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- Among the Stars

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
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Fallout 3 Mothership Zeta Guide

Among the Stars

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|ITEMS: [] Samurai Helmet, [] Samurai Armor, [] Paulson's Revolver,            |
|       [] Paulson's Outfit, [] Sheriff's Hat, [] Spacesuit, [] Container,     |
|       [] Small Alien Crystal x4, [] Large Alien Crystal, [] Alien Epoxy,     |
|       [] Container x3, [] ACRL 4, [] 5.56mm Rounds, [] 10mm Rounds,          |
|       [] Container x2, [] ACRL 2, [] Small Alien Crystal, [] Small Alien     |
|          Crystal x2, [] Lareg Alien Crystal, [] Alien Biogel, [] Chinese     |
|          commando Hat, [] Frag Grenade, [] Alien Epoxy x2, [] Buffout,       |
|       [] Jet x2, [] .32 Caliber Rounds, [] Flamer Fuel, [] Railway Spikes,   |
|       [] Container x2, [] Container x2, [] Ammo Box, [] Stimpak x2,          |
|       [] Med-X x3, [] RadAway, [] Frag Grenade x2, [] Psycho, [] Railway     |
|          Spikes, [] Microfusion Cell, [] Jet, [] Mentats, [] .44 Rounds,     |
|       [] Psycho, [] Microfusion Cell, [] Electron Charge Pack, [] Rad-X x2,  |
|       [] Shotgun Shells, [] ACRL 11, [] ACRL 17, [] ACRL 25, [] Container x2,|
|       [] Alien Epoxy, [] Container, [] Alien Epoxy x2, [] ACRL 16.           |
|                                                                              |
|       Robot Assembly:                                                        |
|       ---------------                                                        |
|       [] Small Alien Crystal x4, [] Small Alien Crystal x3, [] Container,    |
|       [] Alien Epoxy x3, [] Alien Power Cell x3, [] Small Alien Crystal x3,  |
|       [] Large Alien Crystal, [] Alien Power Module x2, [] Large Alien       |
|          Crystal x3, [] Alien Epoxy, [] Container, [] Alien Biogel x4,       |
|       [] Container, [] Alien Epoxy x3, [] Alien Biogel x2, [] Container,     |
|       [] Large Alien Crystal x4, [] Alien Epoxy, [] Container, [] Small      |
|          Alien Crystal x 13.                                                 |
|                                                                              |
|       Hangar:                                                                |
|       -------                                                                |
|       [] Container, [] Container x2, [] Small Alien Crystal x2, [] Large     |
|          Alien Crystal, [] Small Alien Crystal x2, [] Small Alien Crystal x2,|
|       [] Container x2, [] Alien Power Module x4, [] Small Alien Crystal x10, |
|       [] Large Alien Crystal x4.                                             |
|                                                                              |
|       Cargo Hold:                                                            |
|       -----------                                                            |
|       [] Container x3, [] Frag Mine x5, [] Plasma Grenade x3, [] Ammo Box,   |
|       [] Railway Spikes x6, [] 5mm Rounds (x100), [] Missile x6, [] Shotgun  |
|          Shells x5, [] BB Ammo x3, [] Jet x2, [] Med-X x2, [] Rad-X,         |
|       [] Psycho, [] Stimpak x9, [] RadAway x3, [] Med-X x3, [] Mentats x4,   |
|       [] Buffout x5, [] Rad-X x2, Ammo Box x5, [] Flamer Fuel x3,            |
|       [] Mini Nuke, [] Ammo Box x12, [] MPLX Novasurge, [] Frag Grenade x6.  |
|                                                                              |
|       Research Lab:                                                          |
|       -------------                                                          |
|       [] ACRL 13, [] ACRL 21, [] Pulse Grenade x3.                           |
|                                                                              |
|       Engine Room:                                                           |
|       ------------                                                           |
|       [] Container, [] Alien Epoxy x2, [] Alien Biogel, [] Electro-Supressor,|
|       [] Container x2, [] Alien Biogel, [] Small Alien Crystal x2,           |
|       [] Container, [] Small Alien Crystal x2, [] Large Alien Crystal x2,    |
|       [] Alien Epoxy x5, [] Alien Biogel.                                    |
|                                                                              |
|       Maintenance Level:                                                     |
|       ------------------                                                     |
|       [] Container x2.                                                       |
|                                                                              |
|       Waste Disposal:                                                        |
|       ---------------                                                        |
|       [] Safe x2, [] First Aid Box, [] Safe, [] Anchorage Quartermaster      |
|          Shipment Holotape, [] General Chase's Overcoat, [] First Aid Box,   |
|       [] Buffout, [] Stimpak, [] Safe, [] First Aid Box, [] Container,       |
|       [] ACRL 19, [] Container x2, [] First Aid Box x8.                      |
|                                                                              |
|       Decompression Chamber:                                                 |
|       ----------------------                                                 |
|       [] Container x2, [] Alien Biogel x4.                                   |
|                                                                              |
|                                                                              |
|ENEMIES: o Aliens         o Ghouls   o Raiders   o Mutants   o Support Drone  |
|         o Guardian Drone                                                     |
|                                                                              |
|QUEST REWARD: 300 EXP.                                                        |
|                                                                              |
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Elliot Tercorion can make Adapted Biogels out of regular Alien Biogel.  While the regular biogel only heals for 23 HP, the Adapted ones heal for a whopping of 115 HP.

Toshiro Kagu wears Samurai Armor, and you can’t make out what he’s saying.

[SAMURAI HELMET] gives 5 DR, has a weight of 3, and is worth 300 caps.  [SAMURAI ARMOR] gives 30 DR, weights 20 and is worth 999 caps, plus it gives a Melee Weapons 10, and Melee Damage 10 bonus.

Paulson can tell you more about his abduction if you can convince him to with the Black Widow Perk or pass the Speech Challenge.  You can also ask him to join you and lend a hand - or rather, a gun.  This makes him a new follower.  [PAULSON’S OUTFIT] is a unique equipment, as is his gun, [PAULSON’S REVOLVER] and his [SHERIFF’S HAT].

Note: Killing either of them doesn’t result in a Karma Loss, and allows you to acquire their unique equipment.  Of course, Sally is invincible.  Don’t kill Elliot as he’ll be valuable to you later as well.

In either case, grab the [SPACESUIT] off the dead Colonel Hartigan and be on your way.  Enter the Cryo Labs to the south.

Cryo Labs:

[video to follow]

Explore the northern area to find a [CONTAINER], and take note of the powered down teleporter here, which leads to the Cryo Storage otherwise.  Go downstairs, dispatch the Alien and look underneath the stairs for [SMALL ALIEN CRYSTAL x4], a [LARGE ALIEN CRYSTAL] and an [ALIEN EPOXY].  The southern door leads to a room with an archway, [CONTAINER x3] , [ACRL 4], [5.56MM ROUNDS] and [10MM ROUNDS].

Head back upstairs and activate the release mechanism located under the blue hologram.  Proceed west and check the two Support Drones located on either side.  If your Science skill is high enough you can realign their sensors and activate them to turn them into allies.

Search the room for two [CONTAINERS] and deal with any hostile Aliens you come across.  Flipping the switches on either side of the room releases a hostile Raider and Feral Ghoul from the adjacent rooms, but they’ll join in the fight against any Aliens.  Check the southern room for [ACRL 2] and the northern room for a [SMALL ALIEN CRYSTAL] on one of the desks.  Lastly, use the archway in the center room to heal up before continuing through the tunnel on the west.

At the end of the tunnel, slip in the control room to the west by going through the smaller door.  Hitting the switch below the hologram releases several ghouls and raiders once more, who will take it up against the Aliens.  The control panel allows you to remotely overload the turret circuitry, or to rewire it for a proximity explosion.  Shutting down turrets is always useful, so do this if you’re given the option.

The other control panel activates the door, and this adjacent room contains [SMALL ALIEN CRYSTAL x2], [LARGE ALIEN CRYSTAL], [ALIEN BIOGEL], [CHINESE COMMANDO HAT], a [FRAG GRENADE], [ALIEN EPOXY x2], [BUFFOUT], [JET x2], [.32 CALIBER ROUNDS], [FLAMER FUEL], [RAILWAY SPIKES] and two [CONTAINERS].

In the main hall of the cyro labs you can find an archway and two [CONTAINERS].  Head downstairs and check the northern shelves to find an [AMMO BOX], Power Armor, [STIMPAK x2], [MED-X x3], [RADAWAY], [FRAG GRENADE x2] and several outfits.
The shelves in the southwest corner of this area contains a [PSYCHO], [RAILWAY SPIKES] and a [MICROFUSION CELL], along with some Combat Armor.  Lastly, the southern shelves contain a [JET], [MENTATS], [.44 ROUNDS]. [PSYCHO], [MICROFUSION CELL] and an [ELECTRON CHARGE PACK].  Head back upstairs and proceed north.

At the end of the walkway you’ll reach an experimenting room.  Muwhahahaha!  Oh, yeah.  Flip that switch in the middle of the control panel and it’ll release cryo fluid, freezing everything in the experimenting room rock solid.  Loot their corpses and check the eastern bench for [RAD-X x2], [SHOTGUN SHELLS] and an Advanced Radiation Suit.  Before heading through the door, check the controls on either side of the doorway to collect the [ACRL 11] and [ACRL 17].  Head through the door on the far north to enter the Cryo Storage section.

Cryo Storage:
Check your immediate left to find [ACRL 25], and search the room for two [CONTAINERS].  Proceed to the enormous cryo storage hall through either the east or west doorway.  This area is roaming with Aliens and there’s about a dozen here.  At the end of the eastern walkway you’ll find a switch with a hologram - this one releases two Super Mutant Overlords that can help you dispose of the Aliens. Of course, they’re hostile towards you as well.

The western side has the exact same switch, which also releases two Muties.  These switches aside, you can find an [ALIEN EPOXY] and a [CONTAINER] in one of the interconnection walkways on the lower level.

Check the far south-western side of this enormous hall to find two [ALIEN EPOXIES] and the [ACRL 16]. Exit the area to the far north to reach your destination.

Destroy the generator by flipping the switch and activating the three coolant switches afterwards.  Step back and the first generator will be blown to pieces.  The other switch in this room activates a teleporter that brings you back to the entrance of the cryo labs, saving you time backtracking.

Return to the main engineering core room and head for the Robot Assembly area, west of the area.

Robot Assembly:

[video to follow]

Collect four [SMALL ALIEN CRYSTALS] lying on top of a metal crate nearby, and three more [SMALL ALIEN CRYSTALS] nearby a lantern of some sorts.  A [CONTAINER] is located in the southern section behind some crates - head down after looting it.

In this area you’ll first encounter Guardian Drones.  These come equipped with the Drone Cannon, an insanely powerful weapon that fires bouncing balls of energy that explode upon second impact.  It easily does 126 Damage when in good condition, so grab one from the defeated Drones.

Near the spawn point of several drones you can find three [ALIEN EPOXIES].  A [CONTAINER] and another [ALIEN EPOXY] are found nearby, and [ALIEN POWER CELLS x3 - 20 12 12 respectively] can be found nearby the shelves, as well as three [SMALL ALIEN CRYSTALS], a [LARGE ALIEN CRYSTAL], two [ALIEN POWER MODULE (50)].  Continue and search the structures to find [LARGE ALIEN CRYSTAL x3].

More drones will spawn, so dispatch them as you press onward.  There’s a healing archway at the end of the hall, as well as some shelves that contain an [ALIEN EPOXY].  Loot the [CONTAINER] nearby the hallway before you proceed.

In the next hall, explore the southern area to find four [ALIEN BIOGEL] in some shelves.  Make your way to the north and destroy two Turrets in advance.  Look for the hologram that locates an Electronics Access Panel.  You can cause it to overload, but if you have less than 75% Repair it will pretty much blow up in your face, causing some damage.  Make sure you’re healed up and you should be fine.

With the conveyor belt shut down, proceed down the next hall and expect heavy resistance from Guardian Drones and Aliens.  This is an excellent area to pull out your Drone Cannon and wildly fire around - there’s plenty to hit.

Search the northern area for a [CONTAINER], then go upstairs and search around for three [ALIEN EPOXIES], two [ALIEN BIOGELS] and another [CONTAINER].  East of this hall lies the next, but if you turn around you’ll get a chance to heal up with an archway in the small room.

Head down the generator room and destroy it in the same fashion you did with the previous.  Go through the walkways behind the stairs and search the rooms to find several items: [LARGE ALIEN CRYSTAL x4], [ALIEN EPOXY], [CONTAINER], and [SMALL ALIEN CRYSTAL x13].

The teleporter matrix brings you back to the first hall of the robot assembly area.  Travel back to the engineering core and be on your way to the third and final generator, located in the Hangar on the east.

Hangar:

[video to follow]

Loot the [CONTAINER] in this room and proceed down the hall.  In the hangar, search around for two [CONTAINERS] and two [SMALL ALIEN CRYSTALS].  A [LARGE ALIEN CRYSTAL] and two more [SMALL ALIEN CRYSTALS] can be found in the shelves on the wall to your right.

Head downstairs.  The doorway to the east only leads to a few Aliens.  Instead you’ll want to head for the stairs on the other side of the hangar (and the shelves nearby those stairs contain two [SMALL ALIEN CRYSTALS]).

You can find three [LARGE ALIEN CRYSTALS] and an Alien Atomizer on the small table, while the switch to the west deactivates the nearby force field.  This hall leads to a small control center with two healing archways.  Fiddle with the Pylon Controls if you’d like, and check the room for two [CONTAINERS].

Using the controls on the west next to the force field will sound an alarm.  At least two dozen Aliens and several drones are now alarmed and will flood the hangar.  Dispatch all of them and the alarm will finally cease.  Head back to the switch you flipped and enter the generator room.  You know what to do.

You can also find four [ALIEN POWER MODULES], an Alien Disintegrator, [SMALL ALIEN CRYSTALS x10], and [LARGE ALIEN CRYSTAL x4] on the shelves in this room.  After destroying the third and last generator, return to the engineering core and speak with Sally.  Put on the Spacesuit you grabbed from the dead colonel in the southern cryo chamber, and enter the decompression chamber on the north.

OPTIONAL EXPLORATION:

This is the right time to start exploring the other optional areas, as these will become inaccessible when the main Mothership Zeta quest ends.

Cargo Hold:

[video to follow]

This is located southwest from the Engineering Core.

Inside, check the room for three [CONTAINERS] and make your way over the long catwalk to the far east.  Dispatch a few aliens and drones here, then hop down.  Head north first: The conveyor belt contains several items - including [FRAG MINE x5], a small wooden crate with [PLASMA GRENADE x3], an [AMMO BOX], [RAILWAY SPIKES x6 (20)], [5MM ROUNDS (100)], [MISSILE x6], [SHOTGUN SHELLS x5], (here you’ll cross a disposal area), [BB x3 (100)], [JET x2], [MED-X x2], [RAD-X], [PSYCHO] (all in the small wooden crate), [STIMPAK x9].

In the southwest corner of the area you’ll find a large supply of food and medicine: [RADAWAY x3], [MED-X x3], [MENTATS x4], [BUFFOUT x5], [RAD-X x2].  The door nearby leads to the Research Lab, but we’ll get to that in a moment.
Head west/northwest and check the shelves thoroughly to find five [AMMO BOXES] of which one is averagely locked, [FLAMER FUEL x3 (50)], and a ton of weapons.  Continue exploring the conveyor belt and you’ll find a [MINI NUKE] on it, located next to shelves with a whopping of [12x AMMO BOXES].

One of the terminals in the nearby room can be hacked (Hard).  It appears the guy that once owned this terminal stole a weapon from Area 51 and placed it in an indestructable safe.  Backtrack to the large trash heap with the hole in the ceiling dropping things and look for the safe in the SE corner.  Inside is the [MPLX NOVASURGE] and a note on this unique Plasma Pistol.

You’ve pretty much explored the cargo hold by now.  A bucket with six [FRAG GRENADES] is lying on the conveyor belt nearby where you started to explore.  Enter the Research Lab by the door on the southwest.

Research Lab:
Head downstairs and enter the large hall - dispatch any aliens and turrets before you start exploring.  There’s surprisingly little in this hall either way except the [ACRL 13] to the southwest.  Continue by going through the SE door, and should you need any Toy Cars, this is definitely the time to grab any!

Proceed through the walkway until you reach the next chamber.  There’s not much useful to grab in this toy-horse-creating factory, but the center of the room contains the controls for the [ACRL 21] nearby some horses. You’ll find an archway on the right, and if you head all the way east, head downstairs, then turn right (south) and explore the southwest corner you’ll find three [PULSE GRENADES].

Head back upstairs, turn left and go through the southern door.  At the end, simply use the teleporter to return to the entrance of the cargo hold, allowing you to easily head back to the Engineering Room.

Engine Room:
This is accessed by the southeast door.  Head downstairs, make your way through the walkway and cross the archway.  Inside the engine room, immediately turn left and go through the doorway on the southeast.  In the room at the far end you’ll find a [CONTAINER], two [ALIEN EPOXIES], an [ALIEN BIOGEL] and a unique Shock Baton, the [ELECTRO-SUPRESSOR].

Back in the engine room, fiddle with the controls to overload the turret systems and continue down the western hall.  Dispatch a few more little green men, drones and turrets until you reach a room with stairs.  Destroy any nearby drones and explore the eastern section first to find two [CONTAINERS], an [ALIEN BIOGEL] and two [SMALL ALIEN CRYSTALS].

Head downstairs and continue through the northern chambers, dispatching drones and aliens along the way.  When you reach another walkway, use the archway to heal up and collect loot from the [CONTAINER] near the stairs.  In the next room, defeat the drones and alien, then look for two [SMALL ALIEN CRYSTALS], two [LARGE ALIEN CRYSTALS], [ALIEN EPOXY x5], and an [ALIEN BIOGEL].  Make your way through the halls and you’ll end up in the first engine room, making the circle round, the ball round, the engine room round, you’re done - whatever you call it, get your ass back to the Engineering Room for more exploration in this shiny maze called Mothership Zeta.

Maintenance Level:

[video to follow]

The teleporter on the southwest of the Engineering Room leads here.  Head west and make your way through the rooms until you reach a larger one.  Look around for two [CONTAINERS], then find Sally in a trash elevator on the other side.

The thing quickly starts moving, and you’ll come across several Aliens during the ride.  When you fall out in a big heap of trash, heal up any broken legs and be on your way.  Head through the door that leads to the Waste Disposal.

Waste Disposal:
The southeast part of this area contains a lot of disposal tubes in progress, but if you dare run through them you’ll find two [SAFES] - one with a hard lock, one with a very easy lock, as well as a [FIRST AID BOX] to heal your wounds.

Head through the door to the southwest and loot the averagely locked [SAFE] you’ll come across on your right.  Proceed through the rubbish until you reach several chambers - destroy the drone here.

In the large room with the circular catwalk, watch your back and check the higher ground to dispatch two aliens trying to ambush you.  Also check your immediate right (east) and open the footlocker to find the [ANCHORAGE QUARTER-MASTER SHIPMENT] holotape and the unique [GENERAL CHASE’S OVERCOAT].

Head through the door at the other end of the catwalk.  This room contains a [FIRST AID BOX], [BUFFOUT] and a [STIMPAK] near the crates on your left, but you’ll also be assaulted by a few more aliens in the other room.

Continue and head through the chamber while Sally unlocks them for you.  In the first interconnecting walkway between the chambers, unlock the hard [SAFE] and loot the [FIRST AID BOX].  In the next two chambers you’ll be attacked by a few aliens while Sally unlocks the force field.  Dispatch them and go through the large hatch at the end of this area.

Expect heavy resistance in this room, and waste all aliens quickly while taking shelter behind rubbish.  There’s a [CONTAINER] in the northeast room, and another nearby the archway on the left (south).  Don’t forget to collect the [ACRL 19] from the immediate right of the entrance hatch you entered through!  You’ll never be able to get it after you leave this area!

The small room up ahead has two more [CONTAINERS].  Go through the door, head upstairs, waste one last alien and meet up with Sally again.  The western storage cabin contains eight [FIRST AID BOXES], your only reward for doing this section.
This concludes the OPTIONAL EXPLORATION.

Decompression Chamber:
Put on the Spacesuit if you hadn’t already, then flip the switch and go through the doors.  Go all the way upstairs and check the doorway to your right (south) before entering through the main hatch.  You can find two [CONTAINERS] and four [ALIEN BIOGEL] here.
Outside, make sure you don’t fall off the saucer or it’ll be game over.  Look around for three panels with red led displays - after activating all three of them, step in the middle of the saucer and you’re automatically beamed up.



 
 
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Comments for - Among the Stars

 
 
3 comments, latest first.
 
Dec 13th 2012 Guest
I have not found the sword in the room with the eight first aid kits, where is it exactly in that room?
ID #220643
Jul 22nd 2010 Guest
In the very end of the Waste disposal area, there's also a samurai sword, in the same room that has the eight first aid kits.
ID #5631
Jul 13th 2010 Guest
The Cargo Hold is located South East of the Engineering Core, not South West.
ID #4318
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