Selected for their years of field experience and ingenuity under pressure, these scientists' expertise can quickly improve the Initiative's research and resource gathering capabilities.
Perk | Effect | Requirement |
Lab Technicians | (Time-based): Earn research points at regular intervals. | N/A |
Mining Operations | (Time-based): Receive a selection of minerals at regular intervals. | N/A |
Improved Development | (Permanent) : 10% Research Data gain from all sources | Lab Technicians |
Expanded Field Analysis | (Permanent) Additional common mining nodes will be made available. | Mining Operations |
Accelerated Mining | (Permanent) Reduced timer for mining operations | Mining Operations, 70% Viability in Elaaden |
Expanded Field Analysis | (Permanent) Additional rare mining nodes will be made available. | Mining Operations, 90% Viability in Elaaden |
Improved Development II | Further increases Research Data gain from all sources by 10% | Improved Development, 90% Viability in Havarl |
Accelerated Research | (Permanent) Reduces the amount of time it takes to earn research points | N/A |
Innovation | (Permanent) Increase augmentation slots by one on all research projects | Improved Development II, 90% Viability in Havarl |
Military veterans from across the Milky Way have brought their expertise to Andromeda, including advanced combat training and wilderness survival skills.
Perk | Effect | Requirement |
Munitions | (Time-based) Receive a drop of consumable supplies at regular intervals | N/A |
Hunting Parties | (Time-based) Receive organic materials at regular intervals | N/A |
Special Forces | (Time-based) Receive tech materials at regular intervals | N/A |
Reconnaissance | (Permanent) Reveal hidden caches around forward stations | N/A |
Advanced Training | (Permanent) +10% EXP for all encounters | Unlock any of the following: Munitions, Hunting Parties, Special Forces, or Reconnaissance |
Always Prepared | (Permanent) Unlocks one extra consumables slot. | Munitions, 70% Viability in Eos |
Versatility | (Permanent) Unlocks one extra consumables slot. | Always Prepared, 90% Viability in Eos |
APEX Tactics | (Permanent) Earn 15% more credits for APEX missions. | N/A |
APEX Tactics II | (Permanent) Earn an additional 15% more credits for APEX missions. | APEX Tactics |
Ears to the Ground | (Permanent) 20% chance to receive random Weapons or armor when an APEX mission is completed. | N/A |
Trade is the lifeblood of civilization. These talented merchants and entrepreneurs can use their connections to acquire rare items, grow financial investments, or improve inventory management.
Perk | Effect | Requirement |
Financial Infrastructure | (Time-based) Earn credits from investments at regular intervals. | N/A |
Financial Infrastructure II | (Time-based) Earn a large amount of credits from investments at regular intervals. | Financial Infrastructure |
Grey Market Connections | (Permanent) Improves prices when buying and selling items. | N/A |
Grey Market Connections II | (Permanent) Further improves prices when buying and selling items. | Grey Market Connections, 70% viability on Kadara |
Market Dominance | (Permanent) Gain access to special inventories from merchants. | Grey Market Connections |
Supply Lines | (Permanent) Increases the amount of raw materials and consumables that can be purchased from traders. | Financial Infrastructure II or Grey Market Connections II and 90% viability on Kadara |
Trade Capacity | (Permanent) Increases inventory capacity. | N/A |
Trade Capacity II | (Permanent) Further increases inventory capacity. | Trade Capacity |
Fusion Mod Support | (Permanent) Cuts the penalty of all Fusion Mods by half. | Market Dominance, 90% viability on Kadara |