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Fallout 3 Guide By Abolsute Steve Back to Fallout 3 Index :: PC | PS 3 | Xbox 360

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Introduction PlayStation 3 Controls Xbox 360 Controls General Hints and Tips
Walkthrough Baby Steps Growing Up Fast Future Imperfect Escape! Following in His Footsteps Galaxy News Radio Scientific Pursuits Tranquility Lane The Waters of Life Picking Up the Trail Rescue from Paradise Finding the Garden of Eden The American Dream Take it Back! DLC: Operation Anchorage - Aiding the Outcasts - The Guns of Anchorage - Paving the Way - Operation: Anchorage! - OA: Exclusive Equipment DLC - Broken Steel - Broken Steel - Death From Above - Shock Value - Who Dares Wins - - Adams Air Force Base - - Air Control Tower - - Mobile Platform Crawler - - Launch Platform Base - Broken Steel - Unmarked Quests - BS - Exclusive Weapons - BS - Exclusive Perks DLC - The Pitt - The Pitt - Into the Pitt - Unsafe Working Conditions - Free Labor - Pitt: Exclusive Equipment - Pitt: Exclusive Perks DLC - Mothership Zeta - Not of This World - Among the Stars - This Galaxy Ain't Big Enough... - MZ - Exclusive Equipment DLC - Point Lookout - Point Lookout - The Local Flavor - Walking with Spirits - Hearing Voices - Thought Control - A Meeting of the Minds - Point Lookout Side Quests - Point Lookout Map - PL: Exclusive Equipment
MISCELLANEOUS QUESTS WSG Get Radiated! WSG The Super-Duper Mart WSG The Minefield WSG Repel Rats WSG Crappy for the Crippled WSG Lurking in the Mirelurk Lair WSG Rivet City's History WSG Robotic Rampage WSG Librarians are not boring The Power of the Atom Those! Big Trouble in Big Town The Superhuman Gambit The Nuka-Cola Challenge Strictly Business The Replicated Man Blood Ties Oasis Tenpenny Tower Head of State You Gotta Shoot 'Em In The Head Stealing Independence Reilly's Rangers Trouble on the Homefront Agatha's Song
FREEFORM QUESTS

Wasteland Map
North-West Map North-Middle Map North-East Map Middle-West Map Middle-Middle Map Middle-East Map South-West Map South-Middle Map South-East Map Wasteland Unique Encounters
STATS - Special Explained STATS - Derived Statistics STATS - Skills Perks Creating a Grand, Great All-Round Character Level Up / Karma Bobblehead Locations Custom Weapon Locations Fat Man Locations Trade Caravans Radio Frequencies Behemoths Followers
Weapons
Creating Custom Weapons Armor and Clothes Items Collectible Items Xbox 360 Achievements Playstation 3 Trophies Spoilers / Endings


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Fallout 3 Operation Anchorage Guide

Aiding the Outcasts

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|ITEMS: [] Jet x2, [] Shotgun Shells x2, [] Carton of Ciggarete x2             |
|       [] Mentats, [] Buffout x3, [] Jet x3, [] Power Fist, [] Buffout x3,    |
|       [] First Aid Box, [] Purified Water x2, [] Mentats x2, [] Med-X x2,    |
|       [] Med-X, [] First Aid Box x2, [] Shotgun Shells x3, [] Combat Shotgun,|
|       [] First Aid Box x2, [] Jet x2, [] Psycho, [] Rad-X x2, [] Purified    |
|          Water, [] Mentats, [] Jet x2, [] Buffout, [] Laser Pistol.          |
|                                                                              |
|ENEMIES: o Raider     o Centaur      o Super Mutant                           |
|                                                                              |
|QUEST REWARD: 100 EXP.                                                        |
|                                                                              |
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When you've bought the content and receive the radio signal, head towards Bailey's Crossroads Metro.  This can easily be done, even with a completely new character.  Head inside, go downstairs and turn east.  In the subway you'll come across two Feral Ghouls or so, dispose of them and continue your way east. You can also head down to find a dead captive with several sadistically placed Purified Waters around the cage - just out of reach.  You can also find [JET x2] and [SHOTGUN SHELLS x2] around here, as well as Cartons of Cigarettes x2. At the end of the subway you'll walk past an Eat'O'Tronic that holds [MENTATS]. The exit of the subway is just around the corner, which leads to Bailey's Crossroads.

Head up the escalators to find a small squad of Brotherhood Outcasts fighting off several Centaurs and Super Mutants.  They do a particularly good job so you can follow them without doing all that much.  Make your way through the western building, staying close to the Outcast Squad.  When you reach the Outcast Base, Defender Morrill will tell you to go inside and talk to the commander.  Head down with the red elevator.

Once down, you're asked to follow.  In the next room, take the time to explore the rightern/northernmost room, which holds a bucket that contains [BUFFOUT x3] and [JET x3].  You'll want to lift the wooden crate with Abraxo Cleaner from it to reveal these items (do so by clicking the right stick).

Proceed west until you reach the hallways with the electrical wires and yellow floor.  Head up the stairs on your left (south) and you'll get to a room with a [POWER FIST], [BUFFOUT x3] and a Gun Cabinet, Footlocker and bed.  Head back to the main hall.  The generator room to the west houses a [FIRST AID BOX], [PURIFIED WATER x2], [MENTATS x2] and numerous toolboxes and other custom weapon items.

Back in the Main Hall, the NW door with an easy lock can be picked without any Outcasts getting angry at you for doing so.  Inside is a corpse of Gary 23 (who you might remember from Vault 108) and you can snatch [MED-X x2] from the desk, another [MED-X] from the surgical table in the corner, and two [FIRST AID BOXES].


Meet up with Protector McGraw to get an idea of your objective.


Follow Sibley to Protector McGraw to receive information about your objective. Loot the room for [SHOTGUN SHELLS x3], [COMBAT SHOTGUN], two [FIRST AID BOXES], [JET x2], [PSYCHO], [RAD-X x2], [PURIFIED WATER], [MENTATS] and check the Gun Cabinets for ammo and weapons.  You can also find a few hidden chems by grabbing the wooden crates from the cabinets near McGraw.  They hold [JET x2] and [BUFFOUT].  Lastly you may want to grab the [LASER PISTOL] from the desk and examine the footlockers behind the desk.  When you're stacked, enter the Simulation room, talk to Olin and enter the Pod.

When you enter the simulation you're automatically given the following items: Trench Knife, 3 Explosive Charges, 60x 10mm Rounds, Winterized Combat Armor, Winterized Combat Helmet, Stealth Boy, 50 Bobby Pins, Silenced 10mm Pistol. The Sergeant will give you a quick debrief, and after this it's down to business.

Previous: DLC: Operation Anchorage
Next: - The Guns of Anchorage






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