Trouble on the Homefront - Fallout 3
|HOW TO UNLOCK: Listen to the emergency frequency (nearby Vault 101). |
|ITEMS:  Frag Grenades x2,  First Aid Box. |
|QUEST REWARD:  Modified Utility Jumpsuit |
| If you side with the Overseer: |
|  Stealth Boy,  Radiation Suit,  Chems. |
|ENEMIES: o Officer Wilkes |
The emergency frequency becomes available when you progress the Main Quests beyond ‘The Waters of Life'. Head anywhere nearby Vault 101, such as Megaton, and hear the distress signal. Listen to it carefully. Looks like your chick is in need of some help!
When you enter Vault 101, check the bodies of Jim Wilkins and Steve Armstrong (he's on the east). Talk to Officer Gomez in the next room, who gives you the opportunity to escort you to either the Overseer or Amata. Instead, go explore for yourself and head for the Atrium, west.
Supposedly, no one ever enters or leaves Vault 101. But you’ve just done both!
Have a chat with Taylor, then go left, upstairs and make your way to the cell where the Overseer was hearing Amata out the last time. Check all weapon lockers to find the password to the terminal. Inside the cell you can talk to your former teacher.
You can have Taylor lead the way, as he can take you to the Overseer or Amata, whichever you prefer. Well, do you .. prefer .. the Overseer or Amata?
You can head north, talk the Overseer out of everything by a Speech Challenge, then head down the stairs to the lower level and locate Amata (and you'll bump into Butch here too) who will tell you to leave the Vault forever, even if you just saved it. She'll also give you the [MODIFIED UTILITY JUMPSUIT]. Wait, did I just explain it all in one sentence? Either way, feel free to explore the area. There's not much to find, but you can find [FRAG GRENADES x2] and a [FIRST AID BOX] at the reactor level.
Note: You can also side with the Overseer, which grants you a somewhat better reward because he'll throw in a Stealth Boy and Rad. Suit, plus some Chems. Then there's the siding with Butch option, where you need to do some ‘tweaking' in the Reactor Room.
Either way, they all lead to your unfortunate departure. No happy homecoming!
If you're interested, check the lab for your father's books, a unique item which doesn't do much but fill up your inventory. At any case, there just isn't much to do in Vault 101, so it's not a big deal that you have to leave it forever. Say buh-bye to everyone, grab everything you need, whatever it may be, and complete the quest.