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Fallout 3 Guide By Abolsute Steve Back to Fallout 3 Index :: PC | PS 3 | Xbox 360

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Introduction PlayStation 3 Controls Xbox 360 Controls General Hints and Tips
Walkthrough Baby Steps Growing Up Fast Future Imperfect Escape! Following in His Footsteps Galaxy News Radio Scientific Pursuits Tranquility Lane The Waters of Life Picking Up the Trail Rescue from Paradise Finding the Garden of Eden The American Dream Take it Back! DLC: Operation Anchorage - Aiding the Outcasts - The Guns of Anchorage - Paving the Way - Operation: Anchorage! - OA: Exclusive Equipment DLC - Broken Steel - Broken Steel - Death From Above - Shock Value - Who Dares Wins - - Adams Air Force Base - - Air Control Tower - - Mobile Platform Crawler - - Launch Platform Base - Broken Steel - Unmarked Quests - BS - Exclusive Weapons - BS - Exclusive Perks DLC - The Pitt - The Pitt - Into the Pitt - Unsafe Working Conditions - Free Labor - Pitt: Exclusive Equipment - Pitt: Exclusive Perks DLC - Mothership Zeta - Not of This World - Among the Stars - This Galaxy Ain't Big Enough... - MZ - Exclusive Equipment DLC - Point Lookout - Point Lookout - The Local Flavor - Walking with Spirits - Hearing Voices - Thought Control - A Meeting of the Minds - Point Lookout Side Quests - Point Lookout Map - PL: Exclusive Equipment
MISCELLANEOUS QUESTS WSG Get Radiated! WSG The Super-Duper Mart WSG The Minefield WSG Repel Rats WSG Crappy for the Crippled WSG Lurking in the Mirelurk Lair WSG Rivet City's History WSG Robotic Rampage WSG Librarians are not boring The Power of the Atom Those! Big Trouble in Big Town The Superhuman Gambit The Nuka-Cola Challenge Strictly Business The Replicated Man Blood Ties Oasis Tenpenny Tower Head of State You Gotta Shoot 'Em In The Head Stealing Independence Reilly's Rangers Trouble on the Homefront Agatha's Song
FREEFORM QUESTS

Wasteland Map
North-West Map North-Middle Map North-East Map Middle-West Map Middle-Middle Map Middle-East Map South-West Map South-Middle Map South-East Map Wasteland Unique Encounters
STATS - Special Explained STATS - Derived Statistics STATS - Skills Perks Creating a Grand, Great All-Round Character Level Up / Karma Bobblehead Locations Custom Weapon Locations Fat Man Locations Trade Caravans Radio Frequencies Behemoths Followers
Weapons
Creating Custom Weapons Armor and Clothes Items Collectible Items Xbox 360 Achievements Playstation 3 Trophies Spoilers / Endings


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Fallout 3 - The Pitt Guide

Into the Pitt

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|ITEMS: [] Ammo Box x3, [] First Aid Box, [] RadAway x2, [] RadAway x3,        |
|       [] Ammo Box, [] 10mm Pistol, [] 10mm Rounds x2, [] RadAway x2,         |
|       [] Dirty Water x4.                                                     |
|                                                                              |
|ENEMIES: o Pitt Raider    o Wildman                                           |
|                                                                              |
|QUEST REWARD: 100 EXP.                                                        |
|                                                                              |
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Worldmap:
If you haven’t explored anything nearby it’s going to be a long walk all the way to the Radio Station from which the distress signal is being sent.  Closest by is the SatCom Array NN-03d, but it’s still a little walk from here.

Should you attempt to walk all the way to the Radio Tower after starting a new game then I can assure you that it’s definitely possible, but it’s a very long walk, and you’ll want to avoid pretty much all hostile encounters with the exception of Mole Rats and Vicious Dogs.

When you (finally) arrive at the Radio Tower you’ll find a stranger called Werhner fighting off two Pitt Raiders.  Feel free to help him, although he is equipped well enough (with a Scoped Magnum) to handle them himself.  After this brief encounter he’ll jog over and tell the situation on The Pitt.  You are directed to the Train Tunnel after this, which is located to the west.

You have two main options when you arrive at the Tunnel.  You can either buy the slaves for 200 caps (talk to Ramsey), or kill the Slavers and loot the Slave Outfit from one of the Slaves from the Slave Den - the key is on Ramsey.  Search the shacks to find three [AMMO BOXES].  Head inside the tunnel and activate the Hand Cart and you’ll travel to The Pitt automatically.

Note: It is not possible to walk down the tunnel by yourself.


This video grants access to The Pitt. Annoying Snipers, Wildmen or Frag Mines? This video shows to watch out for these things.

Trainyard:
Werhner will do the talking, and he likes to talk with his magnum so lend him a hand and a gun to clean the trainyard from several Raiders.  Explore the roof of the western building to find a [FIRST AID BOX] and [2x RADAWAY] on a table.

Follow Werhner to the gate on the northeast and he’ll tell you that he won’t go any further.  He gives you the option to either sneak in a .32 Pistol or a Switchblade when you inform him about sneaking a weapon inside.

Make your way to the bridge, or take a detour on the right side behind the wrecked vehicles to find three [RADAWAY].  Feel free to explore the destroyed building on the left of the bridge, but you won’t find any good loot and a few Wildmen will attack you for disturbing their peaceful home.  Wildmen are people who have become crazy due to the disease that plagues The Pitt.

Crossing the bridge is no easy task as it is rigged with tons of Frag Mines (and some Bear Traps as well).  Triggering a Frag Mine usually results in a chain reaction of explosions as it blows up vehicles nearby.  Try to disarm all Frag Mines to avoid this.

A Raider Sniper resides on a higher catwalk further north, and she’ll make your life even more miserable than it already was.  Fortunately, it’s possible to reach that spot by jumping on top of the car nearby the leaking radiation barrels, and then leap over the right edge of the bridge to reach a walkway that leads up there.

There’s a decent stock of supplies here: An [AMMO BOX], [10MM PISTOL], [10MM ROUNDS (x10) x2], [RADAWAY x2] and a mattress to heal up.  Make your way over the remaining part of the bridge and you’ll notice a few Slaves trying to make a run for it, only to get blown to pieces by Frag Mines.  If you didn’t have a Slave Outfit yet, now’s the time to do so.  Head around the corner and approach the gate.

You can either kill Mex and his Slaver buddies, or talk your way past them.  If you kill them you’ll get a beating once you enter the Pitt (during a cutscene).  You’re stripped off all your equipment either way, so it doesn’t really matter.

If you were beaten, Midea will wake you up, after which you can follow to her apartment.  Otherwise, make your way to her apartment yourself, which is marked on your map.

While conversing with Midea, a Raider named Jackson rudely interrupts her.  Your next objective should be quite clear: To collect Steel Ingots from the Steelyard and return - and all of this just to look busy.  Grab four [DIRTY WATERS] from the cabinet and be on your way.

Previous: - The Pitt
Next: - Unsafe Working Conditions






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