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Fallout 3 Guide By Abolsute Steve Back to Fallout 3 Index :: PC | PS 3 | Xbox 360

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Introduction PlayStation 3 Controls Xbox 360 Controls General Hints and Tips
Walkthrough Baby Steps Growing Up Fast Future Imperfect Escape! Following in His Footsteps Galaxy News Radio Scientific Pursuits Tranquility Lane The Waters of Life Picking Up the Trail Rescue from Paradise Finding the Garden of Eden The American Dream Take it Back! DLC: Operation Anchorage - Aiding the Outcasts - The Guns of Anchorage - Paving the Way - Operation: Anchorage! - OA: Exclusive Equipment DLC - Broken Steel - Broken Steel - Death From Above - Shock Value - Who Dares Wins - - Adams Air Force Base - - Air Control Tower - - Mobile Platform Crawler - - Launch Platform Base - Broken Steel - Unmarked Quests - BS - Exclusive Weapons - BS - Exclusive Perks DLC - The Pitt - The Pitt - Into the Pitt - Unsafe Working Conditions - Free Labor - Pitt: Exclusive Equipment - Pitt: Exclusive Perks DLC - Mothership Zeta - Not of This World - Among the Stars - This Galaxy Ain't Big Enough... - MZ - Exclusive Equipment DLC - Point Lookout - Point Lookout - The Local Flavor - Walking with Spirits - Hearing Voices - Thought Control - A Meeting of the Minds - Point Lookout Side Quests - Point Lookout Map - PL: Exclusive Equipment
MISCELLANEOUS QUESTS WSG Get Radiated! WSG The Super-Duper Mart WSG The Minefield WSG Repel Rats WSG Crappy for the Crippled WSG Lurking in the Mirelurk Lair WSG Rivet City's History WSG Robotic Rampage WSG Librarians are not boring The Power of the Atom Those! Big Trouble in Big Town The Superhuman Gambit The Nuka-Cola Challenge Strictly Business The Replicated Man Blood Ties Oasis Tenpenny Tower Head of State You Gotta Shoot 'Em In The Head Stealing Independence Reilly's Rangers Trouble on the Homefront Agatha's Song
FREEFORM QUESTS

Wasteland Map
North-West Map North-Middle Map North-East Map Middle-West Map Middle-Middle Map Middle-East Map South-West Map South-Middle Map South-East Map Wasteland Unique Encounters
STATS - Special Explained STATS - Derived Statistics STATS - Skills Perks Creating a Grand, Great All-Round Character Level Up / Karma Bobblehead Locations Custom Weapon Locations Fat Man Locations Trade Caravans Radio Frequencies Behemoths Followers
Weapons
Creating Custom Weapons Armor and Clothes Items Collectible Items Xbox 360 Achievements Playstation 3 Trophies Spoilers / Endings


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Fallout 3 Guide - Walkthrough

Future Imperfect

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|ITEMS: [] Bobblehead: Medicine Doll, [] Stimpak.                              |
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|QUEST REWARD: 0 EXP.                                                          |
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It's time to make the G.O.A.T. test all of a sudden.  And here you were, thinking that you had 6 more years to prepare for it.  It's no use in playing sick, that only works with real life mums - so off you go to take the test, or as your dad puts it: “You've got a GOAT to take”. No pun intended, right dad?

The first bobblehead can be found in this very room, look around for the [MEDICINE DOLL] on the desk that increases Medicine Skill by 10.  In the next room, grab the [STIMPAK] and explore the PC for background information regarding the Overseer. Continue until you find Butch harassing Amata - is he always up to no good?


This is a missable Bobblehead. Best get it right away!


Depending on how you act you can get positive or negative Karma.  Talk about Amata's weight to get the negative karma.  Talk to Butch's goons and turn the conversation so that they'll walk away (by mentioning Butch's bossy attitude) in order to get positive karma.


Answer: “Well, Amata, I think they bother you because you're hot..”

The G.O.A.T. test is yet another customization of your character, this time of your skills.  If it's your first time playing Fallout 3, you may want to just take the test and see which abilities reflect your style of playing most.  If this is a second or more playthrough you can also just talk to your teacher and select your own skills - or even have him do it.

Answer the questions any way you want - because at the end of the test, the game allows you to reset the skill bonuses and distribute them how you please.  If you'd ask me, I'd pick Repair, Small Guns and Lockpick, but feel free to be different.  When you're done, leave the classroom.


Recommended TAG skills are Lockpick, Repair and Science.

Previous: Growing Up Fast
Next: Escape!






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