Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

- Shock Value

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
Back to Fallout 3 Guide Index More for this game: PC | PS 3 | Xbox 360
 
Print page (no screenshots)   |   Print page



Fallout 3 - Broken Steel Guide

Shock Value

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|ITEMS: [] Deathclaw Control Scrambler, [] Aqua Pura Crate x4, [] Energy Cell  |
|          (x20) x3, [] Plasma Mine, [] Ammo Box x2, [] Enclave Crate x6,      |
|       [] Jet, [] Dunbar's Note, [] Flamer Fuel x2, [] Frag Grenade,          |
|       [] Electron Charge Pack x2, [] Psycho, [] First Aid Box x2,            |
|       [] Bloodpack, [] Power Fist, [] Frag Mine x3, [] Mine Box x2,          |
|       [] Buffout x2, [] Ammo Box x2, [] Frag Grenade x2, [] Flamer Fuel,     |
|       [] Frag Grenade, [] First Aid Box, [] First Aid Box, [] Darts (x20) x3,|
|       [] First Aid Box, [] Grenade Box, [] Ammo Box, [] Nuka-Cole Quantum,   |
|       [] 5.56mm Rounds (x24) x3, [] Buffout x2, [] 10mm Rounds x2, [] Frag   |
|          Mine, [] Ammo Box, [] .308 Caliber Rounds, [] Shotgun Shells,       |
|       [] First Aid Box, [] Bottlecap Mine, [] Safe, [] Darts, [] 2x Darts x20|
|       [] Jet, [] Wall Safe, [] Psycho, [] Ammo Box, [] Darts (x20) x2,       |
|       [] First Aid Box, [] Railway Spikes x3, [] Mentats, [] Railway Spikes, |
|       [] Police Hat, [] .32 Caliber Rounds, [] Wall Safe, [] First Aid Box,  |
|       [] Jet, [] RadAway, [] Darts, [] First Aid Box, [] First Aid Box,      |
|       [] Rad-X, [] .44 Rounds x13, [] Alien Power Cell x18, [] Jet, [] First |
|          Aid Box x2, [] Pulse Mine, [] RadAway, [] Jet, [] Jet, [] First Aid |
|          Box, [] Alien Power Cell (x12) x3, [] Mentats, [] Buffout,          |
|       [] Tesla Coil.                                                         |
|                                                                              |
|ENEMIES: o Deathclaw       o Enclave Soldier     o Enclave Hellfire Trooper   |
|         o Mark IV Turret                                                     |
|                                                                              |
|QUEST REWARD: 1400 EXP.                                                       |
|                                                                              |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Talk to Paladin Tristan, who resides in the Great Hall of the building.  Follow your marker to easily locate him.  He explains that a deviced called a Tesla Coil might turn things around still, but you’re needed to retrieve it from Old Olney first. Drop by the lab first and converse with Scribe Vallincourt to receive the [DEATHCLAW CONTROL SCRAMBLER].  This device interferes with the Enclave signal that controls Deathclaws, so that’ll can certainly help! Note: There are four more [AQUA PURA CRATES] in the courtyard: One near the radio and three near the double doors that lead to The Wasteland.

Small Enclave Outpost:
Your next location(s) are best fast travelled to.  I suggest you head for the southernmost location first. This is a very small Enclave camp with a controlled Deathclaw that becomes .. YOUR follower when you approach it. Watch it slaughter the remaining Enclave and start searching for the following loot: [ENERGY CELL (x20) x3] and [PLASMA MINE] on a low table with a terminal, [2x AMMO BOXES] under the nearby sattelite dish, and [6x ENCLAVE CRATE] in total nearby lookout posts.

Note: Unfortunately, the controlled Deathclaw will automatically die when you move about 100 meters away from the Enclave camp.

Head inside Old Olney (which is usually roaming with Deathclaws, unless you wiped those out not too long ago), and locate the sewer entrance with the help of your marker.  Make your way through the tunnels until you reach a ladder leading to Old Olney Underground.

Old Olney Underground:
You’re greeted by two Ghouls, who immediately rush off afterwards.  Explore the toilet on the left in the large hall to find a [JET], and look for a small wooden crate with Pre-War Money in the NW corner of the area.  As you wander through the rest of the area you get the feeling there has been some recent activity.  Very recent..

Go down the hall to the south and head upstairs.  As you traverse the tunnels and notice more and more dead Ghouls, keep an eye out for one named Dunbar, who holds [DUNBAR’S NOTE].  Looks like the poor bastards were trying to set up a second home besides Underworld .. and failed miserably.

Continue downstairs and through the hole up ahead where you’ll encounter a Deathclaw.  Turn around and move along the ledge to discover a hidden area with lots of toys, including two Teddy Bears.  If you check the NE shelves by hopping on top of the filing cabinets you can just barely snatch two [FLAMER FUEL] from the small wooden crate, and a [FRAG GRENADE] and [ELECTRON CHARGE PACK x2] on this shelf.

Check the room on your left for a [PSYCHO] and head down one floor.  Here, peek in a small storage room to the south in order to find two [FIRST AID BOXES], a [BLOODPACK] and a [POWER FIST].  The main room itself contains three loose [FRAG MINES] and two [MINE BOXES] between the operating tables.  There’s a Nuka-Cola vending machine near the stairs which lead back to where you were. 

Proceed through the doorway on the southwest and tread with caution to an adjacent room with a Deathclaw.  When you’ve secured this area, look for [BUFFOUT x2] on the shelves behind the counter, and check the NE corner for two [AMMO BOXES] and the NW corner for two [FRAG GRENADES] and Pre-War Money in a bucket.


Old Olney Underground was supposed to become a second Underground for friendly Ghouls. Instead, the place is now a highly dangerous breeding place for Deathclaw. Tread with extreme caution! This video shows a majority of the Deathclaws.

Drop down one floor and slowly approach the door in the NE corner.  As soon as you hear a baby cry it’s from the nearby placed baby carriage trap, so step back as it goes BOOM!  Head down the stairs behind the door and make a U-turn to your right (west) in the hall up ahead.

Be sure to check the bathtub!  It contains [FLAMER FUEL], a [FRAG GRENADE], a [FIRST AID BOX], a Chinese Assault Rifle and some food.  Carefully venture into the next room that houses two rigged Frag Mines.  Go through the hole, check the bookcase to your left for a [FIRST AID BOX] and [DARTS (x20) x3] (Hint! Grab out that Dart Gun of yours!) and take noteof the Workbench to your right.

The (Average) cell door in the middle of the room leads to a cell which contains a [FIRST AID BOX], [GRENADE BOX], [AMMO BOX], [NUKA-COLA QUANTUM] (behind the ham radio), and [5.56MM ROUNDS (x24) x3] (also nearby the radio).

When you decide to check out the wester region of what appears to be the home of Deathclaws (instead of friendly Ghouls!), come very, very well prepared as you can expect to fight off up to three Deathclaws at once.  When dealt with these menaces, check the southwest room in which you can rest and find [BUFFOUT x2], [10MM ROUNDS x2], a [FRAG MINE], [AMMO BOX], [.308 CALIBER ROUNDS] and [SHOTGUN SHELLS] (all from the shelves).

As you continue north, check the shelves to your right for a [FIRST AID BOX], and explore the area behind the fence on your left to collect a [BOTTLECAP MINE] from another Workbench, and more loot from an (Average) [SAFE].
Turn around the corner and prepare for another Deathclaw battle.  Check the shelves for some [DARTS] and move upstairs to enter the Old Olney S. Wilney Building.

Old Olney S. Wilson Building:
The chopper sound gives you the impression that the Enclave are nearby.. and your senses haven’t betrayed you.  This large area has several Enclave Soldiers and even the new Enclave Hellfire Trooper walking around. First, check the office area on your (upper) left/west to find [DARTS (x20) x2] in a bucket, a [JET] next to the skeleton, and a [WALL SAFE] that just might contain two Stealth Boys.  Drop down two levels to find a Teddy Bear near a baby carriage and a [PSYCHO] in a bucket.

Head over to the eastern side of the building to find an [AMMO BOX] behind a counter, along with [DARTS (x20) x2] a [FIRST AID BOX] and [RAILWAY SPIKES x3] in the shelves.

Go upstairs and check the desk to your left as you reach the 2nd floor to find [MENTATS].  A bucket slightly SW from here contains [RAILWAY SPIKES].  Move into the room up north to find a [POLICE HAT], [.32 CALIBER ROUNDS], and a [WALL SAFE].  The Cash Registers contain Pre-War Money.

Head over the radio commercial billboard and deal with the Enclave Hellfire Trooper to the north if you hadn’t already done so.  They’re tough, so use your most powerful weapons - such as a Plasma Rifle against them.  Be sure to loot him from his armor (and Heavy Incinerator, although it might be broken already).

Head down the hall and stairs to enter Olney Powerworks.

Olney Powerworks:


You’re looking for a Tesla Coil, and this video provides a complete run-through the Olney Powerworks, straight to the Tesla Coil. It also provides you with all locations of the rare Alien Power Cells.

The shelves and restroom don’t house any useful loot in particular, so go upstairs.  You’ll find a (Very Hard) locked door that can be operated by the terminal, but this is in fact nothing but a shortcut to a location we’ll soon arrive either way.  Head east and you’ll get to a large area, guarded by a Sentry Bot and Mister Gutsy.

After taking out these two security bots, head inside the office to your left and loot the [FIRST AID BOX].  Look for a hidden [JET] in a trashcan next to one of the desks.

Head downstairs and stand in awe (or not) at the new black smoke effect.  Glance over the shelves near the stairs to find a well hidden [RADAWAY] in a small wooden crate.  Exit the area by the SE corner and proceed to another large room.  The shelves to your right contain [DARTS].  Spot a Workbench to your left, along with a [FIRST AID BOX] in the shelves near it.

The upper section of the area is guarded by a Sentry Bot, and you can find a [FIRST AID BOX] in the storage room at the SW corner.  A bunch of metro ticket are lying on the office floor - along with a [RAD-X] that you might want to use.

When you continue around the corner, the green glow should already ring your bells that a heavily irradiated corridor is up ahead.  Pop the Rad-X (or try to deactivate the Emitter by the Hard Terminal) and rush through the short corridor only to encounter more trouble in the form of two Sentry Bots.

The restroom to the east contains [.44 ROUNDS x13] on top of the toilet.  Note that the people who crashed this place were using beer and milk to play checkers on the chessboard!

Step inside the western chamber and proceed with caution, walk backwards, facing south.  Two Mark IV turrets are revealed, so quickly dispatch them.  Check the area they were stored - and to be more precisely, check the shelf on the upper wall of each side to find two ammo boxes that contain [18x ALIEN POWER CELLS] in total.  Pretty neat, huh?

Note: It has been reported that if you have the Scavenger Perk, you’ll get around 50 Alien Power Cells from each Ammo Box.  That’s quite a lot, if you ask me!

Flip the emergency electrical switch to the north and head inside the chamber with the Tesla Coil.  You can find a well hidden [JET] inside a trashcan in the room to the south, as well as two [FIRST AID BOXES] on the shelves and a [PULSE MINE] in the wooden crate.

From the main room, head into a recreation hall on the NE.  If you search the place thoroughly you can find a [RADAWAY] in a small wooden crate under the table with the broken TV.  The hall leads to the aforementioned shortcut, so there’s nothing of particular interest on the other side of the door.

In the main room with the Tesla Coil, the shelves to the north contain a [JET] in a wooden crate, and the shelves near the door in the NW corner holds another [JET]. Head through the door and go downstairs (but take note of the ladder to your right that leads to Old Olney).  This room contains a [FIRST AID BOX], a [PULSE MINE] (in the cooking pan on the furnace), [ALIEN POWER CELL (x12) x3] (the small blue fuses), [MENTATS] and a [BUFFOUT] in a trashcan.

Head towards the Tesla Coil to your east, but DO NOT ATTEMPT TO GRAB IT YET.  First, flip the emergency switches on the wall (the electricity can’t harm you), and then grab the Tesla Coil.  You’ll get a shock that’ll hurt you a little, so don’t have very little health left when you attempt this, but you’ll be more than fine otherwise.  Climb up the ladder to Old Olney and fast travel back to the Citadel, where you can hand over the Tesla Coil to Paladin Tristan.



 
 
Need some help with this game? Or can you help others?
Click below to go to our questions page to see all the questions already asked and ask your own.
PC | PS 3 | Xbox 360

Comments for - Shock Value

 
 

No comments yet. Tell us what you think to be the first.


Table of Contents Close