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Augmentations and Mods

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Mods

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Mods are swappable items that you can attach to your Weapons in order to enhance or tweak their stats and properties. The number of mods you can apply to the weapon will depend on the weapon’s number of mod slots. Standard weapons normally have two slots available while crafted weapons can have up to four. You cannot add two types of the same mod in a single weapon.

Mod Type Effect
Barrel Damage
Magazine Max clip size
Melee Optimizer Melee damage
Receiver Penetration or Penetration range
Scope Accuracy
Spare Clip Extra ammo
Stock Stability
Ultra-light materials Reduced weight

Augmentation

Unlike mods, Augmentations are enhancements applied to a weapon during the Development (crafting) process. This means that if you picked up a weapon, no matter how rare it is, you won't be able to add augmentations on it. If you want to gain access to extra powerful and special Weapons in the game, you’ll need to craft them yourself.

There are augmentations that you can develop by default, per three research data categories (Milky Way, Heleus, Remnant). You can only develop the available augmentations once; to gain extra copies of those, you’ll have to hope that they’ll be dropped by enemies. Other augmentations are available via certain merchants (like the merchants in the Nexus’ Docking Bay)

You can only start augmenting Weapons that are at least Rank II. (Look on the description in the lower right side of the equipment) Each equipment in the game can be researched up to LV5, giving you access to more powerful versions of that weapon. By default, you can reach Research LV3 as long as you have the enough amount of research data for that particular weapon. LV4 requires you to be at least LV20, while LV5 requires you to be at least LV30. Also, you can’t skip research levels; to reach LV3, you have to research the first and second levels of the equipment.

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Tip: Don't sell augmented/crafted Weapons or you'll lose those augmentations forever!

Applying augmentations are very simple; go to a Research Station (there's one in The Tempest) then select Development. Find the weapon LV2+ equipment that you want to develop and once you have enough materials to create it, you'll be able to select what augmentations you want to add. The augmentations slots will depend on the weapon itself. Some has three, others have four slots for example. Also, same type of augmentations are not allowed so if you notice, even if you have a lot of augmentations in stock, you can't select some of them because the game will automatically omit them from the list of available augmentations.

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You can recover augmentations applied on other equipment by deconstructing them. This is very important since you’ll most likely craft a more powerful version of your favorite weapon and will want to apply the same augmentations that worked for it. Fret not; deconstructing your older weapon will give you back a small amount of the resources consumed for crafting it as well as all augmentations applied. That way, you can start developing/crafting the newer version of that weapon and re-apply the augmentations.

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With augmented Weapons and the proper mods, you can turn any weapon in the Initiative’s arsenal to destructive, efficient, and fearsome weapons. Applied augmentations will be listed in the right side details pane of the equipment as "Effects".

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Table of ContentsClose
  • Basics
  • Priority Ops (Main Story)
  • Heleus Assignments (Nexus)
  • Heleus Assignments (Tempest)
  • Heleus Assignments (Eos)
  • Heleus Assignments (Aya)
  • Heleus Assignments (Havarl)
  • Heleus Assignments (Voeld)
  • Additional Tasks (Nexus)
  • Additional Tasks (Eos)
  • Additional Tasks (Aya)
  • Additional Tasks (Havarl)
  • Allies and Relationships
  • Trophies
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