underground Lab is covered, so enjoy the ride.

Make your way to the lighthouse and go inside.  Check your immediate right and activate the Wanted Poster for a little information. 

The Underground Lab:
Don’t go up, instead enter the underground laboratory where you’ll meet Desmond once again.  If you didn’t side with him, tell him that you wanted him to be more friendly and keep it cool.  This postpones your choice a little longer.  You can find three [FIRST AID BOXES] (one of which has a Very Easy lock), a [GATLING LASER] and a [LASER RIFLE] in the room Desmond was in.

Head downstairs and look around the counter to find a [LASER PISTOL], [PULSE MINE], [MESMETRON POWER CELL x5], [MICROFUSION CELL x2] and [PULSE GRENADE x2].  The first terminal is rigged with a bomb, but the second averagely secured terminal can deactivate the turrets.

Head through the door and the alarm rings.  Destroy the Robobrain Sentry in the hallway and scavenge the storage room to your left to find [ELECTRON CHARGE PACK x20 (x6)], [ENERGY CELL x20 (x3)], [MICROFUSION CELL x20 (x2)], [AMMO BOX x2] and [FLAMER FUEL x12 (x2)].

You can find two more [MICROFUSION CELLS x20] on the desk in the next room on your left, while the room on the right has an [AMMO BOX] and a [LASER PISTOL] lying under the desk, plus there are three [PRE-WAR BOOKS] and an averagely locked [SAFE] here.

Two more [ENERGY CELLS x20] can be found on the surgical table in the room on the left, further down the hall.  The office on the opposite side contains three [MICROFUSION CELLS x20], two [AMMO BOXES] (locked easy and very easy), and five [MESMETRON POWER CELLS x5] in total (one is lying on the mainframe).

Beware of the Mark VII Turret in the circular room downstairs, and grab three [MESMETRON POWER CELLS x5] from the left.  It might not be possible to loot the two [AMMO BOXES] on the left side in this room, but they’re worth mentioning either way.
The room to the south of this circular room contains three [MICROFUSION CELLS x20] and two [ENERGY CELLS x20].  A Robobrain Sentry will likely pop out its closet and attack you - it holds the Level Alpha Security Badge.

Head down east and destroy another Mark VII Turret and a Robobrain that holds the Level Beta Security Badge.  You can find two healthy [PSYCHO’S] in the toilets on the left, and a [STIMPAK], [RAD-X x2], [RADAWAY x2], [BUFFOUT], [PSYCHO], [PURIFIED WATER] and a [FIRST AID BOX x2], [BLOOD PACK], [MED-X x3] and a duplicate Level Beta Security Badge in the nursery room.

Open the door to a locker room and loot the [SAFE].  This room also contains a [GATLING LASER], [AMMO BOX], [ENERGY CELL x20 (x3)], [PULSE MINE] and a Laser Pistol/Rifle.  Continue down the stairs, loot the [FIRST AID BOX] from the wall and destroy two more turrets in the next chamber.  Now proceed to the area in which the brain resides.

If Desmond is still alive, he and the brain will have a chat.  It doesn’t really matter who you choose to aid, and you can kill both without any karmic differences.  In either case, destroy the brain’s tube and a door will unlock.  Hop down the chamber and explore the last room of the area for a [PULSE GRENADE] and [MICROFUSION CELL x20 (x3)] in a cabinet.

Lastly, the door in the mainframe room nearby has opener up, in which you can find quite a large supply of goodies:
[MICROWAVE EMITTER], [FLAMER FUEL x2], [ENERGY CELL x5], [ELECTRON CHARGE PACK x6], [MESMETRON POWER CELL x2], [MICROFUSION CELL x7], [FIRST AID BOX x2], [AMMO BOX x2], an averagely locked [SAFE] and a workbench.  The ladder in this room leads back to Point Lookout.

The Microwave Emitter is basically the same kind of weapon as the Mesmetron, except it doesn’t enslave people and it uses Microfusion Cells.  It deals a good amount of damage, and ignores defense ratings altogether, making it a powerful weapon against - for example - Mirelurks or Enclave Soldiers.

Note: There’s a big chance you’ll be attacked by a sniper located on the island far south.  If you swim over there quickly you should be able to take her down smoothly, looting her stack of three [AMMO BOXES] (one of which is averagely locked) in the progress.  The small wrecked boat on the western side of this isle contains a [FIRST AID BOX].

Tip: The buoy nearby the lighthouse marks a treasure on the bottom of the sea.

Look around for an [AMMO BOX], [FIRST AID BOX], [SUITCASE] and an averagely locked [SAFE].  Keep an eye out for other buoys as well - they all pinpoint treasure locations.



 
 
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